(My first SG)For newbies

Philly should have placed 1 to the SW, then it would have been coastal and you could have fit in another city on the forest 1 E and 1 NE of Phillys current spot.
 
How did you know where it was? The screenshot is marked by a red x and a bunch of blank space. At least, from my computer...
 
the Current position of Philadelphia is great and I'll tell you why it worth more than 1SW from it . if it was on Coast it was nice but still it's not a fresh water I guess, and there would'nt be any BG's unless we Cultural Expanding but we don't want to build any building right ? so it's now great we've Wheat, Horses, River, BG's !
 
Exactly what I was thinking. Oh, and the server is back up again!!!! :) :)

Endturn screenshot:
PequeninoSG.JPG

Info:
-Settlers:
--Locations:
Where the Settler is standing, and the two dots.
---What the dots mean:
----The settler's position is good- Another Horse and BG. However, moving it 1N onto the hill would not be a bad idea.
----red dot:
Three BG's and a cow. SF anyone?
----Yellow dot:
A couple of fish, extends deeper into the south.
-Workers:
--Why is the wheat mined and the workers not on the Horse? My very sloppy worker management. :rolleyes:
-military:
--What they're doing:
---The Warriors in the SW are going to meet Egypt.
---The archer in the NW is barbhunting.
---The archer/warrior in the SE were barbhunting, but now they can come home.
-Other:
--Research MM after Writing! We have many Shallow Water bridges!

The save:
http://www.civfanatics.net/uploads12/Pequenino,_1500_BC.SAV
 
goodsmell said:
the Current position of Philadelphia is great and I'll tell you why it worth more than 1SW from it . if it was on Coast it was nice but still it's not a fresh water I guess, and there would'nt be any BG's unless we Cultural Expanding but we don't want to build any building right ? so it's now great we've Wheat, Horses, River, BG's !
1 Sw would still be on the river, it would be the tile next to the coastal wheat.
Red dot isn't positioned very well, I would instead put a city 3N of Philly and a city 1E and 2NE of the city i just proposed. They would both have fresh water, and be reasonably productive.
 
Uh... 2N of Philly is on a BG, and 1E, 2NE of that is in water...

Also, roster:

Pequenino: hasn't been on CFC for a month (ghosting)
goodsmell
choxorn: Just Played
yagtag: hasn't been on CFC for a month (ghosting)
cody: UP
TripleJ: On deck

Before any playing is done, I'd like to take a vote: Should we continue with 15 turns or switch to 20? 20 was Pequenino's original plan, but he switched to 15 because we had 7 players. But now we have 6, and two of them haven't been on CFC for a month. I vote for 20.

I'll keep track of votes here:

15 turns: 1
20 turns: 1

time you have to vote: 1 week.
 
lurker's comment: Why don't you take a break from being so rigid?

Sometimes there are natural breaks in the flow of the game when it makes sense to stop a few turns short or to play a few turns extra. Also, sometimes people just don't have time to play a full set without holding up the game for a day or two or even more...especially when the turns get longer during a war and late in the game. Sometimes players just get too tired to finish.

You might have fewer people dropping out of games if they can make those choices. It seems like a schedule ought to be more relaxed and flexible...but that's just my $0.02. :hmm:
 
Lurker:

One big reasonn most play with 10 turns per set, till it gets too much is that no one will know what is going on seeing the game in 100-140 turn intervals.

The game will bare so resemblence to the last time a player seen it. Too much can happen in twenty turns, so players will have little input on key events, unless the turn player stop to ask.

One of the things you can expect when you have an SG with a lot of non regulars is that they will not be attentive. You have to either roll with or drop them.
 
@gma&vmxa:
I'm asking the group if they think we can do 20 turns. And remember that this game's pace is very slow- we're only at turn 60 when the game started a month ago, we have 4 cities, not much tech, know only the Aztecs (but we'll know Egypt soon)... I think we can take this game to a faster pace.
@Corporal: That makes sense.
 
I agree with vxma. A 15 turn pace is just fine lenghtening it feels more like I am just playing a solo game after a long break. I like the Idea of the SG and making decision as a team.

I do like the idea of a city placement 3 N of philly Better position.
We are mostly in the expansion pahse and still need to plan out some more cites. Like expanding sw of the capital. to set up the rest of a core cities.

I think we need to go for mapmaking next to a galley about to meet other civs.
I not a big fan of the GL but if we want to shoot for it we might start a pre build soon.
 
Okay then, 1 vote 15, 1 vote 20.
In case you haven't noticed yet, I like things not to be slow... :p
 
I also think 15 would be fine .. my last turnset in Dimalio's SG I just had no power to keep on 20 turns . maybe I can say it's more exciting when the player is playing SG in high level for him . for example Choxorn, you'll play on Emperor , because you said you still having problems at Monarch . for example that I'll play on Deity , I will afraid of making mistakes .
here on Regent I'm pretty tired completing 20turns : \
 
End Turn Screen Shot:
endmap1ta.jpg


Pre-turn:
Change Wash to Settler (Don’t like temples this early in a game.
Boston to Archer (Prefer offensive units)

IBT: ZZZ

Turn 1 (1475 BC) : Boston Archer -> Archer
We really need more workers.
Move Settler 1 N Like the idea of Canal Town in our H shaped Contenant

IBT: ZZZ

Turn 2 (1450 BC):
New York Settler = > Worker
Establish: Mustang Canal - Worker

IBT: ZZZ

Turn 3 (1425 BC):
Washington Settler -> Worker

IBT: ZZZ

Turn 4 (1400BC):
Philly Warrior -> Worker
Establish Atlanta - Worker

IBT:ZZZ

Turn 5 (1375 BC):
Sci down Writing in one
Meet Egypt Up Alpha and they have nothing.
Trade Monty

montytrade5ei.jpg


Trade HBR to Egypt for 13gp all they had.

Loose a warrior to a Barb

IBT: ZZZ

Turn 6 (1350BC):
Writing in set to MM
Boston Archer -> Archer
New York Worker -> Archer
Establish Chicago -> Archer
Worker connects Horses
Trade Writing to Aztec for Iron Working + 15 GP
NO IRON In our Territory :cry:
One just outside Mustang and one Far to the SW

IBT: ZZZ

Turn 7 (1325BC):
Washington Worker – Horseman

IBT: Barb approaching Atlanta

Turn 8 (1300BC):
ZZZ

IBT:ZZZ

Turn 9 (1275BC):
Barb has been dispatched

IBT: ZZZ

Turn 10 (1250BC):
Philly Worker -> Granary with added Forest chop

IBT:ZZZ

Turn 11 (1225BC):
Workers Roading and improving.
Warriors and archers Fog Busting

IBT: ZZZ

Turn 12 (1200BC):
Mustang – Worker -> Temple Thinking Prebuild for a Harbor or galley
Dispersed Barb Camp

IBT:ZZZ

Turn 13 (1175BC):
ZZZ

IBT: ZZZ

Turn 14 (1150BC):
Boston: Horsemen -> Horseman
Atlanta: Worker -> Settler (change as you see fit)

IBT:ZZZ


Turn 15 (1125BC):
Washington: Horseman -> Settler

MM in 10 at Breaking even.
Could Trade Alpha to Egypt for just 13 gp didn't seem worth it.
 
goodsmell said:
I also think 15 would be fine .. my last turnset in Dimalio's SG I just had no power to keep on 20 turns . here on Regent I'm pretty tired completing 20turns : \

Okay, 15 turns it is. Also, you did the smilie wrong. Were you trying to do :undecide:?

goodsmell said:
maybe I can say it's more exciting when the player is playing SG in high level for him . for example Choxorn, you'll play on Emperor , because you said you still having problems at Monarch . for example that I'll play on Deity , I will afraid of making mistakes .
I play on Warlord... :crazyeye:

Oh and, the roster:

Pequenino: missing from CFC
goodsmell: UP
choxorn: On deck
yagtag: missing from CFC
cody: away until June 10th
TripleJ: Just Played

Comment on TripleJ's dotmap:
You might want to add a dot 1SW of that Iron in the north. We could also build a city 1NW of the southern Iron to claim another Iron and another Horse.

The Next Player should connect the other Horses and the Iron. Also, get Cleo and Monty's world maps!
 
Got it , I'll play when I'll be able to ..

and hmm Choxorn , I did'nt try to type something like :sad: .
" : \ " is a smile that very likely used in Counter-Strike . ( I'm playing about 3 years so I use it much )
 
:confused: :hmm: Uh- what exactly does that mean?
 
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