Bad Player
Deity
Ok so you missed out on the last game (or you want to play a new AND IMPROVED game)! These are some ideas I came up with just now:
Hunter: If alive there must be more werewolves than humans for the werewolves to win. Otherwise equal numbers of werewolves to players means werewolves win. Of course who is to say the hunter is not a hunter of human flesh?
Prophet: Is able to ask me if any player is a werewolf once each night and I will respond honestly to the question. As such he is the villagers greatest weapon against random killing (if he can stay alive). The prophet is anonymous and can be any person (except a werewolf) unless s/he chooses to reveal themselves but who is to say they are the real prophet?
Mayor: Casts the tie breaking vote on lynching, otherwise votes as do all other players on who is to be lynched. Gives the name of his/her successor to me via pm at the end of the first day (after werewolves know who the other werewolves are) but can pm me to change his/her mind later at the end of the day (after the lynching but before the werewolves kill).
Acolyte: If slain by werewolves his wards will prevent the werewolves from killing the next night as they will not be able to transform under the light of the moon until the wards wear off them. Therefore there would be two prophet divining sessions and two lynchings before the next werewolf attack. This may be why the werewolves are hesitant to slay the acolyte or maybe the acolyte lives because s/he is, in fact, a werewolf.
Werewolf alpha: Once per game, he can use his effective leadership of the pack to kill two villagers instead of one. (Courtesy Grillick)
Also I will think of a basic storyline for each character that they have to roleplay. The werewolves will be randomised again but I will try to think of a storyline to suit the werewolves. This might make it a bit detectivey but if it's too hard there won't be any detective stuff - just random roleplaying like the other werewolf game. Rules will be the same as in Kael's thread (Kael indicated he might not do another game but he's a better story-writer than I am!
). Maybe for a new flavour Losha Valas might suit better...
Who wants in? Also anymore ideas? I think these additional character powers won't be too powerful for the human villagers but I don't want to do too much for the villagers and make it too hard for the werewolves.
Hunter: If alive there must be more werewolves than humans for the werewolves to win. Otherwise equal numbers of werewolves to players means werewolves win. Of course who is to say the hunter is not a hunter of human flesh?
Prophet: Is able to ask me if any player is a werewolf once each night and I will respond honestly to the question. As such he is the villagers greatest weapon against random killing (if he can stay alive). The prophet is anonymous and can be any person (except a werewolf) unless s/he chooses to reveal themselves but who is to say they are the real prophet?
Mayor: Casts the tie breaking vote on lynching, otherwise votes as do all other players on who is to be lynched. Gives the name of his/her successor to me via pm at the end of the first day (after werewolves know who the other werewolves are) but can pm me to change his/her mind later at the end of the day (after the lynching but before the werewolves kill).
Acolyte: If slain by werewolves his wards will prevent the werewolves from killing the next night as they will not be able to transform under the light of the moon until the wards wear off them. Therefore there would be two prophet divining sessions and two lynchings before the next werewolf attack. This may be why the werewolves are hesitant to slay the acolyte or maybe the acolyte lives because s/he is, in fact, a werewolf.
Werewolf alpha: Once per game, he can use his effective leadership of the pack to kill two villagers instead of one. (Courtesy Grillick)
Also I will think of a basic storyline for each character that they have to roleplay. The werewolves will be randomised again but I will try to think of a storyline to suit the werewolves. This might make it a bit detectivey but if it's too hard there won't be any detective stuff - just random roleplaying like the other werewolf game. Rules will be the same as in Kael's thread (Kael indicated he might not do another game but he's a better story-writer than I am!

Who wants in? Also anymore ideas? I think these additional character powers won't be too powerful for the human villagers but I don't want to do too much for the villagers and make it too hard for the werewolves.