ew0054
Troll Extraordinaire
Hey all
A few weeks ago I posted about how after all this time I still wasn't "getting it". After taking in your advice and tips, I wrote notes as I played a game on a custom duel-sized map at Noble difficulty where I was the only civ, so I could spend less time on military and more on developing an economic strategy.
That was yesterday, and now I have just finished a game I started this morning in which a similar scenario was played, but with these stats:
World: Duel, Continents, Temperate
Civs: 2 at random (me = Romans, him = Americans)
There were two predominant strategies I kept in mind.
1.) Strive for large populations (size 8+ in the early game, size 20+ by industrial age)
2.) Specialize cities for production of units, money, etc. A built up a few size 8 cities in hilly areas to bring in resources.
I tried to spread out my cities such that I could achieve large populations in the modern era, but I also built next to special resources so that they could be obtained right away, while the city radius is still small.
Here was my imrpovements strategy, with some variations: New cities would build a library (culture + science) to expand the border, granary (faster growth), barracks, and then alternate between military units and things like markets, and eventually banks, universities, etc. I would have my production cities build mostly units while the high population metropolises worked on wonders. I built about 8 cities on one continent.
Here was the tech strategy: The first unit built was a worker to immediately improve terrain around the capitol and get population on the rise. I then went for archery for defence, pottery for granaries, bronze working for offensive units (just in case) then went for code of laws (courthouse) and made my way to currency (market).
Some cities had towns built around them for generating money.
Great people: I emphasised scientists to build academies in the larger cities, and priests to build the wonders in the holy cities.
All in all I was surpised that I was able to stay ahead of my opponent on Noble, so there is something to be said for city specialization.
Thanks again to everyone for their help last time. I posted a save of this game (I didn't think to post saves of my progress) after I won my first Spaceship Victory. Although I completed it with time to spare, next time I will go straight for robotics and build the Space Elevator. Seems I was able to build the elev. toward the end and it didn't benefit that much.
A few weeks ago I posted about how after all this time I still wasn't "getting it". After taking in your advice and tips, I wrote notes as I played a game on a custom duel-sized map at Noble difficulty where I was the only civ, so I could spend less time on military and more on developing an economic strategy.
That was yesterday, and now I have just finished a game I started this morning in which a similar scenario was played, but with these stats:
World: Duel, Continents, Temperate
Civs: 2 at random (me = Romans, him = Americans)
There were two predominant strategies I kept in mind.
1.) Strive for large populations (size 8+ in the early game, size 20+ by industrial age)
2.) Specialize cities for production of units, money, etc. A built up a few size 8 cities in hilly areas to bring in resources.
I tried to spread out my cities such that I could achieve large populations in the modern era, but I also built next to special resources so that they could be obtained right away, while the city radius is still small.
Here was my imrpovements strategy, with some variations: New cities would build a library (culture + science) to expand the border, granary (faster growth), barracks, and then alternate between military units and things like markets, and eventually banks, universities, etc. I would have my production cities build mostly units while the high population metropolises worked on wonders. I built about 8 cities on one continent.
Here was the tech strategy: The first unit built was a worker to immediately improve terrain around the capitol and get population on the rise. I then went for archery for defence, pottery for granaries, bronze working for offensive units (just in case) then went for code of laws (courthouse) and made my way to currency (market).
Some cities had towns built around them for generating money.
Great people: I emphasised scientists to build academies in the larger cities, and priests to build the wonders in the holy cities.
All in all I was surpised that I was able to stay ahead of my opponent on Noble, so there is something to be said for city specialization.
Thanks again to everyone for their help last time. I posted a save of this game (I didn't think to post saves of my progress) after I won my first Spaceship Victory. Although I completed it with time to spare, next time I will go straight for robotics and build the Space Elevator. Seems I was able to build the elev. toward the end and it didn't benefit that much.