Trying to help out here so we can play MP games sometimes in the future so we started up a 3 man game.
We are using the Advanced Civics but have not done any major changes on this MP setup.
Three issues cropped up straight away.
First of no one got the Clubman initial free unit. A Stoner Thrower and the BoHSS was all anyone got.
The second was that anyone pressing end turn the first turn got frozen out of the game, I.e the game froze completely. The others got the usual "waiting to hear from player xxx". This we can't give anything but the save game as no logs nor mini-dumps were created. If it's duplicate-able all that's needed is for someone, anyone, to end their turn in the save game I'm supplying. Don't even need to move any units, just Shift-Enter. Oh, it's set with folder name Caveman2CosmosMP.
So we restarted and loaded up the save again, to find the third issue. On entering the game we immediately got an OOS, this before anyone had made any moves.
I got the logs but the only thing different from the player with different value is the Soren Rand number. Two players got this on line 9:
Next Soren Rand Value: 6863
The last player got this:
Next Soren Rand Value: 5634
Everything else matches. (thanks for the comment about TortoiseSVN having a diff option).
As I'm not sure that will help I'm supplying the save game if someone gets a chance to check this out though I'm not sure that will help either.
This might give a clue though.
The Network file; I tried starting the game via Pitboss to join on my own to double check the frozen game on end turn (which it did too) and found that the network log kept counting up turns without anyone even logged in yet.
First it logged this:
Then it kept going via:
And kept going until I shut Pitboss down on, it seemed, turn 967.
Interestingly though when I joined (around supposedly turn 700 or so) I was still on turn 0 and the turns did not move while I was logged in. Not sure if they did on pitboss or on the network log while I was in the game though.
Anyway I was thinking that the auto-end turn thing on no decisions code could have something to do with the freeze of the game (and the pitboss counting down turns). We did not have that option activated though, we made sure the second time we tried by everyone going into BUG and making sure it was not checked.
Cheers