Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,287
there are maps for that, specular and stuff like that
That are never used.

there are maps for that, specular and stuff like that
The only "dumb" thing I see here is the laughable pretention you have of determining what is the "true" or "correct" setting for MP. Who do you think you are ?you mean a dumb game, ok
ofc it lasts 10 hours if you play on large maps lol
thats not the real multi
so a dumb number of civilizations, ok
ofs it lasts 10 hours if you play in a nonsense with 10 players
maybe even ffa?
lol you have no idea what you are talking about
truth is you are LUCKY if a game lasted 10 hourse cause with these dumb settings games usually never ends
no i manage to end a NORMAL multiplayer game in 30 min
ah yeah another really BAD BAD thing in civ 4 was chatting in multi
really hjope they think a normal chat like in every other game/social network etc
What was bad about chatting in the lobby in Civ4?
CS
You mean aside from the spamming which we can no longer mute? ;O
But seriously, there should have been an auto kick for spamming and open access to multiple lobbies. Not that the lobby is a particularly important aspect of the game, but it is just another example of how the Civ IV online hosting is all about being barely good enough to function and not about going above and beyond to really convenience online players.
both the lobby and in game chat
in game chat wasnt really user friendly
lobby was flood spammed by politic, history and philosophy argues
also could use some static friend list and istant message , online status in game etc etc
but ofc with steam its np
I never played a multiplayer game of civ4. I did play a game of civ3 multiplayer after PTW came out. It was fun and exhilarating, but it didn't feel like civ. Basically I developed my civ enough to get horsemen in production. So did my opponent. But I was able to produce more, so I won (he actually quit before I overran him). As I said it was exhilarating, but not very satisfying. It feels like you are playing a game, rather than trying to simulate/recreate history.
Just some basic things I think multiplayer should have.
- Mabye an ability to create sub-chat rooms. So that people wanting to play a specific mod or something could go in there.
- Chat should be quick, easy, and there needs to be a mute button.
- There should be an auto mute button that mutes people who the game things is "spamming" on everyone's computer unless you unmute them.
- Everyone should be able to host with minimal port forwarding and make a guide for how to do it for the people that need to.
Everything I can think of right now, feel free to add as I will definitly add more when I think of them
Well I'm not sure that separate chat rooms is a good idea, the way mods worked in Civ4 with rebooting into a separate games list was very bad for mods in MP, anything that takes the visability of Modded games from all new players is a bad thing imho.
Mute worked in Civ4 the entire time except when the 3.19 patch came out, but that was a neccesary evil to stop the login imposter hack that one guy was using. I'm sure that Firaxis will have a mute function in Civ5 that works.
The only problem with auto muting is what triggers it? The only thing that can work is a limit on the ammount of post in a 5 sec period from the same person.
And I don't think there is any way to hand hold players on port/firewall issues. Everyones router is different and players just have learn to read thier manuals. Civ4 did make it easier by just needing one port to forward not a whole list like Civ3.
CS