RFHolloway
Analyst in the UK
<STATUS REPORT>
Submitted
Tiny Monarch - 1090 AD
Tiny Emperor - 1140 AD
Small Emperor - 1220 AD
Huge Monarch - 1345 AD
Large chieftain - 1140 AD
Standard Warlord - 820 AD
Tiny Regent - 990 AD
Tiny DG - 1250AD
Tiny cheiftain - 790AD
Small regent - 800AD
In Progress
Small regent
Next targets
TBA
<END STATUS REPORT>
OK started back up on this HOF thing again. I'm a builder, and the 100k victory is my preferred route (too little patience for milk run, too little skill at war for conquest or domination)
I am relatively comfortable on emperor, and really ought to have a go at demigod, so I should have half the quartermasters available to me (map size and difficulty).
My aim is to complete my half of the quartermaster with number one positions. and then extend that to the 30 tables in my range.
Preferred civs are obviously
Sumeria, Babylon and the Celts
each has their own advantages.
the usual plan is to grow while getting the republic slingshot revolt into that, aim to build Pyramids and TOA, trigger a GA by war before or after switching briefly into Feudalism to whip or part whip libraries and cathedrals. Then back to republic to cash rush everything else we can. Avoid collseums while you have space left to settle - the maintainance is not worth the culture. Research to mil trad if you need to, but shut down after feudalism if you don't need the military. keep building cities right to the end, ICS them so you don't trigger domination. Build enough military to keep the AI from attacking.
For Sumeria don't bother with republic just whip everything in sight. (with this civ you can more easily afford the colluseums as you have no use for the cash apart from maintainance)
For small maps it may be worth skipping the ToA and burning through to replacable parts for the civil engineers, but I think this situation is rare.
Map is pangea, 60% water, 5bn years (min mountains), min agression, usually no barbs.
what I am debating around is
a) what world settings give most food? (and least jungle/marsh!) (some of you milk runners should be able to help me here)
b) what opponents would you suggest? I normally go with England India portugal (i.e. seafaring, expansionist, passive) on higher difficulties, I stack the deck so that no one starts with alphabet
Submitted
Tiny Monarch - 1090 AD
Tiny Emperor - 1140 AD
Small Emperor - 1220 AD
Huge Monarch - 1345 AD
Large chieftain - 1140 AD
Standard Warlord - 820 AD
Tiny Regent - 990 AD
Tiny DG - 1250AD
Tiny cheiftain - 790AD
Small regent - 800AD
In Progress
Small regent
Next targets
TBA
<END STATUS REPORT>
OK started back up on this HOF thing again. I'm a builder, and the 100k victory is my preferred route (too little patience for milk run, too little skill at war for conquest or domination)
I am relatively comfortable on emperor, and really ought to have a go at demigod, so I should have half the quartermasters available to me (map size and difficulty).
My aim is to complete my half of the quartermaster with number one positions. and then extend that to the 30 tables in my range.
Preferred civs are obviously
Sumeria, Babylon and the Celts
each has their own advantages.
the usual plan is to grow while getting the republic slingshot revolt into that, aim to build Pyramids and TOA, trigger a GA by war before or after switching briefly into Feudalism to whip or part whip libraries and cathedrals. Then back to republic to cash rush everything else we can. Avoid collseums while you have space left to settle - the maintainance is not worth the culture. Research to mil trad if you need to, but shut down after feudalism if you don't need the military. keep building cities right to the end, ICS them so you don't trigger domination. Build enough military to keep the AI from attacking.
For Sumeria don't bother with republic just whip everything in sight. (with this civ you can more easily afford the colluseums as you have no use for the cash apart from maintainance)
For small maps it may be worth skipping the ToA and burning through to replacable parts for the civil engineers, but I think this situation is rare.
Map is pangea, 60% water, 5bn years (min mountains), min agression, usually no barbs.
what I am debating around is
a) what world settings give most food? (and least jungle/marsh!) (some of you milk runners should be able to help me here)
b) what opponents would you suggest? I normally go with England India portugal (i.e. seafaring, expansionist, passive) on higher difficulties, I stack the deck so that no one starts with alphabet