My first game on regent - is it worth continuing?

Bump Overseer's advice.

If you want a space race victory in your game you can trade for necessary resources if you know who you need to get what techs and possibly road up their lands so you can trade with them.

Timerover51,

The way your comment reads
I understand that all players are continually hammered over the head that you need to expand as rapidly as possible, get those settlers out continuously, forget that most of your cities have ONE population and are taking forever to produce anything.
it definitely doesn't aim at the save. A settler factory has *another* use than just producing settlers. It can turn into a worker pump as 4 turns for a settler with 7/8 production implies 2 turns for a worker with 5/6 production. In enough cases you can also have a warrior-worker 2 turn factory from your previous settler factory city.

Regarding this comment
Also IMHO Civ3 is at the core of it`s design a Wargame, and at some point one or more of the AI Civs will DOD you and a serious attack can only come by land.
I haven't played Age of Empires, but from what I've heard it comes out as exccedingly clear that Civ III is NOT Age of Empires, nor does it play like such. Moreover, you can play an extremely pure "builder" style and win on Deity and even from what I've read Sid. The AI will NOT necessarily declare war on you, even with aggressiveness set to maximum, you have very little of an army, and you trail significantly in power. If you know how to do it you can pretty much avoid warring entirely. For an example of all this at Deity see here http://forums.civfanatics.com/showthread.php?t=281173&page=2
 
Wasted worker moves are a crime, particularly in the early stages of a game; the simplest way to achieve the same result is to just not build military in the first ten turns.
What I often do is (with a goody hut 2 tiles from my capital): I take 1 step with my worker towards the goody hut, then road, then take the goody hut, then road again. This takes the goody hut 1 turn before a 5 turn warrior gets built without wasting worker turns. The only thing is I might not be improving the tiles that have priority.
Sometimes I build something non-military first, but that isn't always an option. It depends on the civ traits what options you have. If a 40 shields barracks is the only option then that's not so good.
 
I spent some time playing your save.

1. Your other two opponents are the Sumerians and the Portuguese, both of whom are ahead of you in size and population.

2. Celts are building the Statute of Zeus, so Ancient Cavalry are on the way.

3. Carthaginians have Iron, and are going to have horses shortly if they do not already have them. While I was playing, their galleys are thoroughly exploring the northern section of your continent, so I suspect that settlers will be following shortly.

4. I spent some time generating archipelago maps in the editor. From looking at them, and looking at your island/continent, you are likely going to stay resource poor in term of strategic resources. I still have not found any more iron, although I have several galleys out looking for islands with it on. My guess is that iron is going to be very hard to get, and right now, no one has any to trade. There are probably only 6 to 9 sources on the map, so you might not get any. Saving grace so far is that the Celts do not have any either.

5. It looks like you are the only civilization with another civ on your continent. Carthage, Hittites, Sumerians, and Portuguese all appear to be on their own islands, so no likelyhood of them going to war with anyone soon, plus no competition for resources on their home island.

6. I have connected the dye in Bristol up and with a harbor, so you now have two luxuries. Right now, most of the military is tied up keeping cities from rioting. It is going to be quite a while until you have ocean trading, so your only resource trading partner is the Celts. I have not tried a silk for ivory swap as yet.

Summary: You are resource poor in terms of strategic resources (one Horse and no Iron) and luxuries (two Silk and one Dye). You might be able to trade for one more luxury. Without Iron, Saltpeter does not help you at all, no ability to build Man-o-War, or advanced units. The map is not helping you a whole lot, with marsh and jungle limiting production and taking a lot of time to clear. AI civilizations include Sumeria, Scientific and Agrircultural, which does not help in you reaching the Modern Age first, and sooner of later the Celts are going to attack. They have nowhere to expand except into you.

If it were my game, I would dump it and try for one with a better map, preferably with iron nearby. Horses are not critical, Iron is. I am not a fan of beating my head against the wall in a loosing effort. Your call on that.
 
*"haven't played Age of Empires, but from what I've heard it comes out as exccedingly clear that Civ III is NOT Age of Empires, nor does it play like such. Moreover, you can play an extremely pure "builder" style and win on Deity and even from what I've read Sid. The AI will NOT necessarily declare war on you, even with aggressiveness set to maximum, you have very little of an army, and you trail significantly in power. If you know how to do it you can pretty much avoid warring entirely. For an example of all this at Deity see here http://forums.civfanatics.com/showth...=281173&page=2"*

I have no idea what AOE has to do with it, but irregardless of your one game example, playing the Game since it first came out shows at the higher levels, the odds are 50% and better one of the AI`s will DOW the player if he is the leader or has a weak army or has a resource they need or if the AI is a strong Aggresive/Expansionist CIV and has run out of land or if they are in Democracy and he remains in Republic. They Do Not Want You To Win.

The Game AI is schizophrenic mid - late Game at the higher levels in Civ3C and is not at all as consistantly predictable and easy to manipulate through gifts and treaties and other ploys as many believe.
 
Without Iron, Saltpeter does not help you at all, no ability to build Man-o-War, or advanced units.

No. For cavlary you only need saltpeter and horses.

If it were my game, I would dump it and try for one with a better map, preferably with iron nearby. Horses are not critical, Iron is. I am not a fan of beating my head against the wall in a loosing effort.

For goodness sakes *trade for it* or go get in the industrial or even the modern age. Use the AI as your friend for a change. You don't even need iron in the industrial age. You *might* need it in the modern age so you can build factories for a spaceship launch, although I think many people could manage it without iron ever... especially at a lower difficulty level where by the modern age the tech disparity between you and the lead AI... even without trading, often can or does come out quite large. You can also use cavalry to acquire iron and even if you don't have horses or saltpeter, you can use a great big stack of doom of longbowman to get some. This all applies for a space game. If you play for a 20k game or a diplomatic game, you don't need iron or any resources or luxuries.
 
I thought I'd put this one on hold and try England on Warlord for a bit since I havent got a good grasp on their economic advantages yet reading posts on here.

I tried an 80% archipelago map and got the only island with another civ on it (again) - Portuguese this time who have twice declared war on me and its not even 1000 bc yet lol.

I thought I had a good start as well with some cows and a river nearby - unfortunately that was the only green. Rest was jungle and desert. England is proving to be a challenge to get a game going with.

I guess we were always savage buggers before the Industrial Revolution anyway so the game is accurate enough heh heh :D
 
Playing as the English can be difficult, their traits work best late but often lead to a very early golden age. They also tend to get lousy starting areas, which can be a further handicap. You definitely aren't going to have an easy game.
 
You might do better if you wish to learn the English, in making a custom archipelago or continent map in the editor, and then making sure that no AI is located near you to start off with. Otherwise, I would recommend Swargey's Archipelago, and set the English for the one island continent with a single starting point. You will likely end up with AI nearby, but should be able to expand in peace to start with. The Swargey map is also resource rich, which makes things easier as well. The following is the link to Swargey's Archipelago map.

http://forums.civfanatics.com/showthread.php?t=248880
 
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