This mod is going to be mostly about war.(Name of mod is saying about itself) Any (even bad ones) discussion, suggestions and feedback are welcome. I will post some information about mod developing in this thread.
New battle system
Gunpowder units will be able to make attack in two ways first is range attack which will be not so powerful and second is melee attack which is more powerful then range attack but enemy can damage you as well in battle.
There will be 5 types of infantry: line(normal infantry), guard(more powerful than line infantry), light(longer range attack but less damage), militia(less powerful than line) and swordsman(good melee attack but don't have range attack)(this unit is for Ottoman empire).
There will be 3 types of cannon: heavy(long range, small damage), light(medium range, medium damage) and howitzer(small range, big damage)
Mounted units will be powerful in melee(some even can make range attack) and fast however wouldn't be able to destroy infantry in one turn.
Units strength
Different country's units will have a little bit different abilities. Example: British "High foot" (Line inf.) will have bigger melle strength but smaller range attack and French "Fusilers" will opposite of "High foot"
There will be also an ability to get both range and melee promotions for infantry.
One more thing would be less powerful promotions.
This mod is going to be playable only on scenarios.
Extra things
New battle system
Spoiler :
Gunpowder units will be able to make attack in two ways first is range attack which will be not so powerful and second is melee attack which is more powerful then range attack but enemy can damage you as well in battle.
There will be 5 types of infantry: line(normal infantry), guard(more powerful than line infantry), light(longer range attack but less damage), militia(less powerful than line) and swordsman(good melee attack but don't have range attack)(this unit is for Ottoman empire).
There will be 3 types of cannon: heavy(long range, small damage), light(medium range, medium damage) and howitzer(small range, big damage)
Mounted units will be powerful in melee(some even can make range attack) and fast however wouldn't be able to destroy infantry in one turn.
Units strength
Spoiler :
Unit name: melee
/range
/range/moves
Line inf. 24/16/3/2
Guard 28/19/3/2
Light inf. 18/12/5/2
Militia 20/13/3/2
Swordsman 29/0/0/2 -10% against cavalary units
Heavy can. 12/6/12/2
Light can. 12/8/10/2
Howitzer 12/10/8/2
Heavy cav. 30/0/0/3
Lancer 27/0/0/4
Dragoon 23/12/2/4


Line inf. 24/16/3/2
Guard 28/19/3/2
Light inf. 18/12/5/2
Militia 20/13/3/2
Swordsman 29/0/0/2 -10% against cavalary units
Heavy can. 12/6/12/2
Light can. 12/8/10/2
Howitzer 12/10/8/2
Heavy cav. 30/0/0/3
Lancer 27/0/0/4
Dragoon 23/12/2/4
Different country's units will have a little bit different abilities. Example: British "High foot" (Line inf.) will have bigger melle strength but smaller range attack and French "Fusilers" will opposite of "High foot"
There will be also an ability to get both range and melee promotions for infantry.
One more thing would be less powerful promotions.
This mod is going to be playable only on scenarios.
Extra things
Spoiler :
I want also add some things to this mod but maybe in later versions.
1.Morale:All units will have one more stats which named morale it will decrease when unit is losing, allies are losing, etc. and it will increase each turn or after winning battle
1.Morale:All units will have one more stats which named morale it will decrease when unit is losing, allies are losing, etc. and it will increase each turn or after winning battle