Native America Mod

Great job RF! Thats why you've had the mod so long! Man, your devoted!

On the issue of Music: Theres actually Native American songs already in the game, well, more Mesoamerican but they'll do. I'm referring to the two new tracks in the Mesoamerican scenerio.

I have some NA music on my computer I was thinking of adding.
Two are purely North American Indian, one is Mesoamerican, and the third is a blending of both!

On the issue of the Inuit: I've looked up some Inuit information

Inuit Cities

Achorage
Nanook(means polar bear in Inuit)
Nanatsiaq
Saskatchewa
Manitoba
LoYu-kun-ah
Nunavut
Qu’Appelle
Inuvik
Pangnirtung
Tuktoyaktuk
Chilliwack
Coquitlam
Kawayquitlam
kahm-o-loops(meaning, meeting of waters)
Penticton
Saskatchewan
Misepawistik

The following was taken from the website
http://www.civilization.ca/educat/oracle/modules/dmorrison/page01_e.html

Possible Inuit Civilipedia entry:

The Inuit are the aboriginal inhabitants of the North American Arctic, from Bering Strait to East Greenland, a distance of over 6000 kilometers. As well as Arctic Canada, Inuit also live in northern Alaska and Greenland, and have close relatives in Russia. They are united by a common cultural heritage and a common language. Until recently, outsiders called the Inuit "Eskimo." Now they prefer their own term, "Inuit," meaning simply "people." There are about 40,000 Inuit in Canada.

According to archaeological research, the origins of the Inuit lie in northwestern Alaska. These first Alaskan Inuit lived on the seacoast and tundra, where they hunted seals, walrus, whales, and caribou. They lived in houses made of driftwood and sod, and almost certainly spoke an early version of the Inuit language, Inuktitut. They and their ancestors were the first Arctic people to become expert at hunting the larger sea mammals, such as the bowhead whale. The large volume of food that resulted from a successful hunt—even a small whale could weigh seven tonnes-meant that their way of life was richer and more secure than that of many other hunting people.

Beginning about a thousand years ago, these early Inuit began to spread east into Arctic Canada. Within a few hundred years, they had replaced the earlier inhabitants of the region, a now-extinct people known to the Inuit as Tunit. This Inuit migration was not a single mass event, but probably involved dozens of small parties of perhaps 20 or 30 people moving east in search of a better life.

A particular goal seems to have been the rich whaling grounds around Baffin and Somerset islands. Here they quickly replicated the large whaling villages and prosperous way of life they had left behind in Alaska. Other groups settled in coastal areas without rich whale resources, where they lived in smaller villages and depended primarily upon seals, caribou and fish. Everywhere they went, Inuit pioneers brought with them the heavy sod winter houses and elaborate hunting technology of their Alaskan ancestors.

By about AD1250, the first Inuit had entered Greenland through the Smith Sound area in the far northwest of the island. Here, possibly on the Canadian side, they first encountered medieval Norse ("Viking") hunters coming from the Norse colonies in southwest Greenland founded by Eric the Red. Eventually these Norse colonies disappeared, probably in the mid 1400s. There are different theories about their disappearance, but a deteriorating climate was one reason. Competition with the Inuit, who were far better adapted to Arctic life than the Norse, might also have been a factor. By the time of later European exploration in the 16th century, the Inuit were in sole possession of the entire North American Arctic.

The same worsening climate that spelled the end of the Norse colonies in Greenland also put severe strains on the Inuit economy. After about 1300, temperatures became progressively colder culminating in a so-called Little Ice Age around 1500. Rich and important whaling areas in the High Arctic were abandoned and people shifted southward.

Bowhead whaling as the focus of Inuit life disappeared from most of Canada and Greenland (although not Alaska). Life generally became harder and more hand-to-mouth. People moved their camps and villages more frequently, and, in many areas, the old sod and whalebone winter house was abandoned in favour of houses made of blocks of snow. They were easier to build as they could be put up anywhere, even on the sea ice, and required only an hour or two to construct.

Contact with European explorers also brought changes. Between the voyages of Martin Frobisher in the 1570s and the search for the missing Franklin expedition in the 1850s, dozens of expeditions to the Arctic set sail, usually from England. Most of them were in search of a Northwest Passage from the Atlantic to the Pacific.

At first, Europeans did not see the Arctic as a place of value in itself, but as an obstacle blocking their way to the fortunes beyond. During their journeys through the North, European explorers often met Inuit. Few Europeans were unprejudiced enough to think they had anything to learn from the Inuit, but they did trade and exchange gifts. The Inuit began to learn about the outside world and to appreciate what it had to offer. The Europeans brought them iron, which they valued for making tools such as harpoon points and knife blades.
 
:eek::eek: Too Amazing For Words!!!
What would this mod be without you!?!! You definetly deserve to replace the difficulty after me!!!! :D:D:D And Sword_of_Geddon goes after you. :D:D Awesome, outstanding. Beautiful, when it's my turn I'll fix the city names so all the first letters ar capital. :)
And Sword_of_Geddon, great report. I need to take a break for complimenting...you guys are the fire of the mod. (Of course I was the spark who started fire :D )
 
Um most of those cities aren't very good for the Inuits.. a lot of those are Cree settlements such such as Saskatchewan, and Manitoba.

Here is a better city list:

Iqaluit
Arviat
Kugtuktuk
Igloolik
Qikiqtarjuag
Umingmaktok
Nanisivik
Pangnirtung
Kimmirut
Taloyoak
Sanikiluaq
Deering
Nuurvik
Kobuk
Shungnak
Kiana
Kivalina
Ambler
Savoonga
Sireniki
Ungaziq
Buckland
Grise Fjord
Resolute
Alert
Gambell
New Chaplino
Gjoa Haven
Cambridge Bay
Pelly Bay
Repulse Bay
Coral Harbor
Cape Daset
Rankin Inlet
Whale Cove
Baker Lake
Chesterfield Inlet

Leader: Omalik

Military leaders: Ekeuhnick, Beeueoak, Kusuga
 
BTW, how am I supposed to give city lists and correct starting locations without the scenario with the given civs and stuff. Can you please upload it so I can download in either this thread or in a PM. BTW, if you plan on adding my name in the Cherokee Great Leaders then you should put my Cherokee name Digugodisgi Itse.
 
No because Great Mobilize Digugodisdi Itse sounds phony and in English it would translate as Great Mobilize (Prepare for war) Green Judge.. really odd eh?

My name basically means Daniel Green. Digugodisdi meaning "judge" and Itse meaning "green". The name Daniel means "God is the (my) judge" in Hebrew.. so Judge translates well enough or else it would be a very long first name = Digugodisdiunelanvhi Itse.. so just keep it at Digugodisdi Itse.. or what my parents call me.. Digu.
 
Um can you just upload the biq file by itself.. I have 56.6k modem. 10.4mb takes an hour or two.

Also howabout a difficulty system like this..

Chieftain = Hunter
Warlord = Warrior
Prince = Shaman
King = Elder
Emperor = Chief
Deity = Emperor
Sid = Diety
 
Digu? Sounds like you have a sister named Zelda? :p ;)
Hopefully, R8XFT will have it uploaded soon? :rolleyes: My Poser still is functioning incorrectly. :(
 
I can, but I don't have the updated version. (All civs, units, technolgies. Need more explaining? :) )
 
You know alot Mobilize, I'm impressed!

Ok, heres where I need you guys imput:

I would like to impliment UU's into the game(probably just one for most Civs)

The problem is, I'm not sure which unit files we should use.

What I want to use:

Inti Warrior(Maybe both versions?), Jaguar Musketman, Steph's NA units

Also RF, I could use the list of Upgrade paths you've implimented in the mod so far, for example:

Tribal Spearman, Eagle Warrior, Native Shooter

or

Brave, Mounted Brave

This is so I know which unique units replace which.
 
The upload has happened and is now downloadable from Unexisted's initial link in post one.

Unexisted : please edit your first post so that the "Download first" becomes the one and only link. Other posters such as Gogf and myself need to disable any links to updates in our posts, as people might assume these are updates to the new uploaded file.

Mobilize : Your name was added as "Mobilize" as a tip of the hat to you. People on this forum recognise you as this name, and it was a way of reminding people who play the mod that you are a Chereokee superhero ;) . It seems that inlanders don't understand European wit and charm :p .

So c'mon everybody, get the new version downloaded and played :D !!
 
Dont worry RF, I too have a 56k dial-up connection, but I will diffinitely be downloading this!

Soon, very soon my friends, you'll see what I can do!

I intend on adding some units from here:

http://compsimgames.about.com/gi/dy...ivfanatics.com/forumdisplay.php?s=&forumid=46

But I need imput, which units sould be added? And how many of these units should we include? Don't forget, that too many will make the mod a large download. HELP

Any ideas Unexisted, RF, Mobilize?
 
I'm in awe. I'll post some more screenshots. :) BTW, my Poser program seems to have collapsed. :( Not even starting...

EDIT: Hey...R8XFT you didn't upload the entire mod... :(
What's happening? You seriously don't expect me or the people who decide to download the mod to skim through the pages and download every single leaderhead? :confused:
 
I just finished playing the new verison of this mod, and I love it so far. But the Civilopedia text wasn't updated on the big file on the front page. Some nations had no info, while all the units and improvements either used old text (like Cure for Cancer info appearing for the tribal poles or tribeman being described as a scout). Other then that, this mod is great. I loving all the work this group has been making so far. By the way, what tribes used to inhabit the terrority that is now Indiana? :D
 
Originally posted by Unexisted
I'm in awe. I'll post some more screenshots. :) BTW, my Poser program seems to have collapsed. :( Not even starting...

EDIT: Hey...R8XFT you didn't upload the entire mod... :(
What's happening? You seriously don't expect me or the people who decide to download the mod to skim through the pages and download every single leaderhead? :confused:

Maybe he wanted you to add the leaderheads in Unexisted?

I'll wait for the version including the leaderheads before I download, try it out, and then begin work on it in any case.

Rirse: I'm probably going to be the one to fix the Civilapedia. This mod is still in progress, it is nearing completion, but it won't be finished for awile.

Note: If the mod's map was random, it would probably make the download smaller. Also, a Americas only map version would be nice.
 
Awww, I wanted R8XFT to do it. Because the .biq file doesn't take four hours to update? :(
 
I think it depends on your modem connection actually. 56k would take 4 hours, cable probably alot less.

Heres a few units and UU's I thought could be added:

The Settler and worker units look Arabic. Therefore, I searched, and found that Steph's NA "peasant" units would do just fine as a replacement for them. Also, I've found various NA units that would do well at replacing the normal civ3 archer.

Also:

Sioux: Savage(Horse Archer, replaces Mounted Warrior)
Cherokee: RedSkin(Replaces NA Spearmen)
Azteks: Jaguar Warrior(Replaces Brave), Jaguar Musketman(Replaces Native Shooter)
Mesoamericans: Priest(Replaces Shaman)
Incans: Inti Clubman(Replaces whatever the Brave upgrades to), Inti Maceman(Upgrades from Inti Clubman)
Masquiene(mispelled): Blowgunner(Replaces Archer)
 
Blowgunner? Sounds misleading....
Not to imply something foul, but maybe you should consider another name? :)
 
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