Okay, I'll work on adding the proposed Dural changes. I need more ideas for buildings to fit the whole mind + enchant + body perfection of body and society I had in mind, including a continuation of the theme of communal buildings. The only building buildings they'll be able to build will be solely infrastructure, like the harbor and the aquaduct.
I'm also going to triple(!) the maintenance costs of per-city cost. I'll make this change global, only to prevent AIs from gobbling up all of the land in early game.
Other things I'm going to need to change: The game needs more +health buildings. I might also make the existing +health buildings cheaper, since +2 health is roughly +1 happiness in terms of usefulness.
One of my friend suggested making culture non-linear (population based), so I might tinker around with that idea. This is one small change that encourages fewer, larger cities to combat the ICS-favored mechanics in the game.
I also want to change corporations, but I'm not sure how. I do enjoy seeing a HQ that keeps growing and growing, plus as a mechanic that encourages giving corporations to rivals.
One more idea: Rework how trade routes are done. 1 trade route base, +1 trade route per open borders agreement. Anything that adds trade routes instead adds to trade route yield.
+wealth% buildings bug me. Mostly because so much of the game emphasis is on keeping the research slider as high as possible, and if only 20% of total commerce is benefitting from this, it makes these buildings look rather unattractive.
The game needs free building national wonders. Building new cities in mid to late game becomes a chore because of the routine of elder council + market + monument + Granary... The AI also needs to value these buildings more.
I need to spend some time comparing base Civ4 wonders and national wonders, as these are areas that FF can benefit from.
I'm thinking of renaming this mod, "Rebuilding Erebus". I also want to add more that help increase the epic feel of the game. "Long lost" techs or ancient ruins with special powers seem like a cop-out to me. How about the ability to build something that rivals the Pyre of the Seraphic? The great sage ability to crystalize mana nodes is an idea of re-producting the ability that allowed the palace to be built in the first place.