You can "split" a single cityset over 2 artstyles. There's no need to request a new .nif file. It isn't that hard, you just need to check which building has what reference and xml it to the right artstyle.![]()
This looks awesome!
I'm new at dealing with graphics/modding. I did figure out (I think) how/where to add the new native ARTSTYLE entries and how to reference the .nif file. On the other hand, I don't know where to reference the two .dds files. Where do these come into play if I may ask?
Thanks!
.dds files are embedded in the .nif file. There's no use xml'ing .dds files.
Try your changes out as a mod first. See if that works. When I xml a new cityset in, I don't even need to adjust anything in globaltypes.xml
That didn't make any difference (it shouldn't since I had modified the map file accordingly). I just loaded the mod itself, without the scenario.
Would you mind terribly having a look at these xml files? Maybe I missed something...
(...)add an ERA_ANCIENT:
<ArtRef Name="generic:native_city.nif::2x1_02">
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
</ArtRef>
happy that you like my work![]()