Nate01: random everything

Which map do you wanna play? Closes January 22.

  • Map 1: The Ottomans

    Votes: 6 100.0%
  • Map 2: The Celts

    Votes: 0 0.0%
  • Map 3: The Americans

    Votes: 0 0.0%

  • Total voters
    6
  • Poll closed .
I agree with azzaman333 again.
Conquest.

Besides which, first off your saiyng conquest is trhe only way to go, then your saying everything points towards diplomacy.
 
My sayings weren't statements. I've simply presented all the pros and cons which I can think of. It's much easier to understand someone's decisions when you know thier backgrounds.

Nate, are you playing now?
 
Oh. I never saw the link under your pic. Sorry, i'm playing now.
 
Crap. I'm sorry. Thanks for saying somethign, i forgot about this. I'll play tonight and post tomorrow. I promiss.
 
Turn 1: 1725 BCE
Sent worker from Istanbul to hill incense
Moved settler over one square, allows waterfront access and keeps with the general 2/3 tile build pattern
Sent spearman north
Sent southern warrior south
Fortified elite warrior to heal

Turn 2: 1700 BCE
GOSH! No visible iron. Hopefully in the black...Set research que to Map Making
Founded Iznik-told to build barracks. If we have to go with Longbows we need all the extra hp we can get.
Sent worker north to finish road to Iznik
Innerturn:
Istanbul finished spearman. Set to another spearman

Turn 3:1675 BCE
Send spearman to Edrine

Turn 4: 1650 BCE
FOUND IRON!Located on mountain southwest of Bursa. Delimma: To close for a second city, to far to get wih one expansion

Turn 5: 1625 BCE
Found source of barbs with spearman, destroying now

Turn 6: 1600 BCE
Barbs
Innerturn: Barb sneaks into Iznik, destroys work on barracks. hunting spearman promoted to elite.
Spearman finished in Istanbul. Set to settler

Turn 7: 1575 BCE
Send Spearman to Iznik
Told Worker to mine grassland near Istanbul (n00b mistaek but to late to take back without loosing MP anyway..

Turn 8: 1550 BCE
Northern Barb camp destroyed ,fortified spearman to get rid of FOW
Worker finished Incense hill, start roading to iron.
Popped goody hut on northernmost tip gives barbs.

Turn 9: 1525 BCE
Nothing

Turn 10: 1500 BCE

Fortify warrior to get rid of FOW
island borders are now all found. We are on a small one, buti can see the start of another island.

Turn 11: 1475 BCE
Innerturn: Edrine finishes barracks. Set to settler.
Bursa finishes barracks. Set to Settler

Turn 12: 1450 BCE
Innerturn:Alphabet finished. Set to writting (16 turns)
Istanbul finishes Settler. Set to another

Turn 13: 1425 BCE
Settler sent to one tile north of river incense.
Worker set to road a path to it.

Turn 14: 1400 BCE
Southern Warrior fortified to get rid of FOW

Turn 15: 1375 BCE
Nothing

Turn 16: 1350 BCE
Uskandar founded. Set to: barracks
Innerturn: Edrine finishes settler. Set to another

Turn 17: 1325 BCE
Settler sent to southernmost tip
Innerturn:Iznik finishes barracks. Set to spearman

Turn 18: 1300 BCE
Iron mountain worker set to road to southern city-to-be

Turn 19: 1275 BCE
Nothing

Turn 20: 1250 BCE
Izmit founded. Set to barracks
Southern FOW warrior not needed now. Sent to start of tundra to deal with a fortified warrior.

The save
Whoever's up next, your up.

Hmm, the pic i uploaded onto the civilization III upload file link isn't in there..odd. Photobuckey makes the pictures to small...sorry for no pic.
 
Oh, and i noticed something. Spozti, we're doing 20 turns. At least i have been, i haven't been exactly watching how many you guys have been doing.

Actually, i just checked, and it seems people have been doing 10 turns. We should decide on an ammount to play..i'm the n00b here. How many should we do each?
 
1225 BC - Settler built in Bursa, moved 1E from Iron. Started a curragh. Changed Istanble from Settler (10) to Granary (7).

1200 BC - Aydin built. Starts worker.

1175 BC - Iznik builds Vet Spear, starts on a sword. Elite warrior disperses a khoisan encampment. Spear moved where it to where it will be attacked by a barb.

1150 BC - Edrine builds settler, starts another settler.

IBT - Vet spear attacked by barb, and gets promoted to elite.

1125 BC - Boring turn.

1100 BC - Still bored.

1075 BC - Bursa builds curragh, starts another curragh.

1050 BC - Writing learnt. Start Code of laws (republic slingshot). Granary built in Istanble, starts on a settler. Antalya built, starts work on a barracks.

1025 BC - Find Russian/Carthage borders, but cant contact until next turn.

1000 BC - We meet Carthage. They are up Warrior Code. Score graph is split right down the middle the whole way.

In the next few turnsets, we need to learn CoL, Philo and get republic as the free tech. Hopefully we can meet a couple of other civs and prevent Carthage from having monopolies. I'd wait until Maces before we attack them, since they have numid mercs (2.3.1) If we can we need to get Map Making after we learn Republic.

The Save

I feel that we should build our towns according to the dotmap i have attached.



New city 6 is only a maybe though.
 
azzaman333 said:
The first set of turns is normally 20, then they are all 10s until the game slows down, when we change to 5 turns per set.

Got it.

Oh. ok.
That's why it goes so fast then. Thanks.
 
have you played it yet? It's been over a week.
 
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