Do you ever wonder why anybody wonders about so many things?
T0-1780 Okay, National Wonder wise we still need to build/finish Mt. Rushmore, Red Cross, Wall Street, Globe Theater, Forbidden Palace, Heroic Epic, and West Point. Now those last two will be tough. To build the Heroic Epic we need a unit with 10xp. To build West Point we need a unit with 17 xp. Maybe we should build these last. Start a war with like 10 turns left in the game and build a tank or two up in XP real quick, hurry the Nat. Wonders and then have a vote for UN, or finish the last Spaceship part. Lets work out a strategy for getting these last two Nat. Wonders and not getting run over, wait a second I have an idea, wait and see. I hope it is okay, but i burn a Great Engineer on the Pentagon, he gave 1320 shields towards it, meaning we only need 50 more to finish it, so it was well timed. Switch some Civics around.
JC has Biology, I consider a trade or 2, but I don't think we want to hurry the tech pace, so I hold off for that reason and because we are at our current health limit in almost all our cities so the population growth would not really help us. No one else has an tech we don't, Alex has fish.
T1-Pentagon completes, with a civic switch to Vassalage and Theocracy and a barracks and buying and infantry to finish on that turn too, we now have a 10 xp unit, and thus can build the Heroic Epic, WITHOUT a war. Of course, this does not solve the problem of not being able to build West Point, for that we will need a war, but we will now have a city that produces half cost units for that war. Not a bad little trick. Now where to put it... Also this turn I hurry a bank, 2 actually. I am also trying to set up a military rail net. I think the Free Religion switch is good, now that we are in Theocracy (for 5 turns only though) you can see the difference the 10% Science makes.
T2-1784 Bangalore starts Ironworks, due in 18.
T3-Radio comes in. Start on Mass Media due in 8. Science has temporarily been turned down a bit to collect cash to rush buy stuff. Now really is the time to do since it is less costly relative to research since we are not currently in Free Religion.
T4-Spy finishes in Calcutta, Heroic Epic started. I choose this city because it is on the water and I want that discounted Military cost on ships too. I think this is our best protection againist Alex. Rush buy bank in Lahore.
T5-Rush a Factory here. Switch Civics back to Free Speech and Free Religion (gotta love Spiritual trait!!).
T6-1792AD-Zzzz
T7-Zzzz
IBT-Mao demands we cancel our deals with Eygpt.
T8-Rush Factory in Madras.
T9-Calcutta finishes Heroic Epic, starts a Grocer.
T10-1800 Mass Media finishes. Research set to Fission for the Manhattan Project.
So after Fission, the research path is pretty open. However continue to research deep into the tree, do not research breadth wise into the tech tree. There are a few reasons for this but primarily because we want to maintain a tech lead (let others research things like Fascism), we want that Great Engineer at Fussion, and we will pick up those techs when we complete the Internet at Fiber Optics. Fiber Optics would be a good research choice after Fission, but remember that is obsoletes the Kremlin, so make sure everywhere has critical stuff like Factory, research buildings, barracks before you discover it. Along that line pay special attention to Kolphur, it is our new city and lacks a lot of infrastructure, but can be brought up to speed quickly, make sure this is done first. Also I would ignore tech trading from here on out (caveat-unless someone gets a wonder enabling tech before us) because we will be building the Internet soon.
Defense wiseI think that we have plenty of ground units (many of them desperatly need upgrading, but will be fine after that). But could use some naval units.
Use that Great Engineer in Delhi to Rush something, probably Hollywood, in one of the border cities, or the UN/Wall Street in Delhi perphaps. As for the other Great People, I would probably use the Great Merchants to do trade missions, then use the gold to rush critical infrastructure (see list above for what qualifies as critical) and to upgrade our military.
When Bangalore finishes the Ironworks I think the Forbidden palace should be done there. Things are going well. After the Ancient and Classical wonders we had a good lull in the wonder building, but that is now over, there is a lot to build in the modern age and Delhi can not do it all. We neglected the National wonders for too long.
Worker wise-continue building railroads on lumbermills and mines. Also make sure that the rail net is completly continous from everycity to every city, the cancel the Uranium deal with HC. We want to deny him that resource. In fact as our first thing to do as Sec. Gen of the UN should be to ban nuclear weapons.
There are 245 turns left. Plenty of time, but lets plan carefully and get these wonders built, then win!!!
http://www.civfanatics.net/uploads11/SG_Wonderboy_AD-1800.Civ4SavedGame