Round Three: First Contact
I begin this round by making a very important change. Seems that I've been playing the default music since the game began, and that Medieval chamber music is getting on my nerves. So I switch to something with a bit more pep:
Now we're ready to make things happen!
Optics completes by 1202AD. I was hoping the extra sight distance would reveal more land that's accessible by galley, but unfortunately such is not the case:
Imhotep, the world's first Great Engineer, is born in 1214AD. He'll only lightbulb Feudalism, and he's got no useful Wonders to rush, so I put him to sleep for now.
Paper completes in 1244AD. Here's what my tech options are now:
Tech pace looks about right for this point in the game, although normally I have quite a few more techs than this.

I start backfilling with Alphabet, Construction, and Feudalism. Meanwhile, my first caravel discovers new land -- apparently uninhabited -- just a few miles north of the American coast:
The caravel doesn't have an Explorer with him, so I send him back to port to pick one up.
By 1280AD, first contact is made with the AI:
The tech situation's about what I expected. Still, Toku's hardly a good indication of where the AI's stand, as he's certainly far behind the pack. Japan is also
quite close to America, as it turns out:
Good thing he's several techs away from Galleons loaded with Samurai!
Next turn...uh-oh. Looks like I'm not alone in The Amazing Caravel Race!
At least she doesn't have Civil Service...or Feudalism, apparently. She must be isolated, since all her techs are redlined and she has no religion. I'll bet her land is MUCH nicer than mine, though!!
A few turns later, I run into Huyana Cupac's galley:
Ah,
now we've got some competition! He'll trade CS for Literature & Feudalism, but that's a horrible exchange. I also need to find out who else is on this continent, God only knows what the diplomatic situation's like. (HC & Toku are both Friendly with each other, naturally.)
(continued in next post...)