Hello, I read that the new expansion pack will include disasters such as volcanoes and (possibly) plagues. I think these are really good ideas but Im hoping that Firaxis dont just stop at these two, so here are some suggestions for other disasters and how they would work:
Earthquakes:
This could randomly occur anywhere along fault lines (which would be a new overlay that could be added to the map editor and would be invisible to the human player until the discovery of a certain advance in the later eras). The effect could work like a very heavy bombardment so it would either damage units, kill citizens, or destroy city improvements.
Bad harvests/droughts:
This could randomly occur on any irrigated land and the effect could be that the irrigated tile only produces normal (i.e. pre improvement) quantities of food for that turn.
Floods:
This could randomly occur along any river or coastal tiles and the effect could be that it destroys tile improvements and renders that tile unusable for a turn or two
Great Fires:
This could randomly occur in cities and the effect could be that it kills lots of citizens and destroys city improvements.
There are other disasters that could be included e.g. hurricanes, avalanches, mudslides etc etc the above are just suggestions. Would probably need to have options to turn disasters on and off because some people might not like them, but anyone that fancies an extra challenge could play with disasters switched on. Its probably too late to include them in Conquests, but maybe the next expansion pack? What does everyone else think about natural disasters in Civ 3?
Earthquakes:
This could randomly occur anywhere along fault lines (which would be a new overlay that could be added to the map editor and would be invisible to the human player until the discovery of a certain advance in the later eras). The effect could work like a very heavy bombardment so it would either damage units, kill citizens, or destroy city improvements.
Bad harvests/droughts:
This could randomly occur on any irrigated land and the effect could be that the irrigated tile only produces normal (i.e. pre improvement) quantities of food for that turn.
Floods:
This could randomly occur along any river or coastal tiles and the effect could be that it destroys tile improvements and renders that tile unusable for a turn or two
Great Fires:
This could randomly occur in cities and the effect could be that it kills lots of citizens and destroys city improvements.
There are other disasters that could be included e.g. hurricanes, avalanches, mudslides etc etc the above are just suggestions. Would probably need to have options to turn disasters on and off because some people might not like them, but anyone that fancies an extra challenge could play with disasters switched on. Its probably too late to include them in Conquests, but maybe the next expansion pack? What does everyone else think about natural disasters in Civ 3?