Natural wonders development thread

oh that is freaky! just before I read that comment there was an advert on tv for the giants causeway and I thought: that could go in natural wonders...

So you're intrested?
 
1) Rewrite most parts in my style :D Hate to see that style of indentation for me lol

2) Added a check onGameStart to see if len(lPlots) > 0 before attempting to spawn wonder. In fact, the first time I test it gives me error already -.- because uluru can only spawn in desert and there is not a single desert plot...

3) PlotRevealed:
a) Added barbarian check. Barbarian actually founds a natural wonder before me...
b) Rewrite movie part and removes camera as it was giving me problems

4) CityBuilt:
Uses 2 for loops instead just to check the 8 plots

5) Rewrite whole chunk in CityAcquired
a) Solves culture existing after city razed
b) Uses index up to 21 rather than 19, why you use 19?

6) CultureExpansion
Same, uses index 21

7) Cuts culture boost from 4000 to 500. In fact, even 500 is too much, instant refined culture...
You can cut gold as well, and scale it according to gamespeed too

Loophole:
1) Does not take into account that the NW can be in your 21 working plots but not under your control. Because nearby rival city has more culture on that plot for instance
2) Does not take into account that NW can be in 21 working plots of more than 1 city.
If I build 2 cities near the NW, both cities will get the culture boost

By the way, don't you think NW should be impassable just like CiV?
Feels weird if unit can walk over Mt Fuji but cannot walk over a normal mountain
 
well, I didn't think about some of that stuff, the reason 19 index is computers start a at 0, cities can't be counted. and thats what Baldyr did for me back in the day :p (not sure if you knew of his work)

how can you not like that style of indentation?! It makes code lovely and compact :p I like to think it has performance boost aswell (but it obviously doesn't)

so what was the problem with the culture then.

@voyk: I wouldn't mind seeing it in the mod but it is up to dacbuz ftm
 
Using 19 means it goes from 0 to 18, you left out 2 plots.
I did a simple test by simply adding a cow to each of the 19 plots. 2 outer plots are left out...
In fact, the city plot is one of the 19 lol

Crap, dont like to press spacebar so many times lol

No idea about the culture. It is left there if codes are in citylost. So scrap everything and write in CA itself. Dont even have to write anything for CityRazed
 
\i guess it is dacbuz decision whether he wants to add an impassible to xml, easy enough
 
Aaaand, the tradition of ignoring me continues. Do you want me to just stop posting?
 
well I don't :p It's nice having another good modder around here ;)

just wait for dacbuz to come and read all this :)

and also a couple of posts I said:

"@voyk: I wouldn't mind seeing it in the mod but it is up to dacbuz ftm "
 
Sorry voyhkah, i dont usually read the stuff on here becuase most of the time it is jamie and platy talking about python, yess i would definatly love to see that as a wonder, as long as a wonder is only once in the real world then i have nothing against putting it in, thanks for the help :goodjob:
 
I'm having a problem with Giant's Causeway. Ingame, it shows up really small and with an entirely-black skin, even though the real one is shown in nifscope. Anyone know why this might be?

And @Arian, I would respond, but I have no player that can play .biks.
 
@ Voyhkah and Arian, I do apologize for the pause in responce. Although I am the one to talk to with these, since its my aspect, the mod is in SKD/python stage right now, which I have no expertese, so whenever someone posts I dont usually read into it, all I do is see if its jamie posting the mod for me to take a look at

@ Voyhkah, if you want you can send me the art and I can take a look. If its really small just scale it up or adjust the scale via xml. For black, are you sure it not just really dark? Beacuse the sugarloaf mountain I did looked black @ first, but it was just really dark(although looks good via nifskope, in game its dark)

@ Arian, thanks for the movies, they look really good and will definatly be nice in game :goodjob:
 
Here you go. And here's something else I did a bit of work on: Ngorongoro Crater in Africa!

@Arian: I used the viewer you recommended to take a look at the videos you uploaded. :thumbsup::thumbsup:
 

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@Giants Causeway, dont you think it is to big? the circles are pretty large, while in the pictures ive seen it is usually a lot smaller, yet more of them

Ok, I'll get on that. How about this one?
 

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That's amazing!
 
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