DrJambo
Crash-test dummy
Like someone else said above, the problem isn't with the musketmen, it's with the grenadiers and the fact they are one tech away.
Uh... yeah, that is cheating, isn't it?GIDS888 said:I tend now to go into worldbuilder and manually replace all the xbowmen I've built with musketmen. To me this feels like a cheat
Proteus said:But at least it is realistic.
The earliest musketmen weren´t really useful compared to archers and crossbowmen, as the earliest muskets were very inaccurate, had a slow rate of firing and a smaller range than crossbows and longwbows.
The main advantage of the musket was, that you could train large numbers of them in short time, as, compared to the longbow, a musket was rather easy to use (unless trained from childhood on, most peasants wouldn´t even be able to use a longbow because they lacked the necessary strength [a longbow has a rather large drawing weight])
The earliest musketmen weren´t really useful compared to archers and crossbowmen, as the earliest muskets were very inaccurate, had a slow rate of firing and a smaller range than crossbows and longwbows.
The main advantage of the musket was, that you could train large numbers of them in short time, as, compared to the longbow, a musket was rather easy to use (unless trained from childhood on, most peasants wouldn´t even be able to use a longbow because they lacked the necessary strength [a longbow has a rather large drawing weight])
Werent both of these factors also true for crossbows?homan1983 said:But the fact is that to train someone to use a longbow or even bow took MANY years. This means that you could train muskets in mass.
The developement of gunpowder REVOLUTIONIZED warfare. Guns could shoot through soldiers armor as well.
homan1983 said:The earliest musketmen weren´t really useful compared to archers and crossbowmen, as the earliest muskets were very inaccurate, had a slow rate of firing and a smaller range than crossbows and longwbows.
The main advantage of the musket was, that you could train large numbers of them in short time, as, compared to the longbow, a musket was rather easy to use (unless trained from childhood on, most peasants wouldn´t even be able to use a longbow because they lacked the necessary strength [a longbow has a rather large drawing weight])
This is WRONG. I realize that most people say the muskets were slow-firing and inaccurate (at long range).
But the fact is that to train someone to use a longbow or even bow took MANY years. This means that you could train muskets in mass.
The developement of gunpowder REVOLUTIONIZED warfare. Guns could shoot through soldiers armor as well.
Remember a unit of musketmen vs 1unit of longbows isn't 1man vs 1man.
If the musketman in Civ4 costs the same production as longbows, you should assume that there are triple the number of soldiers in the musketmen UNIT. Otherwise they should reduce the cost of musketman considerabely.
....
Randolph said:Weren’t both of these factors also true for crossbows?
Proteus said:If you carefully reread my posting you´ll see that these are exactly the things I was saying
I even gave the same explanation for the higher strength of musketman units (compared to a longbows unit)(further down the posting within the parts you didn´t quote),
so you are just repeating the elements of my posting with other words![]()
Proteus said:Which is the reason why one pope forbade the use of crossbows against christians. Obviously he wasn´t happy about knights being slaufghtered from far away by simple peasants, with a weapon that was rather easy to learn.
However its use was still allowed against heathen (which probably included protestants )
homan1983 said:In fact the rifle's range was generally a by product whereas the real aim of the rifle was to increase the incredibly long reload time of muskets.
jimbob27 said:I'm sorry dude... but what you said is absolute crap. Rifling the barrel has absolutely no impact on reloading time at all.
There were several innovations in the firing method that improved reload times, such as the flintlock and then the percussion cap, but the invention of the rifle was totally seperate. You can have a rifle with a matchlock mechanism that'd be slow to fire and accurate, or you can have a musket with a smoothbore barrel and a percussion cap system, that'd be fast firing but inaccurate as hell.
AfterShafter said:I think you two should have a shootout to decide who's right... Rifle VS musket![]()
homan1983 said:to Jimbob27: The invention of a rifle was totally seperate?? What are you talking about? And please don't go around telling people they talk CRAP simply because you watched a show about rifles in the discovery channels.
homan1983 said:I suppose we are all right, lets all have a group hug ok?
homan1983 said:I realize that the first rifles were worst in terms of Rate of Fire than even muskets. But this only applies to the rifles that came out at the same time as muskets.
The rifles in those times were used only in hunting where the reload time was pretty low priority but the range and accuracy paramount.
Civ's version of rifling however is when rifling was refined for military level and by then rifles beat muskets in pretty much any field. This is also portrayed by their str. advantage in Civ4.
homan1983 said:That is somewhat wrong, with a few expections, even the earliest rifles were considerabely faster than muskets.
In fact the rifle's range was generally a by product whereas the real aim of the rifle was to increase the incredibly long reload time of muskets.