Nate01: random everything

Which map do you wanna play? Closes January 22.

  • Map 1: The Ottomans

    Votes: 6 100.0%
  • Map 2: The Celts

    Votes: 0 0.0%
  • Map 3: The Americans

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
Szpoti, your just in time. I'll let you join, your up when madviking posts.
 
0- good
1- barb dies, spear 4/4
2- Wheel -> Iron Working, no ponies, Edrine warrior -> worker
3- Chop finishes worker -> warrior, smoke appears W of Edrine
4- Istanbul, spear -> wealth
5- Istanbul wealth -> settler
6- :sleep:
7- :sleep:
8- Edrine warrior -> settler, new warrior kills barb outside of Edrine unskathed, ponies appear near smoke
9- :sleep:
10- :sleep:

Pic/dotmap/what to do map:
N01_2150BC.JPG


Save!

Nate<---------- on deck
Azzaman<------ in the hole
Madviking<----- just played
Szpoti<-------- UP
 
I'd say get the city that's next ot the horses down first, followed by the one north east of Istanbul, then the one north of istanbul to get the spices.
Get another warrior north to finish off the barbs.
 
When we connect horses/iron, i think Istanble's sole focus should be military. if we kill off a neighbour early, we get twice as much land as everyone else.
 
2110 (1) – Settler produced, moved together with the spear to the spot between horses and incenses. Workers completed the road on the cows (IMHO it was better to mine it), moved to build mine and road for the new city. Warrior entered the mountains, it seems like another good spot with game for a city. Science decreased by 10%.
2070 (2) – barbs appeared from north-west. Our warrior sent to finish their settlement. Mine started.
2030 (3) – nothing special.
2010 (4) – Bursa founded, barracks started, mine finished, road under construction and finished right away (I love industrious civs!). Warrior spotted the barbs’ camp, it’s going to be tough, there are two warriors on hills. Goody hut nearby, too.
1950 (5) – better than I thought – barbs attacked our warrior, but he repulsed became veteran. Then, he destroyed the second barb warrior and stole (sorry, earned) 25. but needs to rest for 3 turns. Barb warrior fortified at our borders. Workers sent to start connection horses.
1910 (6) – we’re loved by our people, construction of the palace has stared, I’ve chosen the middle-east style. We have horses!
1870 (7) – since we haven’t met any neighbours so far (cannot sell anything), and we far away from currency (no marketplace), it doesn’t make any sense now to lose time on connecting the smokes. Mine started on horses.
1830 (8) – and it’s time for a difficult decision. Settler has been born in Edrine (barracks started) followed by spears in Istanbul (chariot started). Expansion towards north is not wise, there are only icy deserts there, we can build only one city circle there. I will send warrior from Edrine (since after the settler has been built there is no risk of riot now) to the southern, unexplored areas, and the spear to the east but I am afraid we’re on a small island which is in 1/3 covered with ice. There are, IMO, three places in the north. I will indicate them on the map. Anyway, I am sending the settler to the north.
1790 (9) – Unfortunately, I am almost sure we’re on a small island, warrior in the south has just found the coast. And a goody hut, as well. So, we must pack out cities.
The warrior which has previously become veteran entered the goody hut and of course is being surrounded by 3 barb warriors now. So, we have now 4 barbs units and possibly 3 more from the goody hut from south. Workers finished mining and sent to the north.
1750 (10) – warrior in the north clashed with two barbs and became elite, one more barbarian unit fortified but I decided to attack, and we won once again. The coastline and another source of incense found And the warrior in the south learnt ceremonial burial from the Kassite tribe! So we’ve finally ended with only one barb unit fortified at our borders. Since we’re on an island with no enemies, I’m changing the production of chariot in Istanbul into spearman.
Final note: I am sending the settler to the spot indicated by “X”. As soon as possible, a spear should be moved there to defend the city since there’s still risk of another barbs’ camp somewhere in the north. Iron Working in 2 turns, but I would be very surprised if we had iron here. It looks like we needed to go for Map Making. There is maybe not the best idea to place a city on spice, so I’m suggesting a slightly different from madviking’s location.
 
Nice piece of a crystal ball :) What untility have you used?

About the placement of the farthest northern city, I think if we put it in your way we'd lose the polar forest - one of a few productivity points that city could have. I'd say, either we place the city where I suggested (benefit of the river - no aquaduct required, but we cannot improve ocean later on since no harbour can be built), or, what's maybe even better, we'd move it one tile southwest from your proposed position - it'd still be a port city, we'd get from the city tile 2 food, 1 shield, and 1 commerce even though it's tundra and we'd keep 2 tiles with forest (one even with spice).
So far I don't see any difference in your and my suggestion about the placement of the farthest eastern city since we don't know what's exactly around there.
The rest could be easily mine! :)
 
If we put the next city where you suggested, we will be wasting a lot of coast and sea tiles. We can use them for a large commerce flow when we get harbours. No offence, but placing the city wher you suggested could waste a lot of room, and if this map is an archi (which i am starting to suspect) we will need to use every bit of land we have.

BTW, I used Civ Assist 2 to make my dotmap. It is an extremely useful tool.
 
azzaman333 said:
If we put the next city where you suggested, we will be wasting a lot of coast and sea tiles. We can use them for a large commerce flow when we get harbours. No offence, but placing the city wher you suggested could waste a lot of room, and if this map is an archi (which i am starting to suspect) we will need to use every bit of land we have.

BTW, I used Civ Assist 2 to make my dotmap. It is an extremely useful tool.


We're only on Monarch, which means we still can decide whether we go for conquest/domin or other victory. I've read some early posts where sombody proposed violent solution. We're on a tiny island, so we only have two options - conquest or diplomatic victory. From these two, I choose conquest where you do not make money, you steal money, and where the productivity is the key. But as I see you rather support diplomacy. Conquest, especially in our situation is far more difficult, diplomacy seems to be easier but risky. I think we all should vote on the way we're going to follow!
Szpoti stands for conquest.
 
We're on a tiny island, so we only have two options - conquest or diplomatic victory.
lurker's comment: I don't understand your logic. You could win by any condition, even 20k - on Monarch it should be easy. Edrine seems like a good spot for 20k city. Btw, why you didn't made SF there? :rolleyes:
 
Smart's right: We could win by anything. But, because of my stupid mistake with the barracks, i too say let's go for conquest or domination.
 
Nate1976 said:
Smart's right: We could win by anything. But, because of my stupid mistake with the barracks, i too say let's go for conquest or domination.

Frankly, I don't know much about the pace on Monarch, and I'm really surprised how easily we research, so perhaps space race is still possible indeed. But for the victory by culture it's a little late. We have 1750BC and we haven't built even a single temple. Besides, the island is small, hence we won't have many cultural facilities in the entire realm. We can have maybe 10-12 not very productive cities, so it's not a huge support for 20k city, either. Can we realistically think of building GWs on Monarch?

We have now 12 tiles (hills and mountains, no deserts at all) where salpeter can be spotted, but 4 of them are covered with luxuries. This leaves us only 8 tilles. I'm very much afraid we will neither have iron nor salpeter there. If this happens (and we will know in 2 turns about iron) our strategic situation will turn catastrophic - the best offensive unit will be longbow and defensive... spear til we get nationalism. After consideration, I'd propose we build curraghs and search like crazy for a potential victims at all costs. As soon as we have galleys (transport capacity), we must strike. When we enter Middle Ages without iron and salpeter conquest won't be possible unless somebody in his stupidy sells us salpeter and iron. Other idea is to fortify ourselves well and simply try to survive peacefully til Replaceable Parts and then throw tones of artillery and infantry (if we're lucky to have rubber). But then it may be too late for conquest.

I don't know. Everything seems like diplomatic victory. What do you, guys, think???
 
Domination or Conquest, regardless of what resources we have. If an AI has more than 1 source of saltpeter, it should be relatively easy to get them to trade with us. And if you try for GWs on Monarch, you can quite often get them. (even though we arent aiming for a 20k win)
 
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