Draginol
GalCiv2 Designer
- Joined
- Feb 12, 2006
- Messages
- 100
In no particular order, here are some things I'm hoping for in Civilization V:
1. Concept of Unit Morale. In SM's Gettysburgh, this was a great game mechanic.
2. Flanking. With the hex design, it would be kind of cool if there were significant penalties for units that are partially surrounded (or fully surrounded).
3. Overseas Supply Lines. Basically, something akin to railroads/roads but over water. Nothing we have to monkey with per turn (i.e. can be abstracted) but lets players establish shipping lanes of some kind.
4. Strategic People. Similar to "Great People" in Civ IV, your choice of civilization would make available at different times special people from that civilization that had specific abilities. Even George Washington needed Franklin, Adams, Jefferson and Hamilton.
5. Global Markets. Ability to put resources on an open market rather than just trading them.
Some of this may already be in the plans but if not, they're things I'm hoping for anyway.
1. Concept of Unit Morale. In SM's Gettysburgh, this was a great game mechanic.
2. Flanking. With the hex design, it would be kind of cool if there were significant penalties for units that are partially surrounded (or fully surrounded).
3. Overseas Supply Lines. Basically, something akin to railroads/roads but over water. Nothing we have to monkey with per turn (i.e. can be abstracted) but lets players establish shipping lanes of some kind.
4. Strategic People. Similar to "Great People" in Civ IV, your choice of civilization would make available at different times special people from that civilization that had specific abilities. Even George Washington needed Franklin, Adams, Jefferson and Hamilton.

5. Global Markets. Ability to put resources on an open market rather than just trading them.
Some of this may already be in the plans but if not, they're things I'm hoping for anyway.
