(My first SG)For newbies

No- Russia already had Magnetism by the time I got it, and Germany is backwards (only about half the MA tech tree). I still can't post anything more than this :mad:
 
And now I might be able to post at least some of the set. Sorry it's taking so long- my parents just seem to need the computer for work almost all the time. :mad: So, I'll just post whenever I can, but put me on skip after I post the set. The almost-back-to-school craze is really getting at me.

Pre-Turn (1230 AD):
-reduce science to 40%. It only slows ToG by 1 turn, and increases our gpt quite a bit.
-I am curious as to what Egypt will give for peace. Apparently, their WM and and 3 cities: Whaling Village, Buto (a city on a 3-tile island north of ex-Aztec land), and Lisht (a city on a 4-tile island NW of the Egyptian island). Nah. WW isn't that bad yet, and we can probably gain more from Peace.
-I check diplo for tech trades. Aztecs and Germany are broke and backwards. Russia and France are at tech Parity. Egypt, is of course, at war. England is only down MT and has nothing to trade for it.
-Hit enter.

IBT:
-SF: Courthouse->Settler (to fill in vacant lands)
-LA: Temple->Courthouse (continuing Elephantium's corruption reduction project)
-Egypt is building JS Bach's

Turn 1 (1240 AD):
-Cavalry kills a pike and captures a settler. (1-0)
@Byblos:
-Cav attacks pike- pike wins without a scratch and promotes to vet :mad: (1-1)
-Knight retreats vs. Pike
-cav loses to pike. (1-2)
-cav loses to unfortified SPEAR!!!! [pissed] (1-3)
-cav retreats vs. pike.
@Memphis:
-11 catapults bombard:
6 do nothing
3 take 1 hp from defender
2 kill some civilians
-Cav kills pike. (2-3)
-a redlined Knight and a redlined cav suicide vs. spear. (2-5)
-Knight loses to spear. (2-6)

IBT:
-LBM retreats our Knight.
-The stupid WW causes the following cities to riot: Washington, Steely Dan, Springfield, St. Louis, Baltimore, Dallas, and Ft. Azteca
-Houston: Cannon->Settler
-Egypt is building JS Bachs. Again?

Turn 2 (1250 AD):
-The WW is extremely high (up to 75% in corrupt cities :eek: ) I would have to increase lux to 50% to stop it. Okay, that's a sure sign to end this war.
-And I do. I sign peace with Egypt, for the same price as it was last turn.
-Ah, that's muuuch better. I can decrease lux to 10%. I also increase science to 50% (I could afford higher, but the tech cost wouldn't decrease). ToG is now in 2 turns.
-I do my best to remove troops from Egyptian territory.
-found San Diego and Richmond in ex-Aztec territory.

IBT:
-Egypt asks the troops that haven't yet moved to beat it. They do.
-Atlanta: Courthouse->Settler
-order restores in all cities, and many cities start WLTPD.
-Russia is building Magellan's.

Turn 3 (1255 AD):
zzz

IBT:
-We get ToG: Set research to Magnetism at 70% science- due in 5 with a 12 gpt increase.
-NY: Bank->Settler
-Boston: Aqueduct->Bank
-Seattle: Bank->Settler
-Ivory Coast: Aqueduct->Bank
-Cincinatti: Courthouse->Bank

Turn 4 (1260 AD):
-I do quite a bit of MM to prevent Washington from starving.
-I check trade deals for ToG. Russia will give 25 gpt, 45 gold, and WM.
-England will give WM, 2gpt and Printing Press- The same price they'll pay for MT.
-France will give 20 gold, Incense and WM. The rest are broke and backwards.
-Here's what I do:
-Trade ToG to Russia for 45 gold, WM, and 25 gpt.
-Trade ToG to France for 20 gold, Incense, and WM.
-Trade MT to England for 2gpt, WM, and Printing Press.
-England has nothing to trade for ToG.
-I switch Miami to the FP. It seems like the best location for it. You can change it if you want.

IBT:
-SF: Settler->Bank
-Russia and France start Newtons
-Egypt start's Smith's.

Turn 5 (1265 AD):
zzz

IBT:
-Magellan's Voyage completes. We now need either Hoovers or the Manhattan Project (only Industrious wonders left) for our GA.
-Washington: Magellan's Voyage->Musket
-Atlanta: Settler->Bank
-Our Palace gets a fourth floor.
-Russia and France are building Newtons.
-England is building JS Bach's and Smith's.

Turn 6 (1270 AD):
zzz

IBT:
-NY: Settler->Settler
-Philly: Courthouse->Bank
-Seattle: Settler->Cav

Turn 7 (1275 AD):
-Decrease science to 50%- Magnetism still in 1.
-Rush a Caravel in Tlaxcala for 104 gold. reason: I will use it to ferry Settlers to island that Tula is on.

IBT:
-Egypt founds Heleopolis, 1 tile away from my planned city spot, beating me by 1 turn! :mad:
-a deal with Germany ends (we gave Ivory/Dyes, the gave Furs) I like those Furs, so I renew the deal by giving Germany Chamistry and Printing Press (nothing from me gpt-wise).
-We get Magnetism- we are now in the IA.

I Set research to Steam Power, due in 11 at 60% (as high as it will go without deficit).
-Houston: Settler->Bank

Turn 8 (1280 AD):
-I check Magnetism trade deals. Russia, France, and England have it, and Russia has a free tech (Nationalism). The others are broke and backwards, and won't offer gpt for any tech I can trade them. Damn it!

IBT:
-Egypt founds another city near one of my planned city cities.
-Calixtahuaca culture flips to the Aztecs.
-Baltimore: Aqueduct->Settler

Turn 9 (1285 AD):
-1125 gold and 30 gpt is not enough to buy Nationalism :mad:
-That caravel I rushed became a Galleon, so I rush it again :mad: This cost 72 gold
-I will stop playing now.

Endturn notes:
-some planned cities, with Black dots priority over red dots:


-The Settler is in postion under the Northern Egypt SoD.
-Good ideas:
-Get Nationalism from Russia.
-After Steam Power, research Medicine->Electricity->Scientific Method. Then get the ToE and Atomic Theory/Electronics, then Hoover's. We can trade for other techs.
-The FP is one turn from completion. Change it if you don't want it in Miami.
-Like I said earlier, I might need to be put on skip for a little while. I'll tell you when I can play this game often again.
And finally, here's the Save.
 
Oops! Forgot the .sav at the end. :blush: It should work now.
 
Pre-turn
Change a couple of No Barracks towns to Cannons that were building Military
Change Wash -> Harbor
Hire Couple Scientist Drop Steam by a turn.

IBT: Egypt is aggressively settling the empty land establishing 2 Cites

Turn 1 (AD):
Moving Worker into Groups and Around the Washington to start Railing.
6 Slaves / 3 Native Workers Groups. These can Rail Flat land in one turn.

IBT:

Turn 2 (1295AD):
Wash: Harbor -> Cavs

IBT:
Ask to Leave Egypt: Comply

Turn 3 (1300AD):
Establish Albuqu. and Phoenix

IBT:
Gems Deal Expires. To rich to Renew.

Turn 4 (1305AD):
Declare War on Aztec. PT was up
Rush temples on Albuq. and Phoenix

IBT:
Palace Expands

Turn 5 (1310AD):
4 eKnights Kill one Reg Pikeman (1-2)

IBT:

Turn 6 (1315AD):
ZZZ

IBT: German Building Bach’s

Turn 7 (1320AD):
Science Slider down Steam in 1
Upgrade all Cats
Establish Portland
Capture Tula Kill another Spear (3-2)

IBT:

Turn 8 (1325AD):
SCI to Industrialization in 9
Capture Azpoca (4-2)
Raze Taz??? DESTROY THE Aztecs

IBT:
Palace Expands

Turn 9 (1330AD):
ZZZ

IBT:

Turn 10 (1335AD):
Established Minneapolis

3 Turns left on Egypt PT
I got Several More Cavs over there and a lot of Cannons.
Albuq. Could use a couple of defenders. Cleo still has a large culture lead SO I would continue to Raze their cites. I would destroy the Iron hook up ASAP so you are only fighting LB and Spears. I was on my way to Cut it when a Worker got there the turn before and drop a colony on it. They still don’t have Salt unless they are trading for it.

End Turn Screens:
Egypt


NORTH



View attachment 136851
 
Comments:
You were right about the Egyptian aggresive settling thing, judging from that screenshot. Congrats on destroying the Aztecs, BTW.
Questions:
What did the "raze taz" thing mean? Do we have any coal? Also, we could probably fit in another city on the island with Tula and portland and the two dots.
 
Ok, Elephantium your Up.

Since it just down to us two for a bit I am in NO rush to see this again soon so take you time if you need too. I won't be able to play again until the weekend or next week.

Roster:
Goodsmell Skipped Until Posted otherwise
Choxorn Skipped Until Posted otherwise
JJJSpide : just PLayed
Elephantium: UP

I had two settler on there way up for the red and blue dots. They need a transport there and there is a Galleon in the north area just don't move it too far.
England on my Last turn just got Demo. I not incline to go for it. I would rather stay in Republic the Remainder of the game.

EDIT:
auto Razed their last city Tazcualtico
Yes I am sure you could squeeze another city in but really it will be very unproductive no real reason too.
 
hmm, good point on the city squeeze thingy.
 
Squeezing extra cities would bring in a few extra gpt through Wealth production, especially in the outer areas of the empire. I'm not sure it's worth the shields, though.

Also, I'll download the SAV when I'm home tonight.
 
Pre-flight:

Drop sci slider to 50%. Industrialization in 8 turns, +35gpt instead of -7.

Traded Russia Dyes, Silks, and Ivory for 90gp and 26gpt. They have Nationalism, but I'm loathe to let Steam Power go until we have a second-level tech.
Traded France Dyes and Ivory for 28gp and 15gpt. They also have Nationalism.

Oh, look, Egypt has no salt! :D :lol: :D

IBT:
Washington Bank->Smith's (for itself or as prebuilt for ToE)

Turn 1 (1340AD):

Moved some troops, built a few railroads.

IBT:

Egypt lands a settler near Tula. We really need to knock them down this time.

New York Cavalry->Cavalry
Philly Bank->Cavalry
Houston Library->Courthouse (corruption reduction project)

Turn 2 (1345AD):

Zzz...

IBT:

Egypt founds Abydos near Tula.
Russian Frigate spotted north of L.A.

Miami: Harbor->Bank
Detroit: Aqueduct->Wall Street (30 turns)
Lisht: Spear->Harbor (for the resource connection)
Cincinnati: Bank->Aqueduct

Turn 3 (1350AD):

Sci slider back up to 60%, Industrialization in 4 turns instead of 5.

IBT:

Seattle Cavalry->Cavalry

Turn 4 (1355AD):

Zzz...

IBT:

Egypt warns us about one of our boats. We promise to move.
Atlanta: Bank->Cavalry
Steely Dan Courthouse->Barracks
We lose our supply of Incense!

Turn 5 (1360AD):

Zzz...

IBT:

Russia lands near Tula. My, that little island is going to get crowded!
Cisco: Bank->Cavalry

Turn 6 (1365AD):

I moved a couple of guys, but I'm at a point where I'm ready to take a break. I can play a few more turns tomorrow, but I'll post the save in case anyone is feeling impatient :)

IMPORTANT NOTE: I have large garrisons fortified in Albuquerque and in Phoenix. War with Egypt can start pretty much anytime, I think.
 
I think I can play. I posted the "skip me" because I thought my turnset would come a day or two earlier, when I couldn't play. But I'm not busy anymore. Got it.
 
The set is now done. However, it's pretty long, and I don't have time to post it. However, I can post these previews:




Take that, Egypt! :D
 
Well, I wanted the suspense to build up, but forget it! it's taking too long! So I'll just post the set now.

Pre-Turn (1365 AD):
-Apparently, not everything has been moved. There's a settler on a galleon that I drop off on Tula island (This is what I am naming the island that has Tula and Portland on it)
-workers have some movement points, too, so I can get some RRing done.
-upgrade galley to galleon for 30 gold.

IBT:
-get Industrialization: Set research to Medicine, due in 6 at 70% Science.
-Baltimore: Library->Musket
-Egypt is building Newton's.

Turn 1 (1370 AD):
-Trade Steam Power and 134 gold to Russia for Nationalism.
-Trade Steam Power to England for 52 gold, 4 gpt, WM, and Democracy.
-Trade Steam Power to France for 16 gold, 29 gpt, WM, and Incense.
-Check sceince. I could increase it to 80% without deficit, but that would be a waste as Medicine would still be in 6.
-0 turns left on Peace Treaty with Egypt. I decide to declare war. WW intstantly appears. However, disorder would only be caused in 2 cities, so I just hire some specialists in those cities.
-Upgrade a pair of Muskets to Rifles fo 40 gold.
-Found Pittsburgh and Oakland on Tula island.
-Now, the offensive on Egypt begins! I start with the small, recently founded cities.

@Alexandria:
-Capture a couple of nearby workers.
-Spear retreats Knight.
-Cav kills Spear. (1-0)
-Cav kills LBM, captures Setler, destroys Alexandria. (2-0)
@Heleopolis:
-Pike retreats Knight.
-Knight kills Pike, destroys Heleopolis. (3-0)
-Another Knight captures nearby workers.
@Pi-Ramesses:
-Cav kills Pike. (4-0)
-Cav kills Pike, destroys Pi-Ramesses. (5-0)
@El-Amarna:
-Cav kills Pike, destroys El-Amarna. (6-0)
-I now prepare for what might be some long sieges on big cities (which were actually quite short- I had good RNG luck).

IBT:
-Egyptian Knight kills Spear, captures Whaling Village. (6-1)
-I must have overlooked something- Miami rioted. I give it a taxman.
-Manifest Destiny: Temple->Rifle
-New Orleans: Uni->Rifle
-Russia finishes JS Bachs in Moscow.
-England and France Cascade to Newton's, and France finishes Newton's in Lyons.
-Egypt cascades to Smith's.
-We lose our supply of Furs.

Turn 2 (1375 AD):
-War with Egypt:
@Memphis:
-Cannons Bombard:
Do Nothing: 9
Reduce Pop: 0
Take 1hp from defender: 3
Destroy Building: 2
-Cav kills Pike, destroys Memphis. (7-1)
@No city:
-Cav destroys Egyptian iron colony.
-Capture Egyptian worker.
@Byblos:
-Pike kills Cav. (7-2)
-Pike kills Cav. (7-3)
-Pike retreats Knight.
-Knight kills Pike. (8-3)
-Knight kills Pike. (9-3)
-Knight kills Pike, destroys Byblos. (10-3)
-WW is getting high, so I increase lux to 10% and decrease science to 60% to make up for deficit. Medicine in 6.
-Upgrade 4 Caravels to Galleons for 80 gold.

IBT:
-Philly riots. Oops. I give it a taxman.

Turn 3 (1380 AD):
@Elephantine:
-Cav kills Pike, destroys Elephantine.(11-3)
@Giza:
-Cav kills Spear. (12-3) Due to my stupidity lack of attention, I can't attack the city again this turn.
@Thebes:
-This is a hilltop city, so a Pike fortified in it has 6.75 defense- meaning my Cavs don't have much of a chance of taking it down. So, I suicide 3 Cavs to get a good idea of the defense of the city. Each dies, but redlines a Pike. (12-6) Apparently, the defense of the city includes at least 4 Pikes. :mad:
-I don't think the people liked that very much- WW rises everywhere. I increase lux to 20% and decrease science to 50%. Later I realize I should have gone to 30% lux, but what's done is done. However, I manage to give the island cities specialaists. However, this would starve Buto and Lisht (not sure if that's good or bad), so I rush Harbors in them- for a total cost of 512 gold.

IBT:
-NY: Cav->Settler
-Philly: Cav->Settler
-Tenochitlan, Steely Dan, Manifest Destiny, Lisht, Dallas, Fro Toe, and Buto tiot. D'oh! I give all but Lisht and Buto entertainment. Why not Lisht and Buto? They completed their harbors, meaning they got lux from the mainland and got happy. Lisht then began construstion of a Library, and Buto started training a sword.

Turn 4 (1385 AD):
@Giza:
-Cav kills Spear, destroys Giza. (13-6)
@Abydos (city on Tula island):
-City was undefended. It is now a pile of rubble.

IBT:
-Seattle: Cav->Settler
-All cities in order.

Turn 5 (1390 AD):
@Hieraconpolis:
-Pike kills Cav. (13-7)
-Cav kills Pike. (14-7)

IBT:
-LBM counter-attacker loses to our cav. (15-7)
-Atlanta: Cav->Settler
-Chcago riots. I really have to pay more attention to this. I give it a taxman.
-Miami: Bank->Rifle

Turn 6 (1395 AD):
@Hieraconpolis:
-Cav kills Knight. (16-7)
-Cav kills Pike, destroys city. (17-7)
-Ladies and Gentlemen, the moment we've all been waiting for- A huge assault on Thebes!

-Cannons Bombard:
Does nothing: 9
1hp from defender: 4
Reduce pop: 2
Destroy building: 0
-Pike kills Cav. (17-8)
-Cav kills Pike. (18-8)
-Cav kills Pike. (19-8)
-Pike kills Cav. (19-9)
-Pike kills Knight. (19-10)
-Pike retreats Cav.
-Pike kills Knight. (19-11)
-Knight kills Pike. (20-11)
-Knight kills Pike destroys Thebes!!! (21-11) :dance:


IBT:
-NY: Settler->Settler
-Albequerque riots. I give it some entertainment.
-Philly: Settler->Settler
-SF: Cav->Settler
-Houston: Courthouse->Rifle
-Buffalo: Aqueduct->Settler
-Richmond: Settler->Rifle
-San Diego: Settler->Rifle

Turn 7 (1400 AD):
-Upgrade 3 Knights to Cavs for 30 gold.
-decrease science to 40%- Medicine still in 2.

IBT:
-barb warrior attacks our cavalry. the barb loses, of course. (22-11)
-Seattle: Settler->Settler

Turn 8 (1405 AD):
@Avaris (Egypt's new capital):
-spear retreats cav without the cav doing any damage at all, WTF? The spear only has 2.7 defense!
@No city:
-Cav kills barb, takes camp (23-11)
-reduce science to 20%, Medicine still in 1.

IBT:
-We get Medicine: Set research to Electricity, due in 11 at 50%.
-Atlanta: Settler->Rifle
-Cincinatti: Aqueduct->Cav
-Pittsburgh riots. This will be fixed soon. But for the moment, I give it some entertainment.
-France finishes Smith's in Paris.

Turn 9 (1410 AD):
-Found Memphis and Tampa Bay.
-Cav kills barb warrior (24-10).
-Knight kills barb warrior, takes camp (25-10)
-Whaling Village is undefended, so I recapture it.
-Check Medicine trade deals.
-Russia will offer 188 gold, wines, gems, WM, and 43 gpt, or 188 gold 24 gpt, and Communism. I take the first deal.
-England is broke.
-France will trade 115 gold, 64 gpt, and WM. I take it.
-I now check happiness. Darn, I can't decrease lux- that would put several cities in disorder. However, I can increase science to 70% with the extra cash. Electricity in 8.

IBT:
-oops, I forgot to switch Washington (Smith's completed), so it auto-switches to US. Well, that was what I was going to do anyway, so no loss, and it can still pre-build the TOE.
-Boston: Uni->Rifle
-Philly: Settler->Rifle
-Mustang Canal: Aqueduct->Rifle
-SF: Settle->Rifle
-Miami: Rifle->Cav
-Steely Dan: rax->Rifle
-New Orleans: Rifle->Settler
-Baltimore: Rifle->Settler

Turn 10 (1415 AD):
@Asyut:
-Cav kills Spear. I decide to capture the city, as I can finish off Egypt this turn, so no flip risk. (26-11)
@Avaris:
-Cav kills Spear. (27-11)
-Cav kills Spear, captures Avaris. (28-11)The Egyptians have been destroyed. :rockon:

-Found Orlando, Tacoma, and Santa Fe in what used to be Egypt.
-Cav kills barb warrior. (29-11)
-Cav kills barb warrior, takes camp. (30-11)
-decrease lux to 0% and increase science to 90%.

Endturn notes:
-planned cities:
-In the north:

[Note: There is saltpeter on the Tula dot.]
-In the south:

[Note: On the dot sandwitched between the four cities, the settler is in position]
-If you want to, slightly change the position of or delete these dots.
-I have not yet rid the cities of specialists- can you do this for me?
-Who is out next target?
-and here's the save.
 
Ok I got it.

Good Ol' Cleo is Gone. With out a look at the save I would say France or Germany is next on the hit list. Probably France since they are one of the leading powers.
From here on out I would not trade with other nations. ONLY if we have something Great to Gain, or we are giving up something little. No More than one Lux to them or none at all, It helps them too much.
 
Well, as you can see from my set, an expensive tech can get quite a bit. We currently have 6-7 luxes :), and can get more from war :mwaha: I vote Germany- They're the only civ we're not currently having a gpt deal with (they are also far behind in tech)
 
With mostly a building and prep for invasion phase I did 15 turns.
Pre-turn
MM
Higher 19 geeks Able to Lower Sci by 10% with no change in turns
Change Builds Several Builds to some Infrastructure and some Navy.
Corrupt Towns to Settler and Wealth
All Non-Barracks town Building Riflemen were changed.
Rush Harbor in Albuq. for the Spices across the Empire.

IBT:

Turn 1 (1420AD):
Get Worker stack set up. Begin Railing of Second Core around Miami
Rushed Harbor in Portland

IBT:

Turn 2 (1425AD):
Upgrade a Boat to a Galleon

IBT:
Russia and France Building Shakes
England German MPP

Turn 3 (1430AD):
Establish Hunt Valley, Olympia

IBT: Russia Demands Spices Tell them to Take a Hike We are At War
Swords Dies at Pittsburg (1-0)
Cossack Kills Cav (1-1) they take Pittsburgh.

Turn 4 (1435AD):
Moving some Troops
Railing project.

IBT:

Turn 5 (1440AD):
Lower Sci another 10% Electricity in 1
Establish Stage Point One, Palm Springs
Upgrade five Pikes to Rifles and moving them to outer islands

IBT:

Turn 6 (1445AD):
Elec. in Set to Sci Method in 5 @ 80%
Establish Hula Hoop, Palo Alto, Spokane
Loose Cav to Cossack @ Pitt (1-2)
Kill Cossack with Cav Retake Pitt (2-2)

IBT:

Turn 7 (1450AD):
MM Hire some more Geeks in Corrupt Towns.

IBT:

Turn 8 (1455AD):
Lower Sci to 70 still in 3

IBT:
Germany and Russia have an Embargo Against us

Turn 9 (1460AD):
More Railing

IBT: England And Russia an Embargo Against us
France Building US

Turn 10 (1465AD):
Sci to 60% in 1 Turn

IBT: Lost our Supply of incense
Russia Building US

Turn 11 (1470AD):
Sci Method in Switch Wash to TOG in 1.
Set to AT at 0% making 500 gpt
Miami Factory Rushing a coal plant then Start US
After hoovers come in we can sell the plant
Establish Luxor

IBT:

Turn 12 (1475AD):
Wash, Miami and Philly Riot. Lux up 20%
PT with Russia we get 5gp and WM.

IBT:

Turn 13 (1480AD):
TOG Come in AT and Electronic.
Set RP in 6 Turns
Miami set to US if we get it (Great!) helps with the WW later if Not can be switched to Hoovers
Also Delays our GA a little So we are closer to Tanks Production at a better time.

IBT:
England Building US

Turn 14 (1485AD):
More Railing / Started some irrigation in corrupt towns for better Geeks Farms

IBT:

Turn 15 (1490AD):
Join some Native workers in Core towns to boost pop. Railing on the main island is almost done. Only join native workers. Get about 9-18 slaves on the main island for pollution control fell free to move the other workers to the outer island for some improvements.

In Our New Egypt Land I did establish a Cross Rail system to Staging point One.
The One Red Spot is last spot to settle.
I have set up two Landing sites proposals
Pink in France: my choice landing one settler and Infantry we have a nice little beach head.
Blue is Germany: 2nd choice
I prefer France we land in their core and can gas them really quick with them attacking Infantry. German is pretty weak and can be taking easy once France is wiped out. I am more worried about major powers who get to many advancements to quick. Germany is backwards and really is not a threat at the moment.

New Egypt:



Landing Sites Proposal.



View attachment 137669
 
Okay, that was enough time for a got it, Elephantium, plus, your profile shows that you've been on CFC since JJJ's post, so you could have posted a got it/skip me. I think you're skipped, and I take the save.
 
And- finished. It's too late in my timezone to post it right now, but it is.
 
Huh? I was supposed to play next?

Doh. I was reading the posts, but it didn't register that it had rotated around to me again. I've grown too dependent on the posts listing the order of players :/
 
Well, that explains it. In the future, I'll try to post rosters every once in a while. Here's the set:

Pre-Turn (1490 AD):
-JJJ, why did the save say 1480 AD when it's 1490 AD?
-upgrade 4 pikes to rifles for 200 gold.
-decrease lux to 10% and hire specialists in Wash and Philly so they won't riot. This slowed down the factories they were building by 1 turn. :rolleyes:
-hit enter.

IBT:
-Atlanta: Factory->Rifle
-Cinncinatti: Uni->Factory

Turn 1 (1495 AD):
-disband spearman in Lisht. It is pretty usless right now and just costs upkeep.
-switch Settler in Memphis to rax and rush it (there are no rax on Egypt island) for 52 gold.
-Rush the settlers in Orlando and Tacoma to fill in space on Egypt island. This cost a total of 112 gold.

IBT:
-France requests a Sci Meth/Free Artistry trade. Joan will add Communism, 246 gold, and 12 gpt to the deal. Hmm. I'll think about it, and get back to you later, France!
-Memphis: rax->settler (possibly room for 3 cities)
-Detroit, Mustang: Ironclad->Ironclad
-Orlando, Tacoma: Settler->Rifle
-We discover a new source of iron near Spokane :lol:

Turn 2 (1500 AD):
-Ironclad kills barb Galley, promotes to elite.
-Reduce science to 30%, RP still in 1.
-France has RP!!!! [pissed] They also have 0 gold, so they must have traded for it from Russia.
-Well, anyway, the reason I came here. To trade Scientific Method. I can trade for:
1. 155 gpt
2. 99 gpt and Incense
3. 48 gpt and Communism
4. Free Artistry, Incense, and 75 gpt.
5. Free Artistry, Communism, and 12 gpt.
6. Free Artistry and 132 gpt.

-I decide on deal #2 (99 gpt+Incense)
-I now trade Scientific Method to Russia for 284 gold, 45 gpt, and WM.
-Upgrade 4 Knights to Cavs for 40 gold.
-Switch San Diego and Richmond to Rifle.

IBT:
-We get RP: Set research to Espionage, due in 4 @ 70%.
-Also decrease lux to zip (should have done this before the IBT).
-Boston: Cav->Arty
-Ivory Coast: Ironclad->Ironclad
-Houston: Harbor->Arty
-Tzintzuntzen: Temple->Library
-France builds Shake's.

Turn 3 (1505 AD):
-Noticed rax build in Phoenix :cringe: Switch it to Settler and switch Memphis to Walls.
-Found Stage Point Two and Secret Base: Area 15 (names caused by lack of creativity)
-Upgrade 19 Cannons to Arty for 760 gold.
-Upgrade 10 Rifles to Infantry for 100 gold.

IBT:
-Phoenix: Settler->Infantry
-Miami riots. I hire a geek.
-Ft. Azteca: Library->Walls
-Russia is building US.

Turn 4 (1510 AD):
-Found Snowcone.
-Rush Harbor in Minneapolis to allow workers on its island to RR. This costed 180 gold.

IBT:
-Minneapolis: Harbor->Rax
-Atlanta: Rifle (d'oh!)->Arty
-Cleveland: Temple->Courthouse

Turn 5 (1515 AD):
-So that what just happened in Atlanta doesn't happen again, I switch all cities building Rifles to Infantry.
-Upgrade the Rifle in Atlanta to Infantry.

IBT:
-Boston: Arty->Arty
-Seattle: Factory->Infantry
-Buffalo: Harbor->Bank

Turn 6 (1520 AD):
-reduce science to 50%, Espionage still in 1.
-There is no more jungle in our territory. :D

IBT:
-Get espionage: Set research to Corporation, due in 4 at 80%.

Turn 7 (1525 AD):
-Trade Espionage to Russia for 313 gold, 67 gpt, TM, and Free Artistry.
-Trade Espionage to France for 97 gold, 34 gpt, and WM.
-Trade Espionage to England for 31 gold, 12 gpt, and WM.

IBT:
-Dallas: Ironclad->Ironclad

Turn 8 (1530 AD):
zzz

IBT:
-The Germs request a WM trade. Uh... No.
-Washington: Factory->CIA
-New York: Factory->Infantry
-Boston: Arty->Arty
-Atlanta: Arty->Arty
-Chicago: Factory->Harbor
-Seattle: Infantry->Infantry
-Ivory Coast: Ironclad->Ironclad

Turn 9 (1535 AD):
-Swiitch Miami to Hoover's (due in 3) and NY to US (due in 24). My reasoning here is that our GA will speed up US.

IBT:
-Mustang: Ironclad->Ironclad
-SF: Factory->Harbor
-SD: Ironclad->Ironclad
-Springfield: Ironclad->Ironclad

Turn 10 (1540 AD):
-Investigate Riga, London, and Tours (AI US-building cities). We currently finish US in 23 turns. Riga finishes in 24 tours, London in 47, and Tours in 19. Hoover's finishes- and our GA starts- in 2. All AI cities are stuck at pop 6 or 12without Aqueduct/Hospital. After doing some Math, I can't tell whether our not We'll finish The US before or after Tours, so I join a worker to NY- US now finishes in 20 turns. I am sure that our GA will make it finish ahead of Tours now.
-Reduce science to 50%, Corp still in 1.

End Turn notes:
-Finish the RRing.
-When you get Corp, trade it to get Communism (for Police Stations) and/or Sanitation.
-We still have a monopoly on AT.
-Our RRed territory:

-I checked Territory out on MapStat:

Looks like we can win by Domination by Conquering Germany, France, and Some of England.
And here's the Save.
 
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