Seeing that none of them seems to be active.
I did some patching to the codes
Natural Wonders Mod V2
Whats new:
1) Added 4 new wonders, Sharks Bay, Krakatoa, Basalt Organ, Lake Baikal, total of 12 NWs
2) Added a check to make sure NWs do not spawn next to each other.
3) Added a check such that NWs do not always spawn in a game.
Each of them has a chance to spawn, depending on world size.
Thus, you will find less NWs in smaller maps, so that it is not too crowded.
Also adds variety as you may not see the same ones every game.
4) Effects on discovering NW changed from Golden Age to +1 Happiness similar to Civ V
5) Added First Player Benefit such that first team to discover NW triggers Golden Age, half duration.
6) Rewrote discover messages, such that, A) colour added, B) button added, C) different messages displayed depending on whether you are the first to discover, you have met the team discovering etc
Refer to screenshot
Codes Rewritten:
1) Rewrote the check for WholeMap Reveal games. (Future Era Starts)
2) No more hard coded spawn codes.
Now whether a NW can spawn in a particular plot depends directly on XML infos.
No need to edit anything in python for modders who want to add/edit NWs
3) Rewrote the random specialist codes as well. Now it will include newly created specialist types as well, so long as those specialists generate GP points
Bug Fix:
1) Landscape Movie path error
2) Shifted codes from onGameStart to onCityBuilt.
No Natural Wonders will spawn in games if you regenerate map previously.
Now Natural Wonders spawn after first city built in game, so error avoided.
Notes:
If you do not need movies, this can be purely python.
To Summarise:
Features: Adds 12 Natural Wonders to the Game
Effects:
1) Each NW discovered adds 1 global happiness similar to Civ V
2) First Team to discover triggers small golden age for whole team.
Movies: Static Movies provided, for long versions, refer to Arian's.
P.S.
Seeing that there is a download for this thread, I guess it should be shifted to modcomp or modpack by now?