Bump Overseer's advice.
If you want a space race victory in your game you can trade for necessary resources if you know who you need to get what techs and possibly road up their lands so you can trade with them.
Timerover51,
The way your comment reads
Regarding this comment
If you want a space race victory in your game you can trade for necessary resources if you know who you need to get what techs and possibly road up their lands so you can trade with them.
Timerover51,
The way your comment reads
it definitely doesn't aim at the save. A settler factory has *another* use than just producing settlers. It can turn into a worker pump as 4 turns for a settler with 7/8 production implies 2 turns for a worker with 5/6 production. In enough cases you can also have a warrior-worker 2 turn factory from your previous settler factory city.I understand that all players are continually hammered over the head that you need to expand as rapidly as possible, get those settlers out continuously, forget that most of your cities have ONE population and are taking forever to produce anything.
Regarding this comment
I haven't played Age of Empires, but from what I've heard it comes out as exccedingly clear that Civ III is NOT Age of Empires, nor does it play like such. Moreover, you can play an extremely pure "builder" style and win on Deity and even from what I've read Sid. The AI will NOT necessarily declare war on you, even with aggressiveness set to maximum, you have very little of an army, and you trail significantly in power. If you know how to do it you can pretty much avoid warring entirely. For an example of all this at Deity see here http://forums.civfanatics.com/showthread.php?t=281173&page=2Also IMHO Civ3 is at the core of it`s design a Wargame, and at some point one or more of the AI Civs will DOD you and a serious attack can only come by land.