Natural wonders development thread

I only play with 2 files, all other files are out of my scope :D
 
:p I play with all the files :D

how about adding a %age boost to culture? (as specified by Dacubz)
 
Right so far,

on the discovery of the plot a message is given out and the movie is displayed. Then all the members of the discovering team gain a certain percentage of their current cities culture extra

so if the city has 0 culture they would receive 0 culture. if one of their cities has 100 culture and the percentage was 20% they would then have 120 culture. Is that ok?

Also you said you were concerned about when another player takes a wonder city the culture bonuses (or if the plot changes hands) when I have a fix for the city changes hands: When the city is lost the civ loses the cultural bonus in that city (-4000 culture) and then the new owner will gain 4000 culture when they obtain their full BFC (ie they reach 10 Culture)

For the plot change, I could put a check for it every turn but it might cause some lag...
 
I thought of this idea for iNoc a few months ago. I'm glad that someone is implementing it in a stand-alone modcomp. I might even use your modcomp in iNoc! My Natural Wonders, whether based off yours or not, will give unique bonuses similar to cities. Instead of Angel Falls, I'm doing the Venezuela Tepui, the plateus containing Angel and Igazu Falls that inspired Arthur Conan Doyle's The Lost World, and more recently, pixar's Up.
And if you need some SDK help, I'd be glad to lend a hand.
 
Also, perhaps I could convert some objects from Zoo Tycoon 2 into Civ4 format for natural wonders.
 
:p I play with all the files :D

how about adding a %age boost to culture? (as specified by Dacubz)

Same thing, just that you replace the specific amount by the % using getCulture first

Example:
pCity.changeCulture(iPlayer, pCity.getCulture(iPlayer) /2, true) ## 50%

Note, there is a boolean input at the end, forgot about that, wasn't at my modding pc when I typed yesterday

Also you said you were concerned about when another player takes a wonder city the culture bonuses (or if the plot changes hands) when I have a fix for the city changes hands: When the city is lost the civ loses the cultural bonus in that city (-4000 culture) and then the new owner will gain 4000 culture when they obtain their full BFC (ie they reach 10 Culture)

For the plot change, I could put a check for it every turn but it might cause some lag...

Which is why I suggested it is better off as a bonus than a feature. Then you can make use of default XML tags to grant long term benefits so long as you own the bonus
 
Both of these solutions are messy and wrong. Use SDK.

By the way, many of the world features in FFH, such as the pool of tears, are from Zoo Tycoon 2, so I figure I could extract more. I don't have art for the Tepui. Yet. But I figure I could create it in Blender or Max (I have the student version of Max 2012 now. Waiting for Nifscripts to come out...)
 
I have got the SDK (for convienience) however since many mods might want this we don't want to make it too difficult to use (and mac players can't use the DLL). The way we currently have it working is fine, I have very few restrictions with my work here (where I am about half way through my programming) plus the SDK can sometimes be a little annoying to use :p
 
I like how we are doing it now, it is definatly way to messy just to do it as resources. I cant see a reason why we would edit the main reason for the mod, just to make up for python,priorities would definatly be with the natural wonder

@jmie6 when do you think you can finish the codes?

@voykhah, can you extract 3ds from max? of sp i can help convert it to nifskope
 
well all I have got left to do is the spawning codes. I have finished the codes for discovering and I am 99% done on the city founded code (I just remembered that I need to add a natural resource in city) however I am now going away untill friday but I will continue work as soon as I get back!
 
@voykhah, can you extract 3ds from max? of sp i can help convert it to nifskope

What do you mean by extract? And BTW, I'm almost done with the Tepui.
 
Clever. I have the art for Tepui now. I was going to try to add jungle trees, but it said the versions are incompatible, even though my model works ingame. If anyone can add the trees, I'd be really grateful.
 

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