killercane said:
What do you think those 2 fpt cities are doing from 1000 BC onwards?
In my games, in basic core cities I've bought or built granaries.
killercane said:
Military Tradition doesn't come until then so all you need are lots of horses and gold (and saltpeter). Once you have cavalry in decent numbers you cant be stopped.
If you're waiting until Military Tradition the first war starts late. If the first war starts later, then you creep more slowly towards the domination limit. Moonsinger's game started with knights... fortunately for her against spears, longbows, and archers.
killercane said:
Are you saying too much growth hampers military production for the main assault? Or are you saying building Pyramids in 1800 BC hampers military production or score or?
I say that the GA induced by the Pyramids might hamper military production, or makes it more expensive to produce quality military units, because 1 turn horse-knights or horse-calvaries in 4-6 won't happen with the Pyramids strategy. You also won't have as much cities easily producing 2 turn horse-knights or horse-calvaries. You also won't get as much gold (though most of it can come from the AIs). Now, maybe you can finish markets and barracks earlier, which offsets this, I don't know. I guess you also don't need shields for any javelin throwers, but the free workers from them winning might offset their cost.
The point comes as that you need a lot more than math here or an early evaluation. Even in the numbers you gave with your higher ppt increase, you had fewer horses (which isn't to say you could have done better on that map), and it seems likely that you would fall even further behind in terms of military production without a GA. Yes, you would win. But, it at least appears that you would grow horizontally (tile increase) slower, so though your ppt increase ended up higher than Moonsinger's, later on hers would come as higher. And since she captured the Pyramids in 310 AD, if she passed you at some point after that, it seems unlikely you would have caught back up to her later on.
killercane said:
Pick out a few maps with 3 food bonus on archipelago, build the pyramids in a couple of them, and see how it turns out. Replay the same map and do not build Pyr and compare your numbers.
That certainly come as interesting, but you'd need to compare things later on once you've started conquering a significant amount of territory.
There also exists the potential that a start with only one food bonus, but a higher domination limit and better landform could do better than multiple food bonus. You really want the Pyramids on a large continent, no matter which strategy you play. Speed in conquering can even outweigh the domination limits, if the difference of conquering speed comes as significant enough. Basically, it's very complex, and you'd need to account for a lot of factors to prove anything mathematically.
I do agree that building the Pyramids early makes for a lot of fun, and perhaps more fun than any other strategy. Good luck in whatever you do these days.