My 10 year game of CiV

I agree, that is interesting scenario.

Thanks again.

Seattle(my city on the Chinese continent)has finally fallen to the Chinese invaders!

But my small invasion force is on it's way.I hope it's enough to take it back.

I don't want to get this thread in trouble for going off topic, so I may start a new thread for this story if anyone still wants to follow along.
 
Thanks again.

Seattle(my city on the Chinese continent)has finally fallen to the Chinese invaders!

But my small invasion force is on it's way.I hope it's enough to take it back.

I don't want to get this thread in trouble for going off topic, so I may start a new thread for this story if anyone still wants to follow along.
I do. And the ranters over at the rant thread were ranting about how dead the S and LP CiV forums is anyways, so let's liven it up a bit :p
 
I do. And the ranters over at the rant thread were ranting about how dead the S and LP CiV forums is anyways, so let's liven it up a bit :p

Ok.If I do, that's where it will be.I've already played some more on it.
 
I think you need to play at a level below Prince. I don't recall AI's being terribly good at city taking at the lower levels. This should help combat a runaway Civ. With more money and troops the AI will be pretty easy to get along with on the lower levels.

Unless you have time between turns better stick to a standard map. If you can wait minutes between turns then go for a huge map.

One of the earth maps would be interesting, if not maybe continents.

I'd say trim city states and add more civs for interest. May as well play on marathon as well as that will increase the amount of time it takes for the AI to build up their forces.

Even if it doesn't last for 10 years in human time, just play one out to see how many years you can get to in Civ time. Just make sure to post a thread in the stories forum so we can follow along!
 
Yeah the limitless production capacity is a big hurdle to get over.

"What would be cool he said" is a new scenario designed to drop the player into a stalemated tech-finished world, where tiles have exhaustible workability. Whales and fur and forest etc. all become semi-desert tiles after a certain count of worked turns. Also maybe one land tile on the map becomes water per turn. In this way happiness and food and production drain for all civs at once. Successful conquering would be balanced to only ratchet up the resource strain: but conquering would be necessary to limit nuke damage from outside. That would be "pretty fun".
 
I wish to begin a game to play out well past the winning conditions, such as the story popularized in the news recently, and am very curious about a good map size, number of civs- any important factors in making the simulation feel 'Earthy', or realistic to some degree.

Not looking for strategies, nor do I necessarily even plan to win, nor do I necessarily want a total war game, but maybe a diplomacy game, to see if world peace is possible through CiV.

Would love to hear others thoughts on the ultimate game settings for doing this.

Earth, Huge, Immortal or Deity, only Domination Victory can win
 
Yeah the limitless production capacity is a big hurdle to get over.

"What would be cool he said" is a new scenario designed to drop the player into a stalemated tech-finished world, where tiles have exhaustible workability. Whales and fur and forest etc. all become semi-desert tiles after a certain count of worked turns. Also maybe one land tile on the map becomes water per turn. In this way happiness and food and production drain for all civs at once. Successful conquering would be balanced to only ratchet up the resource strain: but conquering would be necessary to limit nuke damage from outside. That would be "pretty fun".

Madness. Most original mod idea I've head of in years.
 
Thing is, following these instructions means desperately trying to prolong the game as much as possible. The thing that makes the Eternal War so special is that it was never meant to be like that, it just happened. I am almost dead certain such a game would be impossible on both 4 and 5.

Well that's why there is only one 10 year old game around. The exact circumstances for this to happen (even in CII) are pretty far-fetched and unlikely. But I also agree this probably couldn't happen in CIV or CiV unless you went out of your way to prolong it. But given enough games over time, I guess it could happen...once.;)
 
Back
Top Bottom