1) 860 AD
Abandon Cuzco.
Cav barely kills German rifle. eCav kills Byz rifle. Cav kills Mongol LB. Cav kills Jap musket.
[4-0]
Upgrade musket in Camur and in Noviomagus. Rush barracks in Hareid. Upgrade 4 cats. Upgrade knight in Alesia.
Switch builds (some musket builds got changed to rifles probably):
Entremont > Factory
Tabriz > Marketplace
Lugdunum > Cavalry
Nulaan > Library
Richborough > Cavalry
Daland > Library
Ratae > Library
Aged > University
Ebora > Library
Burdigala > Library
Catarac > Library
Tolosa > Library
Isca > Library
Sell barracks in Karakorum, sell walls in Curovernum, buy 12 shields in Lapurdum and MM to shave off 2 turns of Marketplace.
After reading comments on the forum, change research to Electricity.
IT
Lots of movement, our forward towns are bypassed.
Hareid: Barracks > Worker
Burdigala: Library > Cavalry
Rutu: Cannon > Worker
Shaved an extra turn off Elect. already
2) 870AD
eACav kills Mongol LB. eCav kills Byz rifle. vCav kill Byz cav. vCav kills Mongol LB. MDI army covers road crew and kills Incan cav. Knight army kills another and gets back to Hareid. *Cav from Hareid kills the last one clean and finds cover. vCav kills another Mongol LB, to clear the way for the army. vCav kills spear in Groningen. eCav kills another and
captures Groningen, along with a worker. Start worker.
[14-0]
Knight army moves into Groningen. Rifle from Camur covers our cav south of Groningen, there's a Jap LB that we can't get without exposing more units.
I have cavs left that could attack, but not enough to redline units. Upgrade 2 more cats and 3 more trebs.
Army moves out and pillages a road NW of the spices, just outside our territory. Capture the eastern worker on the last move. Intel:
It turns out Choy can only produce enough shields when in WLTKD; this will need more work than I anticipated. Rush the settler.
Switch temple builds:
Deva > Settler
Camur > Worker
Arausio > Cannon
Septum > Cannon
Switch Glanum to worker
IT
Movement only
Alesia: Cavalry > Worker
Choy: Settler > Worker
Ebora: Library > Factory
3) 880AD
eCav dies on 1hp German rifle. vCav kills him. vCav kills German cav. vCav kills Byz rifle. vCav kills berserk. vCav kills German rifle. eMDI dies on 1hp Jap musket. vCav kills him. eACav kills Jap LB. eCav kills Incan cav. vCav dies on 2hp Incan cav. vCav kills him. vCav barely kills 4hp berserk. eCav kills last berserk near Groningen. Cav army kills 2 vRifles in
Arnhem without a scratch and
razes it for a worker (forget to check how much gold we got). MDI army takes over in Hareid, knight army kills Incan cav. I forget about a German cav on Hareid mountain, so we'll probably loose a unit; cover everything.
[28-3]
The Choy settler goes nearby to ICS just a bit.
IT
Japan drops a cav at Tabriz. Our *Cav defends against the German cav.
[29-3]
Alesia: Worker > Factory
Lugdunum: Cavalry > Factory
Camu: Cavalry > Worker
Daland: Library > Factory
4) 890AD
Found Nemau at the front, start worker.
Found Mongu in the back, start worker.
vCav barely kills Byz rifle. vCav kills German rifle. vCav kills Byz rifle. fresh vCav kills landed cav. 3hpCav kills berserk. eACav kills berserk. vCav kills berserk. eCav kills Viking rifle. 2 3hpCavs kill last 2 berserks in range. Finally
capture Utrecht with a Dutch cat, killing 2 rifles. No gold. Start worker. Knight army kills 2 Incan rifles in the open.
[43-3]
IT
viking cav shows up kills cav in Nemau. A Byz cav kills musket at Noviomagus. A cav in Hareid defends against a German cav. A Jap cav runs around to capture a slave near Utrecht. Another attacks our army in Utrecht and looses. A lot of cavs show up, from many civs.
[45-5]
Nulaan: Library > Marketplace
Camu: Worker > Factory
Gergovia: Cavalry > Cavalry
Catarac: Library > Marketplace
Daland riots
5) 900AD
Pillage the Incan's only source of saltpeter.
vCav kills Byz rifle. 3hpCav kills Viking cav. vCav kills berserk. vRifle kills berserk. eACav kills last berserk. Knight army kills Incan cav. Pillage the iron road to hold up the remaining two. MDI army kills Jap cav. Cav army kills Incan cav 2SE of Utrecht, then moves NE to cover settler. Kills another 2 cavs from the Germans there. Yellow knight army block the only remaining access to Utrecht for the Incan cavs. I have to use cavs to cover our roading crew at the front now.
[55-5]
Upgrade two trebs and musket in Noviomagus.
I have to use the northern ACav army to serve as MP in Alesia, I kid you not.
Start of second session
IT
Our luck in Hareid continues: our eCav and *GS defend against 2 Byz cavs. A German cav takes our MDI army in Utrecht to 1hp then dies. Two more German cavs kill 2 wounded units in Hareid.
[58-7]
Hareid riots
Verul: Cavalry > Cavalry
Richborough: Cavalry > Cavalry
Glanum: Worker > Worker
6) 910AD
The situation in Hareid is very difficult. German cavs are still threatening it, as well as a Byz one covered by many rifles that we can't reach without exposing units.
eCav kills German cav. vCav kills the other one. No others in sight now, let's hope our exposed cav survives. vCav kills Incan cav and promotes (which is noteworthy because that hasn't been happingen a lot so far during this set). Bombard the Byz stack, a few cats actually hit. Attack: eCav kills rifle. vCav dies on vCav. vCav kills it. vCav kills rifle and promotes. vCav kills rifle. vCav kills LB. In the end I can free up the Cav army which kills Byz rifle.
[67-8]
Railroad backbone between core and front is finished. I can now shuffle healing units to the back as MP, which is good, but means more work. Incense will come in next turn though.
IT
A German rifle and MDI die on our exposed cav, another rifle finally kills it.
[69-9]
Karakorum: Settler > Worker
Ratae: Library > University
August: Cavalry > Factory
Tolosa: Library > University
Segusio: Settler > Worker
Deva: Settler > Worker
Camur: Worker > Worker
7) 920AD
We finally have a road to Hareid, and also to our incense town to be.
eCav kills Byz rifle. vCav kills Byz rifle and promotes. Clearing out the incense area: vCav kills Incan cav, vCav kills Incan cav, vCav dies on 2hp Incan cav, vCav kills Incan cav and promotes, vCav kills Incan cav.
Found Incense Town, start walls. Pillage the road on the spices near Noviomagus.
eCav kills Mongol spear at Hareid. vCav kills Byz rifle.
Continue clearing out the Incans near Incense Town: vCav dies on cav, vCav kills cav, vCav kills cav, 4hp*Cav dies on same cav as before, Knight army finishes him off.
[80-12]
The new Incan capital is disconnected.
Lux to 0% and a lot of MP shuffling.
IT
Only one attack: an Incan cav dies on our vPike that was covering our worker stack (along with many other units
). Only 2 enemy units within our borders now (not counting the many ships).
[81-12]
Choy: Worker > Worker
Odense: Settler > Worker
Lapurdum: Marketplace > Cannon
Lindum: Cannon > Worker
This I have never ever had before: our palace gets a nice lawn, three extra stories and spires
Research time drops by 2 turns, so maybe some other civ has it.
8) 930AD
eCav kills Byz cav at Noviomagus. eCav kills German rifle on southern yellow dot. eCav barely kills another.
Found Cheers, start walls.
vCav kills Incan cav at Utrecht. eCav kills berserk at Cheers. vCav retreats on 2hp Byz rifle. vCav kills him. Cav army kills two rifles in
The Hague. 3hp vCav kills LB and
razes the town. MDI army kills berserk near Amsterdam. I misclick a musket.
[91-12]
Germany is horseless again. They have electricity.
IT
The misclicked musket is killed by a Byz cav.
[91-13]
Nemau: Worker > Worker
9) 940AD
Found Den Haag, start walls.
Found New Amsterdam, start worker.
eCav kills Byz rifle. vCav kills LB. Cav army kills two rifles and razes Amsterdam. vCav kills Jap cav at Den Haag. 2 eCavs kill the last two they have there.
The Incans are now without horses and coal, the Germans without saltpeter.
Break to get some sleep
eCav and vCav kill 2 berserks at New Amsterdam. vCav avenges our musket. I end up with a healty vCav that has nothing to do, so I kill a spear in
Almarikh. MDI army kills another and I
raze the city because I like the hill next to it better to settle. Mongols down to 1 city, 2 more slaves for us.
[103-13]
Disband two of those useless cats in Cheers.
IT
Loose musket and pike covering a worker stack to German and Incan cav.
[103-15]
Burdigala: Cavalry > Cavalry
Isca: Library > Factory
10) 950AD
Found Marsh Town, start worker.
eCav kills German rifle at Cheers. eCav kills Viking rifle at Marsh Town. eCav dies on 2hp German cav near Marsh Town. vCav kills him. 2 vCavs kill 2 Viking rifles and both promote. vCav kills berserk.
2 rCavs and 1 vCav from the Japanese are revealed directly S of Rotterdam. vCav kills the first, knigth army kills the other two. eCav kills Mongol LB near Noviomagus.
Near Incense Town: vCav kills German cav, knight army kills another.
[115-16]
MM notes
- Verul was taken off a BG just this turn, needs an extra 2spt to get to 5 turn cavs.
- Axima has been put on a diet for an extra scientist, should be prepared to grow again by the time the settler completes.
- Nemau can grow in 2 by irrigating an railing a grassland next turn, or by firing its specialist.
- Choy can produce 7spt at size 6 and WLTKD; it needs constant attention to produce workers in 3 turns. I've made MM in towns near it secondary to this.
- Segusio can use policemen to gain a shield from time to time.
- Lapurdum has been configured for max shields just this turn; you may want to shortrush and/or switch to something else. Its neighbours can also use some more shields though...
Research down to 60%, Electricity is in 1. You can change 1 scientist to taxman, but not 2.
Tactical notes
I've left cats in three stacks with full movement: native stack on a road, native stack on a railroad, and a foreign one on a railroad. All are fortified except 1 per stack to draw attention.
Cavs in core towns are either healing and/or have attacked already. They serve as MP for the IT, so be carefull if you move units out. The cav army is healing in Camur.
Near the Incense Town - Cheers region I've left the knight army and a cav with (some) movement. I'll indicate some more details in a picture.
Near Erdenet I've left all units with full movement, so you can decide what to do next there. I was hoping I could eliminate the Mongols, but the German rifle stack near Cheers got in the way.
Near Den Haag, I put the rifle on the mountain to assess the situation before using the knight armies.
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