Pantastic
King
- Joined
- Mar 15, 2006
- Messages
- 922
I've never seen the AI bypass a city that's it's target regardless of how many defenders are there; I think that what happened was Monty had some other city as his real target and just happened to be walking by the one you defended. Was there a holy city he could have been gunning for? Pillaging just happens, if it's only 1-2 units then I'll kill them, but if it's big stacks then I'd rather lose all of the improvements on the other side of a city than lose a bunch of units. And, again, going rifleman vs rifleman like that, grenadiers are just made to punsh rifleman-heavy stacks.
In one game I had Quinn throw cavalry and riflemen at a city on a hill defended by 5 machine guns (drill 2-3), 5 city defender 3 infantry, 2-3 misc defenders, and 2 full offensive stacks (5 CR3 infantry, 3-4 combat/pinch infantry, 1 medic infantry, 1 MG, 4 cats, 2 cavalry). I didn't count how many, but it was enough to wipe out 5 of the MGs, 4 of the defender 3 infantry, several of the miscellaneous combat infantry, and leave most of the rest wounded for a while. This in spite of the fact that my other border cities had only 1 infantry and 1 MG and my deep cities had crap like archers and axemen 'defending'.
In one game I had Quinn throw cavalry and riflemen at a city on a hill defended by 5 machine guns (drill 2-3), 5 city defender 3 infantry, 2-3 misc defenders, and 2 full offensive stacks (5 CR3 infantry, 3-4 combat/pinch infantry, 1 medic infantry, 1 MG, 4 cats, 2 cavalry). I didn't count how many, but it was enough to wipe out 5 of the MGs, 4 of the defender 3 infantry, several of the miscellaneous combat infantry, and leave most of the rest wounded for a while. This in spite of the fact that my other border cities had only 1 infantry and 1 MG and my deep cities had crap like archers and axemen 'defending'.