Yes, saw it now, no OOS log for players 0 and 1.Nope. Sorry.
See my Edit?
Cheers.
I guess it was Player 1 having the different Rand again? The random log of that player is somehow very short.OOS Log only showed the same difference as always, Soren Rand being different.
If it is programmed well, then "Auto-End turn on no decision" should be fine, but I will have to check the code on that. Besides you have to make a decision on turn 1 so it should not kick in anyway.What could the many turn endings mean?
I'm thinking the "Auto-End turn on no decision" probably should be disabled for MP games too. We have it deactivated but that doesn't always mean it doesn't play a role.
Cheers
Best use Direct IP to set up games.My brother and I were trying to set up a LAN game of C2C between the two of us. However, the game I created would not show up in my brother's lobby. Both of us were running the same SVN (3220), so that isn't the issue. Is there something obvious about setting up MP Civ that I don't know?
Best use Direct IP to set up games.
You don't, the local address is the one that matters and you have a different one in the local network.That's a problem, my brother and I use the same Internet router, so we have the same IP address.![]()
I think it does, not so much on the DLL side of things but I fear that some of the Python environment does not clean up properly which could cause OOS.Not always. Player 2 does due to probability of MAF if not. The newer computer players don't.
Would that make a difference?
Cheers
Those should not matter (unless there are still some bugs in the new code).Clear Caches as well? Meaning that setting Do_Caching to 0 too as well as having them disabled in civIV.ini?
Cheers
You don't, the local address is the one that matters and you have a different one in the local network.
How can we find out what our local network IP addresses are?
Open a command line and typeHow can we find out what our local network IP addresses are?
Open a command line and type
ipconfig
Mind that that is only the correct IP address to use if you are all in the same LAN.