Acid.Crash
Chieftain
- Joined
- Dec 30, 2024
- Messages
- 75
Hi @nasuellia
Thank you for the extended explanation.
Wanted to share my user experience regarding animation.
When I was testing the mod I did understand the idea behind "oscillating animation" and its logic at current state.
For sure, "sleep/wait action" + "oscillating" might be a bit confusing, but still follows the primary rule of unused movement.
So if you did manage to find a workaround/improvement for it, this would be super great.
As for the animation, at least for my preference (yeah I know, it is subjective) for it feels like it is way too dynamic, and unintentionally takes too much attention to itself.
The idea in the core is nice, no doubt. But if users had a bit more control over that behavior, this would make them happy (at least some part).
I am not an expert, but if the animation-delay/transition-delay comes from CSS rule, maybe it is possible to expose via UI... and this can resolve the "distracting" matter
Thank you for the extended explanation.
Wanted to share my user experience regarding animation.
When I was testing the mod I did understand the idea behind "oscillating animation" and its logic at current state.
For sure, "sleep/wait action" + "oscillating" might be a bit confusing, but still follows the primary rule of unused movement.
So if you did manage to find a workaround/improvement for it, this would be super great.
As for the animation, at least for my preference (yeah I know, it is subjective) for it feels like it is way too dynamic, and unintentionally takes too much attention to itself.
The idea in the core is nice, no doubt. But if users had a bit more control over that behavior, this would make them happy (at least some part).
I am not an expert, but if the animation-delay/transition-delay comes from CSS rule, maybe it is possible to expose via UI... and this can resolve the "distracting" matter