VainApocalypse
Warlord
- Joined
- Aug 10, 2010
- Messages
- 245
One of the biggest problems with multiplayer in V (apart from connectivity issues, crashes, exploits, UI) has been how difficult it is to keep people in the game. Usually someone quits because of a bad start. Then someone quits after missing The Great Library. Then someone quits after the first war. By turn 40, it's just you and the host.
Do you think (or hope) that VI does something to curtail this behavior? It might take a more holistic multiplayer experience, complete with rankings and rewards that may be forfeit for leavers. It might even take preventing leavers from rejoining a game for a couple hours after quitting. These incentives work in MOBAs, so they should work to some extent here.
Given that we haven't heard much about the multiplayer, they might be going this route -- or they might not. What do you think?
Do you think (or hope) that VI does something to curtail this behavior? It might take a more holistic multiplayer experience, complete with rankings and rewards that may be forfeit for leavers. It might even take preventing leavers from rejoining a game for a couple hours after quitting. These incentives work in MOBAs, so they should work to some extent here.
Given that we haven't heard much about the multiplayer, they might be going this route -- or they might not. What do you think?