2110 (1) Settler produced, moved together with the spear to the spot between horses and incenses. Workers completed the road on the cows (IMHO it was better to mine it), moved to build mine and road for the new city. Warrior entered the mountains, it seems like another good spot with game for a city. Science decreased by 10%.
2070 (2) barbs appeared from north-west. Our warrior sent to finish their settlement. Mine started.
2030 (3) nothing special.
2010 (4) Bursa founded, barracks started, mine finished, road under construction and finished right away (I love industrious civs!). Warrior spotted the barbs camp, its going to be tough, there are two warriors on hills. Goody hut nearby, too.
1950 (5) better than I thought barbs attacked our warrior, but he repulsed became veteran. Then, he destroyed the second barb warrior and stole (sorry, earned) 25. but needs to rest for 3 turns. Barb warrior fortified at our borders. Workers sent to start connection horses.
1910 (6) were loved by our people, construction of the palace has stared, Ive chosen the middle-east style. We have horses!
1870 (7) since we havent met any neighbours so far (cannot sell anything), and we far away from currency (no marketplace), it doesnt make any sense now to lose time on connecting the smokes. Mine started on horses.
1830 (8) and its time for a difficult decision. Settler has been born in Edrine (barracks started) followed by spears in Istanbul (chariot started). Expansion towards north is not wise, there are only icy deserts there, we can build only one city circle there. I will send warrior from Edrine (since after the settler has been built there is no risk of riot now) to the southern, unexplored areas, and the spear to the east but I am afraid were on a small island which is in 1/3 covered with ice. There are, IMO, three places in the north. I will indicate them on the map. Anyway, I am sending the settler to the north.
1790 (9) Unfortunately, I am almost sure were on a small island, warrior in the south has just found the coast. And a goody hut, as well. So, we must pack out cities.
The warrior which has previously become veteran entered the goody hut and of course is being surrounded by 3 barb warriors now. So, we have now 4 barbs units and possibly 3 more from the goody hut from south. Workers finished mining and sent to the north.
1750 (10) warrior in the north clashed with two barbs and became elite, one more barbarian unit fortified but I decided to attack, and we won once again. The coastline and another source of incense found And the warrior in the south learnt ceremonial burial from the Kassite tribe! So weve finally ended with only one barb unit fortified at our borders. Since were on an island with no enemies, Im changing the production of chariot in Istanbul into spearman.
Final note: I am sending the settler to the spot indicated by X. As soon as possible, a spear should be moved there to defend the city since theres still risk of another barbs camp somewhere in the north. Iron Working in 2 turns, but I would be very surprised if we had iron here. It looks like we needed to go for Map Making. There is maybe not the best idea to place a city on spice, so Im suggesting a slightly different from madvikings location.