Multiplayer Teams

misterjoshua

Chieftain
Joined
May 8, 2009
Messages
19
Hi

I have a friend who's moved abroad and we like to play team games on Civ Multiplayer. We've played a lot of Civ 4 and only recently started our first team game on 5. I was hoping someone could help me understand what changes there are to teams from Civ 4. I don't think we get to share Wonder bonuses any more, but it seems we still share techs. I was expecting us to share social policies but it seems not. Do we only have to complete 5 policy branches between us for the utopia project or 5 each, or just one player complete 5? In Civ 4 teams shared spaceship parts for the science vic, is this still the case?

Cheers for any info

Josh
 
Hi

I have a friend who's moved abroad and we like to play team games on Civ Multiplayer. We've played a lot of Civ 4 and only recently started our first team game on 5. I was hoping someone could help me understand what changes there are to teams from Civ 4. I don't think we get to share Wonder bonuses any more, but it seems we still share techs. I was expecting us to share social policies but it seems not. Do we only have to complete 5 policy branches between us for the utopia project or 5 each, or just one player complete 5? In Civ 4 teams shared spaceship parts for the science vic, is this still the case?

Cheers for any info

Josh

Hi! You share techs, war/peace status, map vision, spacehip parts for science victory, can improve each other's land, and can gift units back and forth retaining their special abilities in most cases. For example, if you are Aztecs, you can gift a jaguar to your teammate, who can upgrade it into super-Legions if they are Rome.

Here is how wonder sharing works:
1. Great Wall - entire team gets it! (overpowered)
2. Pyramids - only 1 person gets it, but he can work the other person's land for the benefit
3. Great Lighthouse/ Himeji Castle - the units are given a promotion that does not go away if the city's wonder is taken or the units are gifted. So if you have Great Lighthouse, gift your teammate a trireme, the ship retains its extra movement.

Space victory - you both can build spaceship parts and upload them into either capital. Only 1 player needs to build Apollo Project or Manhattan Project.

Warning - if you steal a single worker vs a city state, it counts as 2 wars vs the city states and you will no longer get gold gifts for meeting them. If you meet a City State for the first time you both get gold. Also, only 1 person gets the benefit from City State quests and only 1 person can be an ally.
 
Cheers, that's really helpful

Does the AI play well in teams? I know that there are some AI issues anyway, but in Civ 4 we found that when we put the AI in teams (we played our team of 2 vs AI teams of 2) they worked really well together and made the game very difficult. They attacked in synch and built together etc. I don't know if many people play with the AI in teams or not. Is there a dominant personality in a team or will Gandhi always get dragged into war by Alexander if they're drawn together?
 
Awesome, thanks for the info! I'm in a team game with a buddy of mine right now and noticed the shared map vision and meeting city-states, but I didn't realize we were researching the same tech. Can you explain a little bit more how that works? How does the game decide which tech to research if we each select a different one? And as two civilizations is our research output combined, so that we tech faster? :)
 
Awesome, thanks for the info! I'm in a team game with a buddy of mine right now and noticed the shared map vision and meeting city-states, but I didn't realize we were researching the same tech. Can you explain a little bit more how that works? How does the game decide which tech to research if we each select a different one? And as two civilizations is our research output combined, so that we tech faster? :)


Person A = 10 science

Person B = 5 science


Person A research Pottery (require 20 science) = 2 turn (20/10)

Person B research Pottery (require 20 science) = 4 turns (20/5)


Person A + Person B research Poterry (require 20 science) = 1 turn (20/15)


Both your science will go towards the one tech you both choose, hence saving you a considerable amount of turns.

Hope this helps ;)
 
Cheers, that's really helpful

Does the AI play well in teams? I know that there are some AI issues anyway, but in Civ 4 we found that when we put the AI in teams (we played our team of 2 vs AI teams of 2) they worked really well together and made the game very difficult. They attacked in synch and built together etc. I don't know if many people play with the AI in teams or not. Is there a dominant personality in a team or will Gandhi always get dragged into war by Alexander if they're drawn together?

You are welcome!

The AI will follow your lead in what you are teching. Other than that, the AI is absolutely horrible. It doesn't understand you are a team for trading. If it has a spare lux it won't give it to you for free. You can also have a diplo HOSTILE relationship with your AI teammate, meaning it will require absurd deals to get anything from it. The AI won't build units when everybody else sees a big army coming at it. AI will put cities in really dumb spots. If AI has units near you, it will get in your way.

Here is example of horrible AI: 3x3 game, a person on our team quits. The other team is not pro, we stay for the challange and still win, but the AI walked past a ruin TWICE without popping it. Another example: Barb camp was 2 tiles from city. AI doesn't kill barb camp, and even sends its workers out unprotected!
 
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