Natural wonders development thread

@ Jamie, any update on the python?

@HROCHland, I would love if you could do some natural wonders. Anyway you can do a canyon (preferably the Grand) or a waterfal (preferably victoria falls)?? I dont have teh skill right now to make those, and they should definatly be put in. Not sure what you are asking, in our current state, when it is discovered, a movie plays and you get culture bonus. When you get it in city you get gold and culture bonus i beleive. Cities to work with them? Not sure what you mean, currently they add gold to the plot, but no custom improvements although tat is all simple xml work.

If you don't know what I am saying or can't get point accros just message me in Czech :D
 
You need to do Zion National Park. The emerald pools of Zion are my favorite place on earth.
 
@ Jamie, any update on the python?

@HROCHland, I would love if you could do some natural wonders. Anyway you can do a canyon (preferably the Grand) or a waterfal (preferably victoria falls)?? I dont have teh skill right now to make those, and they should definatly be put in. Not sure what you are asking, in our current state, when it is discovered, a movie plays and you get culture bonus. When you get it in city you get gold and culture bonus i beleive. Cities to work with them? Not sure what you mean, currently they add gold to the plot, but no custom improvements although tat is all simple xml work.

If you don't know what I am saying or can't get point accros just message me in Czech :D

Currently I make on falls and rock door and have plan make canyon. In my idea are not concrete places. I don´t have it as when I build Shakespeare theatre in Prague. My naturals wanders are neutral. You for your use can after give name him :)

What I need is python code what place unique features on map when game start.
 
there is code that spawns features... they are the natural wonders themselves :lol:

@the code

ummmm all I need to do is figure out why the plots culture is not being removed when I remove the culture (and I really have no clue). I have made some improvements to the code though :p

I will try and finish this at the weekend!
 
If you can supply art I will definatly put it in

What name woudl i usee though? Emeral Pools of Zion? Because I wouldnt want to put in "National Park" as the name

I think you could just call it Zion

Some other ideas (In case you're intrested):
-Ngorongoro Crater (Gives commerce, more with Biology, and even more with Ecology
-Everglades
-Uluru
-The Great Barrier Reef
-The Aurora
 
Here are some more then:
-Giant's Causeway
-Mauna Kea
-Igazu Falls
-Lake Baikal (Amazing animals there!)
-Komodo
-Grand Canyon
-Huangshan Mountains (The place in China that was the basis for the Hallelujah Mountains in Avatar)
 
I'm working on art for Giant's Causeway.
 
Dacbuz: remember to have a look at my spawning options regarding the wonders, might give you some ideas for wonders :P

Maybee you could put in some massive mountains (on peak tiles) like everest or white cliffs of dover on the coast or even niagra falls (I think that's how it is spelt) on river + lake
 
Well only problem putting something on a mountain would be the art, what is the art going to be? Or is it just going to be no art and look like a normal mountain. What would proabbly be easier for a type of mountain is just placing it on a plot next to a mountain
 
I guess art for mountains is a problem, I could probs add an isAdjectentToPeak() function to handle that :p
 
Maybe you could just make an extra-big mountain.
 
would that cover over the original mountain though or would the terrain have to be flattened?
 
I could make a check for if a requirement was on peak and delete the peak? I'll think about it
 
For mountain natural wonders like Mt Fuji, why not just make a feature with a mountain look and place it on flatland on snow terrain, rather than make a feature and place it on a peak?
Then you can have a totally snow white Mt Fuji :D

Actually for spawn codes, why bother to check if it is a peak?
Whether it is peak, hills or flatland, just ignore and flatten it.
So long as it is snow terrain and not water that is good enough (for Fuji)
Although of course you can change terrain as well, but it looks stupid to see a snow mountain in the middle of desert or ocean so besides terrain check, most of the other checks are not necessary since you can alter the terrain to suit the feature rather than check the plot to see if it suits the feature

This way, chances of spawning the natural wonder is higher, since a wonder with too many "true" will require very specific plots to spawn it.
However, if you alter the terrain to suit the wonder, then you need less checks
 
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