Native America Mod

Great! Maybe we could use also another plague or rename the current? (Small Pox) I think it's good though. :) Shamanism, needed sorely (Tech for Shaman unit!). But a better name is nicer. Shaman Practice? :)
 
Shamanism: The Practice of being a shaman. :)

Shamans: Not sure how you guys want to do this unit. But in Native American folklore, shamans had the unique ability to communicate with sprits of animals and the sprits of ancestors, perhaps theyd have a "morale" effect on the city they are garasoned in, like a millitary unit would, only in all government types. Or the Shaman could have an ability to reveals a section of the Fog of War(by communing with the land etc).

The Mesoamerican tribes would get Priests(use the same unit for them) instead of Shamans. Priests in the Mayan and Aztek cultures were evil, brutal, and oftentimes cruel indivuals who carried out the accual human sacrifices, and sometimes, such as the time of the Aztek "Flower War" demanded even more sacrifices!

Therefore, Mesoamerican priests would get a decent combat ability(an attack rating of 1 or 2), and the enslavement power.

Unique Units and Flavor Units:

I know that Unexisted wanted Flavor units for all the different tribes. Lets see.

All Tribes:

Nomadic Age:

Brave(Same as warrior combat values, the NA tribes version has one extra movement point) Braves were the average fighting warrior of a N.American native tribe, but in the Native America mod, they also could represent a NA basic warrior for any civ.

Tribal Spearmen:(Same as Spearmen, only use a NA looking unit for it) The spear is a very old, and basic weapon, the earliest spear users did not have armor, and this was the same level of technology that the NA tribes, both Northern and Southern, started off with(Stone Age). The Tribal Spearmen's weapon is made of Wood, and therefore, the unit becomes availible when Woodworking is researched

Canoe(Appeared in DyP): A small, non combat capable, very early boat.

Archer(Use normal unit)

Kingdom Age:

Spearmen(Use the normal spearmen unit, but have the values of the Pikeman). Becomes availible with Bronze working.

Elite Bowmen(Upgrades from Archer, looks the same, only uses the Longbowman's combat values)

Elite Brave(Uses Swordsman combat values) Represents a refining of the combat techniques of the past in NA native tribes, can attack twice in one turn(represents the great speed that NA raids often moved in)

Native Galley(Use that fictional unit RF suggested, use Galley combat values) Upgrades from Canoe. Note: The Meso and South Americans sould build normal Galleys instead.

Post Columbian Era:

Mounted Brave(Uses Knight Values, some tribes Mounted Brave look different)
Native Shooter(Upgrades from Elite Bowmen and Elite Brave, uses Musketman combat values)

Azteks:

Jaguar Warrior(already in game)
Eagle Warrior: Replaces Spearmen, has one extra movement point, and one extra attack point. Can retreat from combat like a mounted unit.

Mayans:

Mayan Javelin Thrower: Upgrades from archer, replaces Elite Bowman, can enslave

Incans:

C-Scout(Already in Game)
Inti Warrior: Replaces Elite Brave(use Medival Infantry Combat values, or use swordsman combat values, and add one attack and defense point)

Iroquios:

Mounted Warrior: Replaces Mounted Brave, has one extra attack point.

Sioux?:

Ghost Dancer: Replaces Elite Brave, has one extra attack point, can retreat from combat like a mounted unit, but doesn't attack more than once each turn.
 
Shamans: Maybe the can capture units? Relgious influence? And Detect Invisible (Maybe add a Ninja-like unit. Tomahawk Man, picks off units, detect invisible. Expensive and late in game). :)

I don't think we should use the Swordsman unit. Not Indian forte`, also, they didn;t use iron. As for calling them Elite? No, it makes the game looks less detailed. We could call them Presicion Archer, like Archer, but has lethal ground bombardment. (All bombardment should be lethal).

DOn't know a UU for the Sioux. Maybe Mobilize will?
 
As for the Sioux.. the best UU for them would be a Gunpowder Horseman.. call him a Savage.. because that's what they were.

As for the Sioux.. they were completely lucky of Custar's stupidity, ego, and impatience. :p

As for other civs UU's..

Cherokee: Lighthorse (1800's police unit) or a Redskin (spearman)
Apache: Horseman with a club
Anasazi: Slinger
 
Good thing we got a Native on our side :D
Mobilize, after RXF8T passes the update to Sword_of_Geddon, would you mind taking a turn and correcting the Starting Locations with precision? :) I dont know, the English guy doesnt know and the New English guy doesnt know. So we need a Pre-English guy. :) :p
 
LoL. For some of the tribes, we can only have a rough estimation of where there capital should be, such is not true with the Azteks, Mayans etc, since the Aztek's capital was where modern day Mexico city is now. Also, the Navajo's stomping grounds were considered by them to be their country, so their starting location would probably be at the heart of that area.

About the "Elite Units": It was more of an archtype than a unit name actually. I just couldn't think of a better unit name, so I picked Elite for those units.

Lets see.

Units Availible to all Tribes:

Settler(We could use a N.American looking settler unit)
Worker(We could also use a good Native looking worker)
Archer
Spearmen
Hunter(Use Warrior)

Units Only Availible to N.American Tribes:

Native Shooter(3rd Age)
Brave(1st Age)(Replaces Warrior)
Shaman(1st Age)
Native Galley(2nd Age)
Horse Cavalry(3rd Age)
Armored Spearmen(2nd Age)

Units Only Availible to S.American Tribes:

Gold Spearmen(An all gold colored Pikeman, my idea) (2nd Age)
Priest(1st Age)
Galley(2nd Age)
Llama Riders(2nd Age)

Units Availible to MesoAmerican Tribes:

Gold Spearmen(2nd Age)(Replaces Armored Spearmen)
Sacrificial Priest(1st Age)
Galley(2nd Age)

Unique Units:

Anazi: Slinger(1st Age)
Apache: Club Horsemen(Need a NA name)(3rd Age)
Azteks: Jaguar Warrior, Eagle Warrior(2nd Age)
Cherokee: RedSkin(1st Age), Lighthouse(3rd Age)
Incans: C.Scout(1st Age), Inti Warrior(2nd Age)
Mayans: Javelin Thrower(2nd Age)
Navajo: Ghost Dancer(1st Age)
Sioux: Savage(Gunpowder Horsemen, 3rd Age)
 
Good, but remember the Horseback Riding technology requires the technology Conact : Europe. And the Anasazi have the Wouri Guardsmen. Spearman like up close, and a arrow launcher from 'so-they-say' great distances. :)
 
BTW, RXF8T. Quit hogging the update :p, Sword_of_Geddon would like to update it and Mobilize is itching to fix our city list and starting locations and Unexisted dying to try it out :D I'm making another leaderhead. Most likely North American with his facial structure. Hopefully it will inspire RXF8T to use it as a base and create for masterpeices. :)

EDIT:Bloody hell....No reason my Poser 5 is not functioning properly and I don't think I can continue this leaderhead until it begins working.
 
Originally posted by Unexisted
BTW, RXF8T. Quit hogging the update :p, Sword_of_Geddon would like to update it and Mobilize is itching to fix our city list and starting locations and Unexisted dying to try it out :D I'm making another leaderhead. Most likely North American with his facial structure. Hopefully it will inspire RXF8T to use it as a base and create for masterpeices. :)

EDIT:Bloody hell....No reason my Poser 5 is not functioning properly and I don't think I can continue this leaderhead until it begins working.

Sorry, I'll upload it soon as I can. I only have a dial-up connection though :( .
 
New civ : Caribs
Another day, another civ....here's Chief Agueybana of the Caribs. Again, it's 3D with basic animation. The all-important previews are below:
AGCULT.jpg
AGCONQ.jpg
AGSKIS.jpg


What I'll do next is to add a small handful of units, and then I can look to upload....slowly :(

Edit - useful source - try this link, it has plenty of Native American details we'll need for the mod:
http://www.accessgenealogy.com/native/indianlocation.htm
 
Dont worry about time RF, I still need instructions on how to use the Civ Editor. I'd like to handle the Unit values(Attack Defense, Movement etc). I also could do the Civilapedia text if you wish, Unexisted, I'm a pretty good writer.

Yes, Unexisted, I agree, Horseback riding should be its own tech in the third age.

The research path should look something like this:

1. Contact-Europe(leds to both Horseback Riding and Firearms)
2A-Horseback Riding(Reveils horses on map, enables Cavalry units)
2B-Firearms(Enables Native Shooter, which upgrades from Archers)
 
I'm ready to upload now, but am waiting for Thunderfall to respond to my PM, as it's a file size just under 40 meg.

I've done two eras of tech, with horse riding in the second era, after European Contact and Animal Domestication. There's Bronze working, Shamanism and Tribal Council in there too, with other techs.

At the moment, there are no UUs :( , but there are some units that are differently flavoured in North and South America. Each tribe has one trait and one free tech. Whilst playtesting, I've switched off the plague. I've added some Native American music and resources.

All in all, it's been fun, but as soon as I can upload this, it's someone else's turn to have a crack at it ;) . I actually like the mod as it stands :p .

BTW, Mobilize gets an honourable mention as a great leader for the Cherokee. I think he'll like that :D .
 
I'm not sure how to do it(I could learn) myself, but I believe in order to add unique units, you set a different upgrade path for each civ, omitting some units in favor of others(like Redskin instead of Spearmen for Cherokee).

Two era: Its not a bad way of doings things I'd say, after all the only techs I had in mind for during the third age were Contact-Europe, Horseback Riding and Firearms. Just squeeze those techs at the end of the 2nd era, and we are all set.

Just remember though, that the Incans were the most advanced of any American civ, and had bronze shields, weapons and armor, which to my knowledge no other American civ ever developed.

I am not sure how to impliment that in a tech tree, since the Incans had gotten Bronze armor before anyone else, but everyone got guns, even though most of em were alot less advanced than the Incans.

What do you think RF?
 
@Sword_of_Geddon, get ready for your turn to take a stab at it. add/fix the techs. Maybe a wonderful civilopedia and fix the pediacons is necesary. Then of course, test it and see how it goes :)

@R8XFT, Sounds excellent. After Sword_of_Geddon, Mobilize will get it, if he decides to repair any geographic incorrections and city lists. :) If he declines, it's my turn to enjoy the beta-testing and view any errores (probably none :) ) Then we can release the best version and we can tag it on our sigs! :D
 
Originally posted by Unexisted
@Sword_of_Geddon, get ready for your turn to take a stab at it. add/fix the techs. Maybe a wonderful civilopedia and fix the pediacons is necesary. Then of course, test it and see how it goes :)

The pediaicons.txt file should be absolutely fine. I've got some info on the tribes that I've already input, and you might be surprised to see that there's a decent attempt been made at city names etc . :)
 
Great I can't wait!

Question though: Is there a tutorally on how to modifify/add techs, and ajust Unit values somewhere I could use? This will be my first attempt at modding, and I don't want to rush blindly into it, no offense.

After I get a decent tutorial, I'll see what I can do with it.

PS. I've found a unit we may be able to use for the mod:

Aztek Musketman:

http://compsimgames.about.com/gi/dy...ivfanatics.com/forumdisplay.php?s=&forumid=46
 
:D
It's all coming together. Soon, it'll be another for Sid Meiers to add in his next patch :thumbsup:
 
Unexisted: Yes indeed!

Hmm, I think we might have a task for Mobilize. Now that I think about it, leader responses are an important part of the game too. Maybe Mobilize could, when its his turn (just remember, I will be needing a tutorial on how to use the Civ editor before I have my turn) make NA leaders who speak like they would historically(not speaking their native language, but common phrases, way of speaking etc)
 
New civ : Shawnee
Whilst I've been waiting for Thunderfall's response, I've knocked out another leaderhead. This time it's Techumseh of the Shawnee. This has basic animation and all the pcxs'. The vital previews are below:
TECULT.jpg
TECONQ.jpg
TESKIS.jpg


I'm going offline now and won't be back on until tomorrow - I'll upload the file (which now includes the Shawnee) as soon as I get the OK from Thunderfall:) .
 
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