Multiplayer

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Jun 7, 2008
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Just wonder...
Well, I wonder, has anybody ever finished a MP game with C2C? I've tried an old version some months ago and it wasn't working mostly due to OOs; I'm currently playing a Rom-AND (Ver2 Beta) game on LAN with my wife and so far we are able to continue to the modern era which is the best I've been able to reach until now. I was thinking about moving to C2C but I'm unsure if it will work on MP. So, anyone has some experience with MP using C2C? (Right now I'm playing with Revolution on AND, and that's a must for me)
 
There's been a LOT of work on OOS thanks to AIAndy and Koshling (HUGE thanks to you guys!)

You should visit the Multiplayer Woes thread in the bugs and crashes section. We need more people playing multiplayer to help debug it a bit further and there are methods explained there to employ to report your OOS issues to the team so they can be addressed. They've set up some great debugging tools for themselves that seems to help them track these problems pretty easily once identified. As a result, a lot have been solved already and the multiplayer platform is not running all that bad.

The one thing you may want to watch out for is sending troops on a long distance trip. I don't think we've yet solved the OOS that takes place when a troop tries to move through enemy territory but I'm not sure on this. Koshling's pretty brilliant with that stuff and he may have already debugged that.
 
Anyone wanna play a OCC 4 or 6 players on hamachi??
I'd only want to play via ip/lan definately not pbem or something slow and the reason i suggest one city challenge is 1000+ turns multiplayer is never gonna work. Something like epic speed with all the early eras speeded up and on a small map with lots of water.
 
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