(My first SG)For newbies

I can't Explain the Date in the Save.
But Why did you Trade for GPT deals??? We want a War!! Now we are stuck for 20 Turns until these deals expire. We were out Researching the AI. We had Cash on Hand. And We didn't really need cash to Upgrade much of anything.

You Can go Ahead and take it Elephantium. I'm in no rush.
I will leave the decision up to you about our GA and War Options.

Our GA:
If we do it in 3 turns as Choxorn has us set up. What are we building with it???
Infantry in Republic with Unit Surport and No War for 20 Turns with the main rivals Due to new trade deals. (we still have a German War we can do). But I think a little out of position to do but capable of doing.

If we Finish US in Miami then Start Hoovers. We will have a delayed GA at least 20 turns from now when we can be at War and the possiblity of making Tanks.

My Suggestion: Set up and start War with Germany with what we got.
Delay the GA awhile longer.

Your Opinions Choxorn???

Otherwise do what you think is best. Also have some fun.
 
Oops, screwed up a little there, didn't I? :crazyeye: Oh, well, looks like war will be delayed. But feel free to make deals with Russia- I don't think we'll need to kill them to win. In any case, I made those deals to include luxes in those deals because the people get unhappy at times. As for the Hoover's/US thing, you're right- we should delay our GA a little. As long as we don't trade AT to them, they need AT and Electronics (at least 8 turns) to get to Hoover's, and they'll research other techs first. So in other words- we have no danger of losing Hoover's. In any case, I have at least 20 arty ready to go, and Infantry are getting numerous, too. When we're ready, load some Galleons/Transports with Infantry and Arty and go invade Germany.
 
We could discuss that. Either way, we get US and Hoover's- So it just depends on when we want our GA. I think we should delay so that our GA can take effect during war with England and/or France, as we won't need one in our soon-to-be war with Germany (They might sign MA's, though, so be careful).
 
Our Golden Age Starts with the Completion of Hoovers. So to Delay Switch Miami back to US and Start Hoovers after US is Complete.

I doubt Germany will be able to sign any one to MA against us. There are behind and will need to pay for it some how. The only likely Civs is England whish is only slightly more advanced then Germany and really not a threat either.
 
The tech difference between Germs and England is more significant than that. Germany doesn't own Banking or Metallurgy, which means they also don't have Democracy, Free Artistry, Economics, or Military Tradition. And they're down the Industrial Age techs as well. England Only needs Medicine, Sanitation, Electricity, and Scientific Method to be caught up. In any case, we should delay our GA- we don't have much to gain from it ATM. In techs, we should research after Corporation finishes: Refining->Steel->Combustion->Mass Production->Motorized Transportation, starting our GA with Hoover's completion 1 turn before MT finishes. We will trade techs to get Communism and Sanitation.
 
Half my turnset is done. It's been pretty quiet; I've mostly been making war preparations.



Pre-flight:

Miami->US (2)
New York->Hoovers(20)

MM Washington, New York, New Orleans to allow NY to grow to 12 and NO to grow in 1 turn with no food wasted.

Wow, we've really sprouted a lot of towns in the former Egyptian homeland!

IBT:

Russian Frigate sails past South Nome, disappearing into the fog.
We now have The Corporation. May God have pity on our souls.
Steel in 5 turns at 100% science and 62gpt surplus!
Houston: Artillery->Artillery

Turn 1 (1545 AD):

Moved some troops and especially Galleons in preparation for D-Day.

IBT:

Boston: Artillery->Infantry ... might as well put the barracks to good use.
Seattle: Infantry->Inf

We now have Universal Suffrage! Women across our nation rejoice as they begin to take part in our grand Republic!
Miami begins training Infantry
Baltimore: University->Factory

Turn 2 (1550 AD):

Changed Atlanta from Artillery to Infantry. I see a lot of artillery already, and we'll need more Infantry to hold captured cities, provide defense at home, etc.

IBT:

Atlanta: Inf->Inf
San Francisco: Harbor->Ironclad

Turn 3 (1555 AD):

Zzzz...

IBT:

The Trade embargo against us between Germany and Russia has ended.
Chicago: Harbor->Inf
Miami: Inf->Inf
Detroit: Ironclad->Ironclad
Ft. Azteca: Walls (???)->Courthouse (late stage corruption reduction project)

Turn 4 (1560 AD):

Change Fro Toe to Courthouse; with less corruption, it looks like it might actually be a useful town.
Sell Temple in St. Louis that has inexplicably persisted all this time.
Changed Springfield from Ironclad to Courthouse (see Fro Toe).
Changed San Francisco from Ironclad to Infantry (our mainland feels too exposed with the forces I'm massing for invasion, and our navy looks pretty good to me)

IBT:

Trade embargo against us between England and Russia has ended.
We have Steel. Refining in 5 turns.
Boston: Inf->Inf
Philly: Factory->Inf
Seattle: Inf->Inf
Ivory Coast: Ironclad->Inf
New Orleans: Factory->Inf
Cincinnati: Factory->Inf
Whaling Village riots. The cretins. I hire a scientist.

Turn 5 (1565 AD):

Zzz...
 
Russia had trade embargoes against us? strange- they traded luxes with me happily in my last turn. Did the AI get Corporation and Steel on the same turns you got them? If not, then why haven't they been traded to get Communism (PS) and Sanitation (Hospital)? If so, let's try and keep ahead!
 
We have no plans ever switching to Commie.. Why help the AI advance for an Optional Tech we wont use???

Santation... Maybe most of our cites use 12 tiles and really have no more room to use more. So Hospitals are kind of pointless and really not needed.
No free units for metros, More gold but the shield cost is questionable, Also we are making more than enough gold to keep research up.
We could also Research ourselves for 4 turns why give up a 15-20 Turn tech to the AI that needs it (and gets them closer to Tanks) for an optional tech we really don't need.
 
Well, you do have a point on the Sanitation thing, but it still might be nice to have to make specialist farms. As for Communism, that is so we can get Police Stations (which are useful) Plus, it means the sci advisor won't annoy us to research it... ;)
 
Update: Before going to IBT->Turn 6, I check trades:

Russia will give us both optional techs and 34 gold for Steel.
England only has Communism - and requires both Electricity and The Corporation in trade.
France offers both optional techs and 62 gold for Steel.
Germany is backward.

We trade with France (best deal right now).

Without further ado,

IBT:

Chicago riots! EEP! Damage control measures put in place.
San Francisco: Inf->Inf
Miami: Inf->Inf
Whaling Village starves 3->2

Turn 6 (1570 AD):

Hurry Harbor in Whaling Village so we can RR that island.
More troops move. Hurrah.
Sell Denver's long-forgotten Temple

We have 6 Galleons and 8 stacks of troops for the invasion. Thus,
Change Detroit to Galleon (done in 2 turns)

IBT:

Atlanta: Inf->Inf
Whaling Village: Harbor->Settler (to help fill in that island)

Turn 7 (1575 AD):

Zzz...

IBT:

Boston: Inf->Inf
Mustang Canal: Ironclad->Police Station
Seattle: Inf->Inf
Miami: Inf->Inf
Detroit: Galleon->Police Station

Turn 8 (1580 AD):

Zzz...

IBT:

I spot an English Ironclad in the arctic waters. Scary!
Philly: Inf->Police Station
San Francisco: Inf->Inf
Houston: Arty->Police Station
Buffalo riots. The ingrates. I hire a scientist.
Cincinnati: Inf->Police Station

Turn 9 (1585 AD):

Sci slider to 40%, Refining in 1 turn
Houston and Boston grow to size 12 in 3 and 12 turns, respectively. Keep an eye on them to avoid riots.
Invasion army is loaded onto 6 boats near LA. Two more come from the south to bring reinforcements ~4 turns after the initial landing..
The invasion fleet sails! We're planning to land at Berlin, giving us a nice chokepoint for the NE peninsula.

IBT:

England is on the move with an Ironclad escorting a Caravel. Settlers for the gaps in our northern islands, no doubt.
we learn Refining. Up next: Combustion (5 turns)! We're still running a surplus, too.
Tlaxcala: Temple->Settler (to help fill in territory gaps)
Miami: Inf->Inf, plus pollution :(
New Orleans: Inf->Inf

Our Mainland Defense Forces are mostly stationed in NeW York.

Turn 10 (1590 AD):

Our invasion fleet is 2 turns away from Berlin. Reinforcement ships are about 5-6 turns away from there.
 
Okay, got it. Time to crush the other continent.
 
choxorn said:
Well, you do have a point on the Sanitation thing, but it still might be nice to have to make specialist farms.
lurker's comment: Using Sanitation, and thus building hospitals to grow beyond size 12, kinda defeats the whole idea behind efficient science farms. Hospitals cost maintenance. The idea with science farms is to just water everything flat and let them grow to support specialists with NO maintenance costs. Size 12 on a river or lake is fine, but even building an aqua to grow beyond size 6 will cost you.

If you need more scientists, just build more small towns without improvements, ICSing them to cram in as many as possible in the space available. They will increase your unit support as well. :)
 
gmaharriet said:
lurker's comment: Using Sanitation, and thus building hospitals to grow beyond size 12, kinda defeats the whole idea behind efficient science farms. Hospitals cost maintenance. The idea with science farms is to just water everything flat and let them grow to support specialists with NO maintenance costs. Size 12 on a river or lake is fine, but even building an aqua to grow beyond size 6 will cost you.

If you need more scientists, just build more small towns without improvements, ICSing them to cram in as many as possible in the space available. They will increase your unit support as well. :)

lurker's comment: Building an aqueduct shouldn't be too painful at this stage, using Civil Engineers, and it's 1gpt maintainance will be more than paid for with the extra specialists that it allows.
 
Question from a newbie: If you sell a hospital in a city above size 12, does the city shrink to size 12, or stay where it is?

P.S.
And can I be put on skip? My civ3 vanilla isn't working. :cry:
 
choxorn said:
Question from a newbie: If you sell a hospital in a city above size 12, does the city shrink to size 12, or stay where it is?

P.S.
And can I be put on skip? My civ3 vanilla isn't working. :cry:

lurker's comment: You cannot sell a hospital or aqueduct.
 
Oh. Then forget it. But another question: Can it be destroyed by artillery fire (even if only by the screwed-up catapults of C3C?)
 
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