PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
er... anyone?
Indeed. I was hoping to mitigate the effect by having said resource be very generic (as in, any mana node of any kind will do. My adepts can convert them to fire or creation easily. So my main concern is how many nodes on average of all kinds put together I can expect a player to have. Like, say we have a map of size X. How much mana can I expect the player to reasonably have access to on turn Y. That sort of stuff.well, that's the risk when you base a civ on a resource or a map feature, if it's not there, they're useless ( see lanun without water ^^).
That's one idea I was toying around as well. Another one was making the affinity non linear in some way. Like say an extra boon for every X mana. Not sure how I'd do it though.Besides, you still have oghma's rituals to make more pop up. you can also make several levels for the affinity, unlocked by tech and/or unit level.