I'm currently playing a game as the English, and the following chain of events occurred:
* I start building a scout at turn 1, as I frequently do.
* Scout finishes, finds some goody huts.
* One of the goody huts equips the scout with better weapons. Yay, now he's an archer!
* Fast-forward to the medieval era. My archer (previously my 1st scout) gets upgraded to an English longbow. Yay, extra firing range!
* At this point I notice that he can still move like a scout - moving through hills and forests for just 1 MP. So I now have a powerful medieval longbow that can shoot farther than any other unit of the era AND move through rough terrain like it's not even there.
Is this the intended behavior? Can you really manufacture super-useful military units by upgrading a goody-hut-equipped scout?
* I start building a scout at turn 1, as I frequently do.
* Scout finishes, finds some goody huts.
* One of the goody huts equips the scout with better weapons. Yay, now he's an archer!
* Fast-forward to the medieval era. My archer (previously my 1st scout) gets upgraded to an English longbow. Yay, extra firing range!
* At this point I notice that he can still move like a scout - moving through hills and forests for just 1 MP. So I now have a powerful medieval longbow that can shoot farther than any other unit of the era AND move through rough terrain like it's not even there.
Is this the intended behavior? Can you really manufacture super-useful military units by upgrading a goody-hut-equipped scout?