Mizar
IM
- Joined
- Mar 26, 2007
- Messages
- 356
Upload is ridiculous slow and not working, I got it up from my mobile UMTS connection.
Checking our situation:
Our defense is still paper thin, lots of units in our land.
We have nearly nothing at the western front where the Hitties are advancing along the coast.
Also nearly nothing in the far east, Catarac (lonly spear).
Checking F3 confirms we have 9! gallics (6 in the armies in Otto and Persian lands) to defend 13 towns, who can say farmers gambit?
(1) 50AD
Bombard spear wit cats and kill him off with Gallic at Verul
Bombard 2 spears at Eboracum and attack both wounded spears, we kill them and get our 2 cats that seem have to be captured back.
Kill of horse in the open at Burdigale clean. (4-0)
That is all we can do this turn, other attacks would leave our expensive gallics exposed to counters.
Ping 2 dutch archer with cats at Catarc to make them retreat instead of pillaging.
Pillaging campaign in the Otto/Persian core continues, disconnecting Gordium from the rest of the persian empire while moving second
army towards Ottos, capure a worker on the way and disband it, no way he can make it home and no reason to slow down the army.
The other army isolates Izmit (the ivory town) and goes for the Otto iron/horse town Antalya.
On the way it spots the first Otto knight
IT: Dutch archer dies at Entremont, Hittie archer at Lapurdum and Otto ancient cav at Camul (thanks to cat, this was close)
Persian horse retreats at Catarac. (7-0)
Hitties move all their units towards Lapurdum, Otto go for Camul (our iron hill), Persians for Catarac, all 3 cities threatened.
(2) The army pillages Otto iron and horses, the other and razes a persian town (only 2 spears)
The good thing for now: Ottos now lack iron but have another source of horses.
We bombard the Otto units on the iron and kill the spear and the MDI but now all gallics at Camul are wounded, have
to use spear as cannon fodder for interturn, not enough attackers to kill all those Otto units.
Bombard and kill of Persian horse at Catarac.
Kill Hittie 3man at Lapurdum, 4 archers left there. (13-0)
IT: 2 Hittie archer die at Lapurdum across the river, promoting the spear to elite. (15-0)
A lot of Otto MDIs together with some spears again threaten our iron at Camul.
CoL comes in, set to Philosophy, we don't need any more ancient age techs and must keep up in research, so go for the fastest
tech here.
(3) Kill of Hittie archer at Lapurdum, one remaining there.
The cats are once again the life-saver as we redline and kill 2 spears and 4 MDI at Camul without losses,
had to attack with HP-3 gallics but win-ratio is still on the positive side. Several elite victories but no leader-luck.
Bombard and kill Dutch spear Burdigala. (21-0)
The armies continue their work. Burdigale and Antalya are pillaged back into the stone age.
IT: The last of the initial Hittie archer dies at Richb. (22-0) New Otto MDIs approach Camul, the stream doesn't slow down
yet, they must have had a huge initial offensive force. Several persians approach Eboracum, 2 Dutch archer from the north.
(4) The sloughter continues as we kill off 2 persians (horse and archer) at Eboracum and 3 Otto MDIs at Camul. (27-0)
For the first round our iron isn't in danger, can see only 1 MDI and a persian spear 2 tiles away.
IT: A persian horse commits suicide at Burdigale. (23-0) Weakly Xerxes starts the GLib.
2 dutch archer go towards our furs at Verul. This shows how weak we are, not enough troops to defend everywhere.
The first Otto knight finaly arrives 2 tiles at Camul, together with another ancient cav, 2 MDIs and a pike, problematic.
The dutch land the usual 2 archers at the hill near Gergovia.
(5) Kill the two archers near Gergovia and a exposed persian horse (26-0)
IT: Our furs-defender fends of a dutch spear. (27-0)
Now the fast enemy units attack at Burdigale. The perisans lose a horse, the Ottos an ancient cav
but their knight kills an elite gallic
(29-1)
The Hitties land a Knight at Gergovia, they have all ressources so they will be a real problem.
(6) We kill the Hittie knight at Gergovia, good thing it was only a reg, and the Otto one at Burdigale.
Also a elite gallic finishes off a persian horse near Catarac. (32-1)
Our armies find Istanbul in the south.
IT: The Zulus finish the GLib!
A stack of 4 fresh otto MDI and an archer shows up, think they go once more for Camul.
2 new dutch archer step next to the furs, 2 persian archer near Eboracum and a horse at Cataracum.
Also 2 persian archer at the hill south of Cataracum where we want a new city.
(7) Since the Otto MDIs are 2 turns away we concentrate on the persians this turn, the 2 archer at Eboracum and
the horse threatening Cataracum are history (35-1)
Start lib in Entremont, if we ever want to win this, we need infra, we barley have any.
IT: The Japanese build Sun and Kinghts Templar on the same turn! They also start Sistine.
Lots of persians in the Eboracum - Cataracum area, mostly archers.
All Otto MDIs step on the open ground near Camul...
(8) And now its bombard time, 9 cats fire, then killing of a all 4 MDIs and the archer.
Kill two more persian archers at Eboracum but nearly lose a gallic on open ground. (42-1)
We seem to have disconnect the last horses from the Ottos now.
IT: The dutch archers bybass furs-town and go for Gergovia
The Iros have built a new town near the one we had to abandon at Nerovats turn, they seem to build little military.
One lonly archer from them steps out of the fog from their desert town.
(9) Bombard and kill a dutch spear marouding at Eboracum and the Iro archer south of Camul (44-1)
Finally, Istanbul is totally pillaged.
IT: Another dutch archer impales himself on Gergovia.
2 Otto knights show up, one retreats at Alesia, the other waits outside.
(10) Finally, after a lot of elite victories we get a leader by killing off a dutch spear.
We settle Hope-Town on the hill south of this glorious event
Kill also a Otto archer south of the our town (46-1)
Still a lot of headaches...
We are in a really difficult strategical situation. Enemies all around our lands and barely able to hold the lines
with knights coming already at us and a not existing infrastructure while our backdoor is open like the defense of the
pakistan basketball team...
The 2 armies have a few movement left, continue pillaging.
The leader should probably get us a homeland gallic army or we will be in deep touble once the Hitties come in numbers
as the Ottos did on my turn.
One more settler in Eboracum if we can find a good spot, the gallic due next turn in Lugdunum must be kept in the rear area
together with the one in Gergovia to help defending against those landings.
The dutch archer in the north are always heading towards Gergovia.
And the Ottos nearly in the ston-age, hopefully it will hurt them enough
http://forums.civfanatics.com/uploads/113243/Mump2_230AD.SAV
The new town shouldn't produce a reg spear, think I have alread changed that but the next player should check, just saw it on the screenshot
Checking our situation:
Our defense is still paper thin, lots of units in our land.
We have nearly nothing at the western front where the Hitties are advancing along the coast.
Also nearly nothing in the far east, Catarac (lonly spear).
Checking F3 confirms we have 9! gallics (6 in the armies in Otto and Persian lands) to defend 13 towns, who can say farmers gambit?
(1) 50AD
Bombard spear wit cats and kill him off with Gallic at Verul
Bombard 2 spears at Eboracum and attack both wounded spears, we kill them and get our 2 cats that seem have to be captured back.
Kill of horse in the open at Burdigale clean. (4-0)
That is all we can do this turn, other attacks would leave our expensive gallics exposed to counters.
Ping 2 dutch archer with cats at Catarc to make them retreat instead of pillaging.
Pillaging campaign in the Otto/Persian core continues, disconnecting Gordium from the rest of the persian empire while moving second
army towards Ottos, capure a worker on the way and disband it, no way he can make it home and no reason to slow down the army.
The other army isolates Izmit (the ivory town) and goes for the Otto iron/horse town Antalya.
On the way it spots the first Otto knight

IT: Dutch archer dies at Entremont, Hittie archer at Lapurdum and Otto ancient cav at Camul (thanks to cat, this was close)
Persian horse retreats at Catarac. (7-0)
Hitties move all their units towards Lapurdum, Otto go for Camul (our iron hill), Persians for Catarac, all 3 cities threatened.
(2) The army pillages Otto iron and horses, the other and razes a persian town (only 2 spears)
The good thing for now: Ottos now lack iron but have another source of horses.
We bombard the Otto units on the iron and kill the spear and the MDI but now all gallics at Camul are wounded, have
to use spear as cannon fodder for interturn, not enough attackers to kill all those Otto units.
Bombard and kill of Persian horse at Catarac.
Kill Hittie 3man at Lapurdum, 4 archers left there. (13-0)
IT: 2 Hittie archer die at Lapurdum across the river, promoting the spear to elite. (15-0)
A lot of Otto MDIs together with some spears again threaten our iron at Camul.
CoL comes in, set to Philosophy, we don't need any more ancient age techs and must keep up in research, so go for the fastest
tech here.
(3) Kill of Hittie archer at Lapurdum, one remaining there.
The cats are once again the life-saver as we redline and kill 2 spears and 4 MDI at Camul without losses,
had to attack with HP-3 gallics but win-ratio is still on the positive side. Several elite victories but no leader-luck.
Bombard and kill Dutch spear Burdigala. (21-0)
The armies continue their work. Burdigale and Antalya are pillaged back into the stone age.
IT: The last of the initial Hittie archer dies at Richb. (22-0) New Otto MDIs approach Camul, the stream doesn't slow down
yet, they must have had a huge initial offensive force. Several persians approach Eboracum, 2 Dutch archer from the north.
(4) The sloughter continues as we kill off 2 persians (horse and archer) at Eboracum and 3 Otto MDIs at Camul. (27-0)
For the first round our iron isn't in danger, can see only 1 MDI and a persian spear 2 tiles away.
IT: A persian horse commits suicide at Burdigale. (23-0) Weakly Xerxes starts the GLib.
2 dutch archer go towards our furs at Verul. This shows how weak we are, not enough troops to defend everywhere.
The first Otto knight finaly arrives 2 tiles at Camul, together with another ancient cav, 2 MDIs and a pike, problematic.
The dutch land the usual 2 archers at the hill near Gergovia.
(5) Kill the two archers near Gergovia and a exposed persian horse (26-0)
IT: Our furs-defender fends of a dutch spear. (27-0)
Now the fast enemy units attack at Burdigale. The perisans lose a horse, the Ottos an ancient cav
but their knight kills an elite gallic

The Hitties land a Knight at Gergovia, they have all ressources so they will be a real problem.
(6) We kill the Hittie knight at Gergovia, good thing it was only a reg, and the Otto one at Burdigale.
Also a elite gallic finishes off a persian horse near Catarac. (32-1)
Our armies find Istanbul in the south.
IT: The Zulus finish the GLib!
A stack of 4 fresh otto MDI and an archer shows up, think they go once more for Camul.
2 new dutch archer step next to the furs, 2 persian archer near Eboracum and a horse at Cataracum.
Also 2 persian archer at the hill south of Cataracum where we want a new city.
(7) Since the Otto MDIs are 2 turns away we concentrate on the persians this turn, the 2 archer at Eboracum and
the horse threatening Cataracum are history (35-1)
Start lib in Entremont, if we ever want to win this, we need infra, we barley have any.
IT: The Japanese build Sun and Kinghts Templar on the same turn! They also start Sistine.
Lots of persians in the Eboracum - Cataracum area, mostly archers.
All Otto MDIs step on the open ground near Camul...
(8) And now its bombard time, 9 cats fire, then killing of a all 4 MDIs and the archer.
Kill two more persian archers at Eboracum but nearly lose a gallic on open ground. (42-1)
We seem to have disconnect the last horses from the Ottos now.
IT: The dutch archers bybass furs-town and go for Gergovia
The Iros have built a new town near the one we had to abandon at Nerovats turn, they seem to build little military.
One lonly archer from them steps out of the fog from their desert town.
(9) Bombard and kill a dutch spear marouding at Eboracum and the Iro archer south of Camul (44-1)
Finally, Istanbul is totally pillaged.
IT: Another dutch archer impales himself on Gergovia.
2 Otto knights show up, one retreats at Alesia, the other waits outside.
(10) Finally, after a lot of elite victories we get a leader by killing off a dutch spear.

We settle Hope-Town on the hill south of this glorious event

Kill also a Otto archer south of the our town (46-1)
Still a lot of headaches...

We are in a really difficult strategical situation. Enemies all around our lands and barely able to hold the lines
with knights coming already at us and a not existing infrastructure while our backdoor is open like the defense of the
pakistan basketball team...
The 2 armies have a few movement left, continue pillaging.
The leader should probably get us a homeland gallic army or we will be in deep touble once the Hitties come in numbers
as the Ottos did on my turn.
One more settler in Eboracum if we can find a good spot, the gallic due next turn in Lugdunum must be kept in the rear area
together with the one in Gergovia to help defending against those landings.
The dutch archer in the north are always heading towards Gergovia.
And the Ottos nearly in the ston-age, hopefully it will hurt them enough

http://forums.civfanatics.com/uploads/113243/Mump2_230AD.SAV
The new town shouldn't produce a reg spear, think I have alread changed that but the next player should check, just saw it on the screenshot