Turn 2: I settle on the same spot as Dubioza and start on a Worker.
I also start on
BW.
Turn 14:
Worker >
Warrior in cap.
Worker starts farming
Corn.
BTW recently my military units always start as if I had Alt+clicked them (infinite build), does any one know where this is coming from?
One of the crucial difference between Dubioza's and my game is
exploration. I didn't see KW borders (because not paying attention probably) and circumnavigated north/east rather than South like Dub + lost my Warrior to a freakin lion:
So I didn't end up stumbling upon a Korean Worker to steal, nor did I see the Corn to my West where Dub settled her second city, nor the plains Cows North West of the Spices... Basically
nothing that enticed me to settle
West. Changes a lot
Turn 17:
BW is in. Instant revolt (I'd rather lose a turn un-optimally now than forget I didn't switch later and screw up my timing
)
My plan is to go TW > Pottery, even if I plan to settle my second city 1S of the Sheep (mined) with shared Corn.
Turn 19: Worker finishes Corn and moves on to farm southern FP:
I am still
Warriorless.
I grow the cap until the FP is farmed then I start on a Settler working 2 improved tiles.
My Worker then moves to mine the grass hill. I adjust my timing of the Mine and my Warrior/Settler building so that I grow to size 3 the exact same turn my Mine is completed:
I proceed to chop this forest into my 1st Settler/next Worker:
I also send my new Warrior East because it looks juicy and I want to fog bust and not realizing that
there's no one that way and that I have all the time in the world....
Turn 35:
Pottery is in. I decide I don't need AH yet so I go for
Writing.
The forest is chopped so I put 1 turn of build in the Worker because I want to optimize the EXP
multiplier.
Is this stupid or does it make sense??
I order my Worker to build a road to City 2.
Turn 38: My Settler is finally out... I order him to go 1S of Sheep (support city for capitole cottages + immediately operational with shared Corn:
Turn 40: 2nd Worker is out. Start on Granary:
2nd Worker starts
cottaging FP:
Shangai is settled:
It
steals the Corn from Beijing (mean!) and start on a Warrior (infinite also) because I don't have a lot of those and Wildlings are approaching.
My Worker then proceeds to setup a Mine on the Sheep.
Beijing (size 3) is now working an unimproved tile so I 1-pop whip the Granary:
I chose to do so in a Worker to maximize OF (that EXP crap again). I think that was stupid because I don't need a 3rd Worker right now... or do I? Workers are nice (schizo pomthom)
A bit later Shangai grows to pop 2 but the Sheep-Mine is still not improved, so I 1-pop whip my Warrior into a Granary:
Turn 47:
Writing is in. I open borders with everyone but forget to start roading into them...
Not sure where to go tech-wise so I chose Aesthetics... Thinking back I don't understand why I'm not going for AH.
3rd Worker is out and I start on another Warrior because will reach happy cap in Cap soon (but adjust my timing by retaking Corn to grow at the right time):
Turn 51: Granary is completed in City 2. Start on a Settler:
Trying to fog-bust the Eastern land. It's good! (the land I mean lol) A sketchy dot-mapping:
My Warrior arrives just in time to grow above happy cap, Beijing starts on a Library:
I see now still no foreign trade routes... ("pomthom, they're not going to appear all by themselves you know!!")