dacubz145
Deity
Looks good but the wonders do not start in the game? they aren't there


if (not pPlot.isWater() and not pPlot.isAdjacentToLand()) or (gc.getFeatureInfo(pPlot.getFeatureType[COLOR="Red"]()[/COLOR]).isNaturalWonder()):
if iFeatureType != -1:
if gc.getFeatureInfo(iFeatureType).isNaturalWonder()): continue
if not pPlot.isWater() and not pPlot.isAdjacentToLand(): continue
iCultureBoost = pCity.getCulture(iPlayer))* iCulturePercentageBoost /100
#Create Effects for discoverers
for pPlayer in lPlayers:
iPlayer = pPlayer.getID()
for iCity in xrange(pPlayer.getNumCities()):
pCity = pPlayer.getCity(iCity)
[COLOR="Red"]iCultureBoost = (float(pCity.getCulture(iPlayer))/100) * iCulturePercentageBoost[/COLOR]
pCity.changeCulture(iPlayer, iCultureBoost, True)
return


(urg I feel so stupid... I would have fixed those in two seconds)
surely if a city is razed all cutlure is destroyed.... ahh well I will fix it all tonight (and I love that indenation style, keeps code smaller) though I believe it could be because I set bPlots to True...