LumenAngel
King
Actually, Myth pseudo-building are an essential part of Prehistoric Era and an important part of Ancien era
There are actually 5 types of myth
Actually, because the paleothic and animal myths can only be build in capital, that make your capital your science city de facto.
To counter this and make the player more free, I think just like the Elemental myth, Paleolithic and Animal myths have to be pseudo-natural wonder.
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Elemental Myth are good, but a side effect is they are nearly always build in the same city : the capital. Sky and Earth are easy to have fast. Fire and Stone are available while you have only 1 city. Metal cost far more than others myths, so a player will often build it in his capital (more powerful) than in any other city.
A way to counter this and force tha player to make choice : you can build only ONE Elemental myth in a city. You cant build Myth - Fire in the same city than Myth - Sky. So, the science and culture bonus won't all be in the same city, and you will need more cities to have all these myths (instead of having 5 very fast)
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Mythical myth are powerful because the effect is always active. And they are quite easily to build. Wih the previous suggestion, they can be harder to build.
So, Myth of Phoenix can have as requirement Song of Fire AND Song of Sky and Song of Birds (instead of just Song of Fire)
Myth of Dragon Song of Reptile AND Song of Fire
Myth of Unicorn Song of Horses AND Song of Earth
Myth of Mermaid Song of Sea and Myth - Tales of Fish (instead of just Song of Sea)
And they can be more different. Each have to give at least +1 culture, but the other effect can be different :
Mermaid : +1 XP for entertainer units (instead of +1 gold)
Unicorn : +1 XP for healer unit (instead of +1 gold)
Phoenix : +1 happy (instead of +1 gold)
Dragon : like today. Dragon as greedy, so gold is right.
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Because there are LOT of new animals, I think we need more Myth. Some subdued animal build some myth unrelated.
Myth of the Fox : Build by Subdued Artic Fox and Subdued Red Fox (instead of Myth of the Wolf)
Myth of the Snake : Build by any Animal(Snake) Units. Req Song of Reptile
Myth of Platypus : Build by Subdues Platypus (instead of Myth of the Birds)
Myth of the Felines. Build by any Felines Units. Song of Felines is a requirement for others Feline Myth building
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Myth are not only about animals : Elemental myth show this quite well. And land have their parts of myths.
Some feature of the terrain are strange enough to have their own myths in reality. So, it can be the same in C2C. All these myth give +1 culture and +1 science (-1 science with Geology). They all req Oral Tradition and cost 6
.
Myth of the Oasis. Req Oasis in City vicinity AND Song of Sea AND Song of Earth
Myth of the Fall. Req Medium or Large Crater in City vicinity AND Song of Sky AND Song of Earth
Myth of the Outcrop. Req Outcrop in City vicinity AND Song of Stone AND Song of Sky
Myth of the Volcano. Req Volcano in City vicinity AND Song of Fire AND Song of Stone
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And that's all ^^
There are actually 5 types of myth
- Elemental myths. Each give +1 science until writing, the +1 education until chemistry. They are pseudo-national wonders
- Paleolithic myth. Each give +1 science until biology, then +2 science until paleontolgy. At paleontology, they give +1 gold, +5 culture. They can only be build in capital
- Marine myth. Each give +1 scienece until a tech (often Commercial whaling or Marine Biology). They req Song of Sea and Coast
- Mythical myth. Each give +1 culture and +1 gold
- Animal myths. They give +1 research until a certain tech. They can only be build in capital
Actually, because the paleothic and animal myths can only be build in capital, that make your capital your science city de facto.
To counter this and make the player more free, I think just like the Elemental myth, Paleolithic and Animal myths have to be pseudo-natural wonder.
_______________________
Elemental Myth are good, but a side effect is they are nearly always build in the same city : the capital. Sky and Earth are easy to have fast. Fire and Stone are available while you have only 1 city. Metal cost far more than others myths, so a player will often build it in his capital (more powerful) than in any other city.
A way to counter this and force tha player to make choice : you can build only ONE Elemental myth in a city. You cant build Myth - Fire in the same city than Myth - Sky. So, the science and culture bonus won't all be in the same city, and you will need more cities to have all these myths (instead of having 5 very fast)
_______________________
Mythical myth are powerful because the effect is always active. And they are quite easily to build. Wih the previous suggestion, they can be harder to build.
So, Myth of Phoenix can have as requirement Song of Fire AND Song of Sky and Song of Birds (instead of just Song of Fire)
Myth of Dragon Song of Reptile AND Song of Fire
Myth of Unicorn Song of Horses AND Song of Earth
Myth of Mermaid Song of Sea and Myth - Tales of Fish (instead of just Song of Sea)
And they can be more different. Each have to give at least +1 culture, but the other effect can be different :
Mermaid : +1 XP for entertainer units (instead of +1 gold)
Unicorn : +1 XP for healer unit (instead of +1 gold)
Phoenix : +1 happy (instead of +1 gold)
Dragon : like today. Dragon as greedy, so gold is right.
________________________
Because there are LOT of new animals, I think we need more Myth. Some subdued animal build some myth unrelated.
Myth of the Fox : Build by Subdued Artic Fox and Subdued Red Fox (instead of Myth of the Wolf)
Myth of the Snake : Build by any Animal(Snake) Units. Req Song of Reptile
Myth of Platypus : Build by Subdues Platypus (instead of Myth of the Birds)
Myth of the Felines. Build by any Felines Units. Song of Felines is a requirement for others Feline Myth building
_______________________
Myth are not only about animals : Elemental myth show this quite well. And land have their parts of myths.
Some feature of the terrain are strange enough to have their own myths in reality. So, it can be the same in C2C. All these myth give +1 culture and +1 science (-1 science with Geology). They all req Oral Tradition and cost 6

Myth of the Oasis. Req Oasis in City vicinity AND Song of Sea AND Song of Earth
Myth of the Fall. Req Medium or Large Crater in City vicinity AND Song of Sky AND Song of Earth
Myth of the Outcrop. Req Outcrop in City vicinity AND Song of Stone AND Song of Sky
Myth of the Volcano. Req Volcano in City vicinity AND Song of Fire AND Song of Stone
___________________
And that's all ^^