Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
It's a bit like a static maze game vs. a randomly generated maze game.
You can follow a step-by-step guide and solve the static maze, but just reading about the randomly generated maze won't get you to the finish line. You may learn a thing or two about how the algorithm generates the maze so you can make some informed decisions while you're working on the solution, but because it's different every time no amount of reading will actually allow you to solve your specific maze.
Civ 5, even with the random generated nature of the maps, was rather close to being a static maze on the strategical level, a very complex one, but ultimately a static one with general rules that were right "most of the time".
Civ 6 tries to be more the randomly generated maze, but we'll have to see how well it turns out in the end.
You can follow a step-by-step guide and solve the static maze, but just reading about the randomly generated maze won't get you to the finish line. You may learn a thing or two about how the algorithm generates the maze so you can make some informed decisions while you're working on the solution, but because it's different every time no amount of reading will actually allow you to solve your specific maze.
Civ 5, even with the random generated nature of the maps, was rather close to being a static maze on the strategical level, a very complex one, but ultimately a static one with general rules that were right "most of the time".
Civ 6 tries to be more the randomly generated maze, but we'll have to see how well it turns out in the end.