My werewolf game discussion thread!

Bad Player

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(Bris)Vegas!
Ok so you missed out on the last game (or you want to play a new AND IMPROVED game)! These are some ideas I came up with just now:


Hunter: If alive there must be more werewolves than humans for the werewolves to win. Otherwise equal numbers of werewolves to players means werewolves win. Of course who is to say the hunter is not a hunter of human flesh?

Prophet: Is able to ask me if any player is a werewolf once each night and I will respond honestly to the question. As such he is the villagers’ greatest weapon against random killing (if he can stay alive). The prophet is anonymous and can be any person (except a werewolf) unless s/he chooses to reveal themselves – but who is to say they are the real prophet?

Mayor: Casts the tie breaking vote on lynching, otherwise votes as do all other players on who is to be lynched. Gives the name of his/her successor to me via pm at the end of the first day (after werewolves know who the other werewolves are) but can pm me to change his/her mind later at the end of the day (after the lynching but before the werewolves kill).

Acolyte: If slain by werewolves his wards will prevent the werewolves from killing the next night as they will not be able to transform under the light of the moon until the wards wear off them. Therefore there would be two prophet divining sessions and two lynchings before the next werewolf attack. This may be why the werewolves are hesitant to slay the acolyte or maybe the acolyte lives because s/he is, in fact, a werewolf.

Werewolf alpha: Once per game, he can use his effective leadership of the pack to kill two villagers instead of one. (Courtesy Grillick)


Also I will think of a basic storyline for each character that they have to roleplay. The werewolves will be randomised again but I will try to think of a storyline to suit the werewolves. This might make it a bit detectivey but if it's too hard there won't be any detective stuff - just random roleplaying like the other werewolf game. Rules will be the same as in Kael's thread (Kael indicated he might not do another game but he's a better story-writer than I am! :( ). Maybe for a new flavour Losha Valas might suit better...

Who wants in? Also anymore ideas? I think these additional character powers won't be too powerful for the human villagers but I don't want to do too much for the villagers and make it too hard for the werewolves.
 
I'm not sure it's a good idea to start a new werewolf thread while the first one is still going, if at all. It's not exactly on-topic, is it?

That being said, I'd suggest another added power:

Werewolf alpha: Once per game, he can use his effective leadership of the pack to kill two villagers instead of one.
 
Bad Player said:
Hunter: If alive there must be more werewolves than humans for the werewolves to win. Otherwise equal numbers of werewolves to players means werewolves win. Of course who is to say the hunter is not a hunter of human flesh?

You do know that by the time this goes into effect the werewolves could probably just tell everyone who they are and win (kind of even odds that 1 of them is the mayor).

Okay, the situation is: 3 werewolves, 3 citizens (between them the hunter and the mayor). The wolves come out, 1 of them dies, they kill the hunter, the end.
 
Well it firstly would be 4 humans and 3 werewolves. Then the werewolves kill a human and make it 3 humans and 3 werewolves. Then the lynching occurs (I think the mayor will probably be human since it's likely the prophet will make sure the mayor and his chosen successor are human) so probably a werewolf will die. It then becomes (probably) 3 humans versus 2 werewolves - and so the cycle continues.

EDIT I see what you mean Deathling - yes they probably would kill the hunter (but maybe they have a more important target). Can anyone suggest an alternative to give the hunter a bit of an advantage?

But maybe you are right.. I just wanted to add more interesting game mechanics (not too much however!). Have you got any improvement suggestion?
 
hey, I'm not really sure you should make the game more complicated, and also maybe you should leave the story making to the players themselves...
 
Kael made it complicated enough. Before there was not backstory, nor were there any special roles other than Mafia Members IIRC.
 
The reason I was thinking of small, broad backstories is because of Deathlings fate in the current game ;) and I thought it would be an interesting notion. The backstories are small and are altered for the vampires. The backstories are basically an alibi and a little character information (e.g. relationships with other people). If e.g. a husband and a wife are (randomly selected) as vampires then they can cover for eachother but then run the risk that if one is caught it implicates the other because of lying on their whereabouts on the night Baroness Valas struck.

BTW I was thinking of a vampire (Losha Valas) theme for a change!


What do ppl think about the idea of small backstories and more diplomacy because of alibis and doing a little thinking about clues?
 
First off, we wouldn't hang vampires, cause they're immune to that. Secondly, we could just throw everyone into the sunlight, only the vampires would die.
 
I thought of that and stakes take care of the first point.

However I read (Wikipedia) that some legends have it that if a vampire feeds the previous night they can go out in the sunlight the following day. The thing with this is it causes a problem with the acolyte's ability to stop the vampires feeding the next night - could this be worked around?

I dunno I just thought Losha Valas would make a change from Baron Duin Halfmoon. No? Should I stick with the Baron?

Also Deathling I edited my reply a couple of posts ago after I re-read your first post.
 
Yea, I first saw it with the edit. All my Vampire knowledge really comes from Angel, I mean, I've seen and read a lot about Vampires, but Angel (and Buffy the Vampire Slayer, I guess, they're based on the same world really) showed me Vampires the only way I liked to see them.
 
Anyway, I'd make it more of a murderer theme since we've already done the uncontrolled species theme (or are still doing it for some of us).
 
I love the mafia style of play (I used to play with other ppl in a group - was great fun!) and I wanted to recreate this but with a, I guess, murder mystery setting. I wanted initially a mafia game but with the FFH setting and also with some more options to make the game more complicated (e.g. the acolyte idea and perhaps the hunter idea and perhaps the alpha monster idea). I got ambitious and thought of trying the murder mystery addition idea - this is probably a little difficult but I would like to do it if possible.

I kind of think the unholy monster theme works well and I've done a little background scripting but I would prefer to run it past someone else (a non-player) for comment and addition to the story stuff.
 
murder mystery setting.
That could be fun. I've only played those once, and don't know exactly how one should write one (though I tried once), but FfH could be a good setting. It'd take a bit more seriousness from players, perhaps, but they wouldn't need to post every day.
Though I'm assuming you'd wait in either case til the other games done, people might not wanna do two at once or one right after the other.
 
Yeah, I want to let this game end before discussion is started just because I don't want things to slip. So I've asked Bad Player to hold off on posting until the game is done. Once it is he is more than welcome to start signups for a game of his own.
 
Well I haven't been completely idle - I have created roles for 11 characters (a couple of them not fleshed out - probably they will be more fleshed out). I have added some mechanisms - it is the villagers vs. vampires and works similarly but I have scripted basic storylines (a different story given to the player if they are a vampire) of what happened that fateful night. I also developed upon Kael's idea for "special" things a character should do. To this end some (maybe all) characters have special actions that if they succeed they get +1 point. Surviving characters from the winners team also get +1 point. The most points wins (individual victory). This encourages some intra-team rivalry and develops the storylines players are given (I hope). I have also got I think some other fun ideas (that I don't want to give away because they are storyline things/suprises).

Expressions of interest? It is a new idea thing and might get a little complicated but I hope it will work but I can't guarantee that (but hopefully not likely).
 
Now that school has started I'm not going to have time for another one of these. Good luck, though!
 
Ahh yes, Mafia! (or variant thereof) Count me in.

That being said, in the version I played, there was a Doctor who could (again, once per night) pick a person. If he picked the person that the Mafia attacked, he could save them from death.

Translating that, I'd suggest it as an additional power of the Acolyte... so he's some use other then just dying.
 
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