Myth pseudo-building

LumenAngel

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Actually, Myth pseudo-building are an essential part of Prehistoric Era and an important part of Ancien era

There are actually 5 types of myth
  • Elemental myths. Each give +1 science until writing, the +1 education until chemistry. They are pseudo-national wonders
  • Paleolithic myth. Each give +1 science until biology, then +2 science until paleontolgy. At paleontology, they give +1 gold, +5 culture. They can only be build in capital
  • Marine myth. Each give +1 scienece until a tech (often Commercial whaling or Marine Biology). They req Song of Sea and Coast
  • Mythical myth. Each give +1 culture and +1 gold
  • Animal myths. They give +1 research until a certain tech. They can only be build in capital
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Actually, because the paleothic and animal myths can only be build in capital, that make your capital your science city de facto.
To counter this and make the player more free, I think just like the Elemental myth, Paleolithic and Animal myths have to be pseudo-natural wonder.

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Elemental Myth are good, but a side effect is they are nearly always build in the same city : the capital. Sky and Earth are easy to have fast. Fire and Stone are available while you have only 1 city. Metal cost far more than others myths, so a player will often build it in his capital (more powerful) than in any other city.

A way to counter this and force tha player to make choice : you can build only ONE Elemental myth in a city. You cant build Myth - Fire in the same city than Myth - Sky. So, the science and culture bonus won't all be in the same city, and you will need more cities to have all these myths (instead of having 5 very fast)

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Mythical myth are powerful because the effect is always active. And they are quite easily to build. Wih the previous suggestion, they can be harder to build.
So, Myth of Phoenix can have as requirement Song of Fire AND Song of Sky and Song of Birds (instead of just Song of Fire)
Myth of Dragon Song of Reptile AND Song of Fire
Myth of Unicorn Song of Horses AND Song of Earth
Myth of Mermaid Song of Sea and Myth - Tales of Fish (instead of just Song of Sea)

And they can be more different. Each have to give at least +1 culture, but the other effect can be different :
Mermaid : +1 XP for entertainer units (instead of +1 gold)
Unicorn : +1 XP for healer unit (instead of +1 gold)
Phoenix : +1 happy (instead of +1 gold)
Dragon : like today. Dragon as greedy, so gold is right.

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Because there are LOT of new animals, I think we need more Myth. Some subdued animal build some myth unrelated.
Myth of the Fox : Build by Subdued Artic Fox and Subdued Red Fox (instead of Myth of the Wolf)
Myth of the Snake : Build by any Animal(Snake) Units. Req Song of Reptile
Myth of Platypus : Build by Subdues Platypus (instead of Myth of the Birds)
Myth of the Felines. Build by any Felines Units. Song of Felines is a requirement for others Feline Myth building

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Myth are not only about animals : Elemental myth show this quite well. And land have their parts of myths.
Some feature of the terrain are strange enough to have their own myths in reality. So, it can be the same in C2C. All these myth give +1 culture and +1 science (-1 science with Geology). They all req Oral Tradition and cost 6 :hammers:.

Myth of the Oasis. Req Oasis in City vicinity AND Song of Sea AND Song of Earth
Myth of the Fall. Req Medium or Large Crater in City vicinity AND Song of Sky AND Song of Earth
Myth of the Outcrop. Req Outcrop in City vicinity AND Song of Stone AND Song of Sky
Myth of the Volcano. Req Volcano in City vicinity AND Song of Fire AND Song of Stone

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And that's all ^^
 
Interesting suggestions, some I already had in the back of my mind so they will probably be implemented. making them pseudo national wonders solves the problem discovered when I made the marine wonders buildable anywhere - multiple buildings means multiple bonuses to other buildings eg Crocodile Myth reduces cost of Temple of Set by 5% building many meant multiple 5% reduction.

Currently some animal Myths also lead to Stories which can be spread to each city. That way the Myth gave :science: and the Story education..
 
Make the a Red Panda set just like the Black Bear set but for Red Pandas:D. They are all the same that just have the names changed. Although without the -education due to housing and population we just end up with huge +education and the revolutions and anarchy it causes.
 
I made a lot of Myth animal icon/buttons for DH way back when, but he only used a few of them.

The ones used I sent were ...

- Wombat
- Cobra
- Badger
- Toad
- Okapi
- Owl
- Duck
- Honey Badger (Ratel)
- Moneky
- Leopard Shark
- Vulture
- Armadillo
- Goat
- Penguin
- Seal
- Emu
- Rabbit
- Seal
- Leopard
- Panda
- Polar Bear
- Raven
- Snake
- Eagle
- Jaguar

I think some more too. Personally I would like to see a Myth of the Rabbit, Snake and Armadillo.
 
I wonder what I did with them all.

i want to use the myths as part of the whole develop your own civilisation process. As well as develop your own religion.
 
Although without the -education due to housing and population we just end up with huge +education and the revolutions and anarchy it causes.

That's true... could this be done at the moment? This is definetly something that should come first.
 
But do can we have a value on a building that is influenced by the population size? like "Villas -1 Education per pop"?

Buildings do that with health (eg. Sewers iirc), but I'm not sure if they can do it with properties.
 
I still need to decide about the animal myths and which need to be pseudo national wonders. Currently I a thinking

- Myth of Birds
- Myth of Flightless Birds requires Song of Birds
- Myth of Reptiles
- Myth of Snakes requires Song of Reptiles
- Myth of Tortoise and Turtles requires Song of Reptiles

With the sea creatures the Leviathan and Shark Myths will become pseudo national wonders.

Mythical myth are powerful because the effect is always active. And they are quite easily to build. Wih the previous suggestion, they can be harder to build.
So, Myth of Phoenix can have as requirement Song of Fire AND Song of Sky and Song of Birds (instead of just Song of Fire)
Myth of Dragon Song of Reptile AND Song of Fire
Myth of Unicorn Song of Horses AND Song of Earth
Myth of Mermaid Song of Sea and Myth - Tales of Fish (instead of just Song of Sea)

And they can be more different. Each have to give at least +1 culture, but the other effect can be different :
Mermaid : +1 XP for entertainer units (instead of +1 gold)
Unicorn : +1 XP for healer unit (instead of +1 gold)
Phoenix : +1 happy (instead of +1 gold)
Dragon : like today. Dragon as greedy, so gold is right.

Note the Phoenix already has those requirements but the way it is coded means it does not show up in the pedia.

One problem I have with this is that horses will not be present for all. So we should probably have a few more. Probably one for marsupials eg Bunyip will do for Oceania starts but what to do for N/S America starts?

Myth are not only about animals : Elemental myth show this quite well. And land have their parts of myths.
Some feature of the terrain are strange enough to have their own myths in reality. So, it can be the same in C2C. All these myth give +1 culture and +1 science (-1 science with Geology). They all req Oral Tradition and cost 6 :hammers:.

Myth of the Oasis. Req Oasis in City vicinity AND Song of Sea AND Song of Earth
Myth of the Fall. Req Medium or Large Crater in City vicinity AND Song of Sky AND Song of Earth
Myth of the Outcrop. Req Outcrop in City vicinity AND Song of Stone AND Song of Sky
Myth of the Volcano. Req Volcano in City vicinity AND Song of Fire AND Song of Stone

I like these. We only have craters on Earth not medium and large. You may be thinking about the Natural Wonder craters.
 
One problem I have with this is that horses will not be present for all. So we should probably have a few more. Probably one for marsupials eg Bunyip will do for Oceania starts but what to do for N/S America starts?

If you want some native american mythical creatures ...

- Wasgo - A Bear/Wolf/Orca that eats orcas.

- Sasquatch - An ape with big feet.

- Chupacabra - A nocturnal monster that sucks the blood from goats.

- Thunderbird - A Giant bird.
 
If you want some native american mythical creatures ...

- Wasgo - A Bear/Wolf/Orca that eats orcas.

- Sasquatch - An ape with big feet.

- Chupacabra - A nocturnal monster that sucks the blood from goats.

- Thunderbird - A Giant bird.

Wasgo and Thunderbird have potential. Sasquatch is just a variation on "Old Man of the Forest" which we have and Chupacabra does not appear before 1995 AD according to the link.
 
One problem I have with this is that horses will not be present for all. So we should probably have a few more. Probably one for marsupials eg Bunyip will do for Oceania starts but what to do for N/S America starts?

No horse, no unicorns.
But yes, add some asian, african and american mythologic creature (Tanuki, Tengu, Thunderbird) or some present in many culture (angel, demon, vampire...) cn be a way to have these myth harder to have, but anyone can still have some
 
Then there's the Canadian native american Wendigo (one of a few spellings). This myth emerged as a deterrent against Cannibalism. A deer, caribou or moose head (thus one of the above noted units) could allow an elder to invent the myth but only when the civ is operating under cannibalism.
 
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