B-29 Bomber
Prince
- Joined
- Jul 22, 2010
- Messages
- 381
My problem is that in say TETurkhan: Test of Time map in civIII the mediterrain seems to me to be like the earth-moon system is in real life and the Atlantic is like the solar system and trying to go around the the world that's like trying to go to a star that's 10 light years away in a rocket powered ship(it would take 70,000 years using rockets to get to alpha centari 4 light years away.). The result of this: the new world remains unmolested by the old world. My solution is a system of ocean currents going throughout the world. These would act as natural roads in the ocean. These would triple movement speeds of all ships. So if a ship moved 3 hexes per turn base then on a ocean current it would increase it to 9 hexes per turn! This would make these routes very valuable. Naval battles could be fought for control for these routes. If you were to place a ship on one of these routes it would criple someones colony. You could even establish your own trade route through the current and place a toll that other civs would have to pay to go through. Unless they declared war on you! Which could happen if the price was too much. Whole wars could be fought over trade routes. Trade routes increase movement by one in ocean currents and by 2 on regular ocean. You could destroy a nation's economy by taking a trade route.