[BTS] My Game of Thrones Mod

do i have to do anything else on xml, i made those changes and my xml has spazzed out with a xml error


ignore, just a careless xml mistake from me when i was copy and pasting the changes. just tested it, works exactly how i wanted it to work, even brings terrain into play. is there anyway you know to take the explosion animation out though?
 
ignore, just a careless xml mistake from me when i was copy and pasting the changes. just tested it, works exactly how i wanted it to work, even brings terrain into play. is there anyway you know to take the explosion animation out though?
I don't know how that works. It is probably coded into the DLL.
 
I like the look of it, will be posting to get an alert when it comes out. Intrested in a few units also for my medieval mod :D
 
I haven't posted in a long time, but still working on the mod on and off, here's an update on some new features.
Current plan is to create the individual seats of each house, and set them as their unique building. so far i have created The twins, the seat of House Frey.
I have also created The Wall, where you can only pass through where castle black is.

https://drive.google.com/file/d/1hGykYZQeIfhl4rRYXngTtbnA4XIE5APM/view?usp=sharing

https://drive.google.com/file/d/1VcWUcxrRArzfgjQo9QfLNVHOC_ucJ1rd/view?usp=sharing

******update reskinned the wall see below

https://drive.google.com/open?id=1kLo5T2dLk2S0gLhr18pX5OKPuMz213dJ
 
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I had also a problem where the game crashed when I entered the WB very recently. When you enter the WB, all tiles will be revealed and the game will render all tiles. It is likely that the crashed is caused because the game couldn't render certain elements on the map. This explains why it doesn't crash before you entered the WB, because the bugged thing didn't have to be rendered yet.

For me, it was an error in ArtDefinesBonus.xml, I had a bonus which path to the kfm file was wrong.

The problem can also occur in basically all elements visible on the map. (units, improvements, bonus etc.) You should check every preplaced unit, bonus, improvement etc. if that causes the crash. The easiest way is to start from an empty world and placed every unit, bonus, improvent etc. until it crashes. This is the thing you have to investigate.
 
This all looks so good.

Sorry for not getting back to you. To answer your question, you definitely have a lot more expertise than I do. I just cant wait until you release an alpha for this. I reiterate your models look really good. I could see myself helping you either with testing for bugs, or text like civilpedia, civ/leader name stuff.
 
i haven't posted a lot lately, but still working on the mod. see link below for video update. I have created most of the custom castles for the playable houses, but still some tweaking to add detail. The map has changed a bit, i have decided to create a lot more choke points by turning rivers into ocean plots.

 
Sweee-eet! Fantastic artwork. This more than makes up for Season 8. Let the healing begin.

Do you think you'll publish your unit art ahead of the mod release? Thanks civofthedead :thumbsup:
 
Sweee-eet! Fantastic artwork. This more than makes up for Season 8. Let the healing begin.

Do you think you'll publish your unit art ahead of the mod release? Thanks civofthedead :thumbsup:


Thanks, working on it for about 3 years on and off in my spare time. I really need to sort through and organise the NIF and DDS files first, i have no issue with uploading the unit art, most of it is from downloaded units already on here re-textured
 
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