Multiple Personality Disorder - FFH2 Style (Succesion Game)

What SG ideas are you interested in?


  • Total voters
    8
I would prefer keeping the builds restricted.

Not sure what the min AI levels mean?
 
Hey guys I am heading out on vacation for a week. I think I need to pass on this for now.
 
Cool.
Have fun.
 
It hasn't started yet ;)

(Yes I know what your talking about)
 
Thanks for helping out :thumbsup:
 
So I setup EitB v9, and wow do I rely on BUG a lot! Anyways, the changes are very interesting and I am very hopeful for v10.
 
Heh (I miss the dotmapper now...)

Is anyone else interested?
I'd like to start over easter, but don't think we can really run with 3 people.
When will you get back akatosh?
@dmd: you sure you don't want to? I think one of the best things in SGs is being able to learn and feed off one another, and because of this one generally plays a level or two above their norm. Combined with the vastly broken concept, this shouldn't be hard at all.
 
Hmm just realised Scutarii joined as well.
Actually I think we're good to go.
 
On which note (;)):
We rolled Garrym Gyr of the Luchuirp(!):
civ4screenshot0074.jpg

There a several grounds on which this is a awesome roll, which I'lll write later.
For now, here's the start:
civ4screenshot0076y.jpg
 
Will you be able to get to the worldspell before you change civs?

We will have to make it a priority, but it shouldn't be a problem.

Not knowing the rest of the area, I would like to start 1sw of the settler. Fish, rivers everywhere, 3 flood plains.
 
I definitely, definitely want to start on one of those plains hills with floodplains.
Firstly fishing is an expensive tech with little gain compared to even a single one of those floodplains (post agrariansim which we want with incense).
Secondly the incense is not grabable with a fish plant, which denies us valuable commerce early on.
 
And yeah we'll reach masonry in time.
 
I could easily be convinced to take the square 1s of the scout as we keep a good number of river squares, capture the incense and also stay on a river for a health bonus. Maybe the western hill you marked depending on whats over there. It is worth a turn to look around.

Not sure how many turns we are going to get here in the first round? But proposed tech path:
Agriculture, Calendar then:
Either: Mining, Masonry, Construction (Braxus)
Or: head for Code of Laws, picking up Masonry along the way.
 
I don't think barnies worth it.
I was thinking move to eastern hill, see what is seen and then settle on one of those hills as a result.
We have plainshills available, we don't want to waste them.

I was thinking 30/20/20/20/10/10...
 
Assuming you've not moved any units:

Move the scout NW-NW just to get the bigger picture. I'm guessing it is going to be even more mountainous than eastern C though (which has 3 and a desert tile in the BfC, 2 we see and one in the tile bleed due west of the one 2North of the proposed plant.

Warrior is pretty useless for scouting a capital site but N-NE is the best path (keep him away from the Guardian).

As regards an early hero, Luichuirp are the worst possible pick. Barny is useless, as we have to feed him, very cautiously, XP through barbs (unless I missed him getting Hero promotion in EitB 9).

A save would be nice, but is not essential.
 
Yea, Braxnus is not a "hero", so I don't mind UNLESS it's possible after grabbing CoL (not likely.)

Our dwarven warrior has double hill movements, so it can go N+NW right away.
 
Just got back. IMO scout the plains hill 1W of incense and settle there if it's a good spot.
 
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