Native America Mod

Originally posted by Unexisted
As for the Sioux, I'll consider it. Just pleaaase! Give me a name or at least make one up.

Cheers!! :) I'd love the Sioux to be in it - Sitting Bull has to be the leader.

Sword of Geddon - thanks a lot for getting that info. :)

Leadernames - I came across a site listing leadernames for Native American tribes - so here's the list:

American Horse (Sioux)
Black Elk (Lakota)
Big Bear (Cree)
Bigfoot (Lakota)
Abel Bosum (Cree)
Joseph Brant (Mohawk)
Cochise (Apache)
Choncape
Chou-man-i-case
Corn Planter
Crazy Horse/Tashunkewitko (Lakota)
Dan George
Dull Knife (Cheyenne)
Eagle og Delight
Frank Fools Crow
Gall (Hunkpapa Sioux)
Geronimo/Goyathlay (Apache)
He-Dog
Little Wolf(Lakota)
Hole-in-the-Day (Ojibway)
John Ross (Cherokee)
Joseph (Nez Perce)
Keokuk
Little Crow (Kaposia Sioux)
Little Turtle (Miami)
Little Wolf (Cheyenne)
Low-Dog (Lakota)
Joseph (Nez Perce)
Mougo
Ohiyesa/Dr. Charles Alexander Eastman (Santee Sioux)
Pontiac (Ottawa)
Pope (Tewa)
Potalesharo
Quanah Parker (Comanche)
Rain-in-the-Face (Sioux)
Red Cloud (Lakota)
Red Jacket (Seneca)
Roman Nose (Cheyenne)
Santana (Kiowa)
Sequoya (Cherokee)
Sitting Bull (Hunkpapa Sioux)
Spotted Tail (Brule Sioux)
Standing Bear (Lakota)
Tamahay (Sioux)
Tecumseh (Shawnee)
Two Strike/Tashunkekokipapi (Sioux)
Washakie (Shoshoni)
Wicked Chief
Wolf Robe (Cheyenne)
Wovoka (Paiute)
 
Great. Only problem is Sitting Bull has a known and recorded face. Which could make heavily increase the time of his creation. Lets go with.....um..... how about, American Horse? Or Two Strike.

I could make many default Native Americans vs. 1 or two historically correct figures. :)
So, we go with many defaults. :D
 
Perhaps you could just make a younger version of Sitting Bull using the default. Just make sure you include that huge headress.

Navajo Leaders: Manuelito or Barboncito

Not sure what the title should be, Chief, or some Navajo word for it perhaps?
 
Yeh, just look for some Navajo Lang Online. Find one in Japanese ;)
 
Rain-in-the-face is probably a good name for the Chief of the Sioux. It's the one I like most from the list, if you just want to do generic, unknown faces (I can understand why).

I've been using the Sioux with the Hiawatha leaderhead on my home PC for some time. I did a civilopedia entry for the tribe, which was basically copied from the manual for Colonization:


#RACE_SIOUX
^The Sioux are $LINK<religious and expansionalist=GCON_Strengths>. They start the game with
$LINK<ceremonial burial=TECH_Ceremonial_Burial> and $LINK<pottery=TECH_Pottery> and build
$LINK<mounted braves=PRTO_Mounted_Brave> instead of normal $LINK<horsemen=PRTO_Horseman>.
^
^The Sioux are a grouping of bands and tribes that spoke the common language called [Siouan]. In their own language
they are also called the Dakotas, Lakotas or Nakotas. Among the best known Sioux tribes are the Hunkpapa, Oglala, Brule,
Miniconjou, Sans Arcs, Wahpeton, Wahpetkute, Yankton and Assiniboine.
^When Europeans first arrived, the Sioux tribes were mainly woodland dwellers, living along the upper Mississippi River in
parts of what is now Minnesota, Wisconsin, Iowa and North and South Dakota. They lived in permanent earth lodges and cultivated
crops. When their traditional enemies to the east, the Chippewas, obtained firearms from the Dutch and French traders, the Sioux
were at a disadvantage in warfare. Many of the Sioux tribes moved west to the Missouri River and then past it.
^The Sioux that settled around the Black Hills of South Dakota, in Montana, and in Wyoming aquired the use of the horse by the
early 1700s. The horse revolutionised their culture. It made them better hunters and fighters, allowed travel over greater distances
and with better speed, and allowed greater loads to be carried. The western Sioux, like other Plains tribes, became predominantly
nomadic, living in the familiar teepees that could be erected and taken down easily. This allowed the group to follow migrating
buffalo herds that provided much of their food and raw materials. At least 86 non-food uses for parts of buffalo have been counted,
such as blankets, clothing, threads, tools and fuel.
#DESC_RACE_SIOUX
^
^
^In warfare on the plains, bravery was measured by "counting coup," the object of which was to touch a living enemy in battle. Coup
could be counted by touching with a special coup stick, or other weapon, or the bare hand. Each successful coup earned the right to
wear an eagle feather. After counting coup, more feathers could be earned by killing and scalping the enemy just counted. Great honour
was earned by capturing an enemy's possessions, especially his eagle feathers that could now be worn by the victor.
^The emphasis on individual bravery helped make the Sioux and other Plains Indians outstanding warriors. They have been called the finest
light cavalry ever. The cultural importance of individual action made fighting them unique. Their leaders could only decide where the battle
would be fought. Once closed with the enemy, the leaders became individual warriors themselves and could not presume to tell others where to
go or who to fight. Each individual had the right to select his enemy and engage him.
^The fate of the Sioux on the Plains is the familiar one of coping with ever-shrinking hunting grounds because of the encroachment of European
settlers. In addition, the buffalo herds were slaughtered by whites for their tongues and hides to the point of near extinction. Successive
treaties with the United States were broken as more and more settlers came west hungry for land. The discovery of gold in the Black Hills meant
the Sioux had to concede that area as well. With their hunting grounds and food sources disappearing, they were eventually forced into
submission. By the turn of the twentieth century the remaining Sioux were settled on reservations and largely dependant on the government
for subsistence.

I use the default city names used in Civ 2:
Little Bighorn
Wounded Knee
Cedar Creek
Slim Buttes
Three Forks
Stony Lake
Killdeer
Bear Paw
Big Mound
Wood Lake
Dead Buffalo
Point of Rocks
Raging Brook
Running Bear
Silver Moon
Wildcat Valley
Great River
Seven Brothers
Snake Canyon
First Wind
Yellowtree
Chief's Crag
Morning Rock

All you need to do is a generic leaderhead :) . You've got the pedia entry, the city names, leader names and I bet I'll be doing the pcx's :p .
 
Probably. Maybe I can do one today. And exclude that 'Chief's Crag' city. Sounds unlike the others.
 
Originally posted by Unexisted
Probably. Maybe I can do one today.

Awww, go on. You know you want to ;) .

And exclude that 'Chief's Crag' city. Sounds unlike the others.

Ok, can do. I've got some other city names in the same style - they could be used, but I don't know how historically accurate they are:
Raging Cloud
Blue Mountain
Cockleburr Falls
Rosebud Creek
Spirit Lake

Also, Steph did some specific Sioux units in the set of units discussed earlier in this thread. Convinced enough to do the Sioux leaderhead now? :p
 
Lets see, we've got Iroquois, Cherocee, Arawn, Sioux, Apache and Navajo for N.America, and the Azteks, Mayans, and Incans for South America, and another couple of S.American civs being worked on by others on these boards(Like Brazil and a S.American Native Tribe).

Ideally, we'd want native american flavor units for both the Southern and Northern Civs, and maybe even a new look for the northern civilizations cities, at least in the Ancient and Midival Ages..

This Mod is coming along well I'd say. Great work Unexisted! Love those Leaderheads, you should win an award!
 
Sword of Geddon - I agree with you about the North American tribes city graphics - have you downloaded my update to this mod, post 33 of this mod? It includes Ekmek's tepees and Aaglo's North American city graphics. We have up to 5 culture groups, so in a mod such as this, there's enough scope to have a few different types of city groups. You mentioned about different graphics at least in Ancient/Medieval - I think this is going to be a single-era mod.

There could be the Tupi for South America - Civ Army s 1994 has posted a mod for this tribe on this forum, which contains leader and city names; they'd make a good addition.
 
Originally posted by Sword_Of_Geddon
you should win an award!

I couldn't agree more. You're a wise man. :D


Originally posted by PCX-Man
Awww, go on. You know you want to

:rolleyes: Maybe I do...? :D As for Sioux, looks like their to upcoming civ. Then Navajo.

@RX8FT: If you could refine the technologies and add some. That would be great appriciated and if you could add some flavor units. Destroy the Archer unit and make each one a UU. Same stats of course, just use Steph's (and other's) Archer units that could match the civ. :)

@Sword_Of_Geddon: If you could smooth out all the mistakes and fix the stats to appropriate levels after RX8FT has completed his job. So then we don't waste time. (He does one while you do one. Then somebody has to do it again. :) )
 
Originally posted by Unexisted

@RX8FT: If you could refine the technologies and add some. That would be great appriciated and if you could add some flavor units. Destroy the Archer unit and make each one a UU. Same stats of course, just use Steph's (and other's) Archer units that could match the civ. :)

I've been working on the tech tree as a matter of fact. I've not much time until Sunday to do anything, but have a couple of days free then, so watch this space....

BTW, Aaglo also did some Native American goody huts, so I'll chuck these in as well. If you could do a couple of generic leaderheads, I'll do the pcxs and assign them to civs. :)
 
Fix the stats? What do you mean? I am not well versed in using the Civ3 editor, but if you tell me how, I could at least give it a shot.

Im downloading it now, thanks R8XFT. ;)


Well, I'm presuming this is gonna be like one of the Conquests Scenerios, so I have a few more suggestions, lets see

1. Add Navajo

2. Add Tupi, so that the Incans aren't completely alone in S.America

3. Perhaps split up the tech tree into different paths, like in the Midival or Fall of Rome scenerios.

I suggest a generic path, and two separate additional paths, one for the Native Americans of the North, and the other for the Meso and South Americans in the South.

4. Have two eras(All in Ancient Age, so don't worry about doing additional city graphic sets), Classic Era(Where most of the techs are researched), and Post Columbian(Where techs like Contact-Spanish net you Horses and Guns)

5. I agree with Lord Unexisted on this one, each side should have their own flavor units in addition to their UU. Also, the Meso/South American civs sould be able to build those exotic units like Eagle Warriors(For Mayans and Azteks), Inti Warriors(For the Incans) and Llama Cavalry(For the Incans, and maybe Tupi)
 
I agree about the units - after all, it was me who suggested that we use some :D .

I came across an old thread for Mobilize's mod in the general Creation forum, where Nahuixtelotzin had requested the Mapuche (South American native tribe) be added, and he gave a large city list and names of both tribe leader and great leaders. We could probably add this. Nahuixtelotzin also gave similar info on the Tupi. So, if we added Tupi and Mapuche, it would give 5 South American tribes.

We could add the following tribes:
Sioux
Navajo
Arawak
Powhatton (Pocahontas)
Apache
Mapuche
Tupi

We have two options here - either Unexisted could do 7 generic leaderheads :p which is a tall order for anyone. Alternatively, we could use Sween32's Atahualpa for the Apache, the medieval version of Smoke-Jaguar for the Arawak, Ghengis Khan ancient for the Tupi and Montezuma Ancient for the Mapuche (using his Medieval version for the Aztecs). This would hone it down to three new leaderhead creations for Unexisted to do, ie Sioux, Navajo and Powhatton. He could even cut out the Anasazi and use that leaderhead for the Navajo instead - we were having probs with city names for that tribe.

Sword of Geddon - I like the idea of making separate tech trees, and I'll see what I can do; I'll probably only take it up to pre-Columbian though over either one busy era, or two eras which keep the same leaderhead/city graphics.
 
Lets see, ya, we should use that Athaluapa leaderhead for the Tupi leader, since its already done, and that lessens Unexisted's workload.

Could that other tribe use the Female leaderhead? It would be nice to see some female leaders in there.

What else, lets see

suggestion #6

Is there a way to set the music so it plays certain songs(One of the Ancient tracks sounds N.American, and those two new tracks featured in the Mesoamerican scenerio would be perfect for the mod). Its not a priority, or even that important, I'm just curious.
 
Geronimo looks completely different from Atahualpa (sp?).. There are plenty of pictures of Geronimo.. he looks much like a younger and thinner Sitting Bull with darker skin.

The Navaho (I prefer the 'h' version because the 'j' version is Spanish and the Navaho prefer the 'h' version) were much more important and larger than the Apache. The Apache, like the Sioux, are only popular because of their resistance against the U.S., and in the Apache's case, against the Spanish and the Mexicans. The Sioux are important however they were much more backwards than most tribes and were victorious at the Battle of Greasy Grass because of Custar's egotistical stupidity.

The Utes, Shoshone, Cheyenne, Chickasaw, Creek, Cree, Blackfoot, and Hopi are very important tribes as well. The Blackfoot kicked the living dog crap out of the Sioux time and time again.

Actually Unexisted, I won't extort and I'll start working on some city lists. However, it would be great if you could finish Ostenaco which I must have unless I will not release the Cherokee Civilization Mod (completed version) which also includes more units, resources, techs, wonders, and units.. as well as the Ethiopians [replaces Hittites] and the Austrians [replaces Sumeria].
 
Oh yes and RX8FT, Sequoyah and John Ross shouldn't be leaders.. however they should be scientific leaders.

Also the Mohawk and Seneca were in the Iroquois Confederation.

This is what I have for leaders of the Cherokee.

Leader: Ostenaco
Military: Attakullaculla, Cunne Shota, Doublehead, King Fisher, Tuhchee, Tahchee, Dragging Canoe
Science: Sequoyah, Nancy Ward, John Ross, Elias Boudinot
 
Mobilize, you should join up with Ak47, he's creating a new version of his "Missing Links" mod which will be realised soon, and its very similiar to your mod(Although his mod doesn't allow ANY C3C civs, except the Netherlands)

Isn't there a way to add Civs without replacing other ones?

Back on topic:

If all additions were included, we'd have

Mayans(Already in Game)
Azteks(Already in Game)
Incans(Already in Game)
Cherokee(Already in Mod)
Iroquois(Already in Mod)
Arawn(Already in Mod)
Ute(Already in Mod
Sioux(Unexisted's working on the leaderhead)
Navajo(Theres probably something flying around somewhere)
Arawak(Same as above)
Powhatton (Use that female leaderhead)
Apache(Theres probably something out there)
Mapuche(Same as above)
Tupi(Use the Ataluapa leaderhead)

That way Unexisted only has to finish ONE more leaderhead, with the rest already provided

We do need some Civilapedia entries for the various Civs, which I will help in, Mobilize, care to write a few Civilapedia entrys? You seem to know alot on this subject.
 
Yes, John Ross wasn't the greatest warrior. :D

I think the best way to get seven leaderheads done is convert all of them to static. Glad, Default, Upset.
If Sword_Of_Geddon could do that.
Convert the Anasazi, Iroquios and the PTW/Conquest leaderheads to static so it doesn't appear odd. :)

Then we can size the mod down by a lot and leader creation can be rapidly made. :)

Well?
 
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