Natural wonders in the wrong place...

qadams

Bohemian
Joined
Jan 2, 2014
Messages
707
Location
Ruritania
I know this is a small thing, but it's immersion-breaking and annoying to me when I discover something like the Great Barrier Reef near the North Pole, surrounded by snow and tundra. How did a coral reef get there??

GBR.png


I've found the Galápagos Islands in icy locations too before, as well as the Pantanal. That really makes no sense at all. As I said, I know it's not really big deal, but I do wish they'd done just a bit more coding to prevent that.
 
I think Galapagos and Reed just have to be in coastal tiles. But how did you get Pantanal in icy locations? I think it needs to spawn where there is already marsh.
 
What world settings are you using?

I rarely see the Great Barrier Reef and I have NEVER seen the Galapagos Islands. I almost always play on Huge Pangaea or Huge Continents maps. Low sea levels, lots or rainfall, and usually either Hot or Average temperature.

I have played 15 of these games and haven't found the Galapagos once! (Annoying since I need the Charles Darwin achievement).
 
What world settings are you using?

I rarely see the Great Barrier Reef and I have NEVER seen the Galapagos Islands. I almost always play on Huge Pangaea or Huge Continents maps. Low sea levels, lots or rainfall, and usually either Hot or Average temperature.

I have played 15 of these games and haven't found the Galapagos once! (Annoying since I need the Charles Darwin achievement).
I'm not certain, but I think it probably was a standard-size Fractal using the Detailed Worlds mod, with everything else standard. That's typically the setup I use.
 
I know this is a small thing, but it's immersion-breaking and annoying to me when I discover something like the Great Barrier Reef near the North Pole, surrounded by snow and tundra. How did a coral reef get there??

I do not think it is completely wrong. Check in google "arctic coral reefs" :)
 
I rarely see the Great Barrier Reef and I have NEVER seen the Galapagos Islands. I almost always play on Huge Pangaea or Huge Continents maps. Low sea levels, lots or rainfall, and usually either Hot or Average temperature.

I have played 15 of these games and haven't found the Galapagos once! (Annoying since I need the Charles Darwin achievement).
I'm having the same trouble. If I play continents or pangea then there never appear the Galapagos islands. (size, climate etc. seem not to play any role). I had started about 50 games and used the debug tool just to look for Galapagos islands - they NEVER came up on that stettings. Maybe I got bad luck all the time, but they DID appear at inland sea maps. Well, those where broken before the patch; rivers where missing/hidden there, but at least these islands came up there. So... yes, they are in game.
 
You could use a mod to specify that the Great Barrier Reef and Galapagos Islands never appears next to tundra or snow:
Code:
INSERT INTO Feature_NotAdjacentTerrains (FeatureType, TerrainType)
    VALUES
        ('FEATURE_BARRIER_REEF', 'TERRAIN_TUNDRA'),
        ('FEATURE_BARRIER_REEF', 'TERRAIN_TUNDRA_HILLS'),
        ('FEATURE_BARRIER_REEF', 'TERRAIN_TUNDRA_MOUNTAIN'),
        ('FEATURE_BARRIER_REEF', 'TERRAIN_SNOW'),
        ('FEATURE_BARRIER_REEF', 'TERRAIN_SNOW_HILLS'),
        ('FEATURE_BARRIER_REEF', 'TERRAIN_SNOW_MOUNTAIN'),
        ('FEATURE_GALAPAGOS', 'TERRAIN_TUNDRA'),
        ('FEATURE_GALAPAGOS', 'TERRAIN_TUNDRA_HILLS'),
        ('FEATURE_GALAPAGOS', 'TERRAIN_TUNDRA_MOUNTAIN'),
        ('FEATURE_GALAPAGOS', 'TERRAIN_SNOW'),
        ('FEATURE_GALAPAGOS', 'TERRAIN_SNOW_HILLS'),
        ('FEATURE_GALAPAGOS', 'TERRAIN_SNOW_MOUNTAIN');

Or, you could just insert the following into the Features.xml file located at C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\Features.xml. It should go between the <Feature_NotAdjacentTerrains></Feature_NotAdjacentTerrains> lines.
Code:
<Row FeatureType="FEATURE_BARRIER_REEF" TerrainType="TERRAIN_TUNDRA"/>
<Row FeatureType="FEATURE_BARRIER_REEF" TerrainType="TERRAIN_TUNDRA_HILLS"/>
<Row FeatureType="FEATURE_BARRIER_REEF" TerrainType="TERRAIN_TUNDRA_MOUNTAIN"/>
<Row FeatureType="FEATURE_BARRIER_REEF" TerrainType="TERRAIN_SNOW"/>
<Row FeatureType="FEATURE_BARRIER_REEF" TerrainType="TERRAIN_SNOW_HILLS"/>
<Row FeatureType="FEATURE_BARRIER_REEF" TerrainType="TERRAIN_SNOW_MOUNTAIN"/>
<Row FeatureType="FEATURE_GALAPAGOS" TerrainType="TERRAIN_TUNDRA"/>
<Row FeatureType="FEATURE_GALAPAGOS" TerrainType="TERRAIN_TUNDRA_HILLS"/>
<Row FeatureType="FEATURE_GALAPAGOS" TerrainType="TERRAIN_TUNDRA_MOUNTAIN"/>
<Row FeatureType="FEATURE_GALAPAGOS" TerrainType="TERRAIN_SNOW"/>
<Row FeatureType="FEATURE_GALAPAGOS" TerrainType="TERRAIN_SNOW_HILLS"/>
<Row FeatureType="FEATURE_GALAPAGOS" TerrainType="TERRAIN_SNOW_MOUNTAIN"/>
Haven't tested it, but it should work.
 
Last edited:
You could use a mod to specify that the Great Barrier Reef and Galapagos Islands never appears next to tundra or snow...
Thanks!

I play on a Mac, so I don't have access to all the game files. But my bigger question is, would you consider incorporating this adjustment into your updated (someday soon, we hope) Omnibus mod?
 
I could certainly include that into my miscellaneous tweaks :) I'm still working on updating the Better City and Resource Specialization component of the mod - once that's done (it really is the core of the mod) I'll add in everything else.
 
I'm not certain, but I think it probably was a standard-size Fractal using the Detailed Worlds mod, with everything else standard. That's typically the setup I use.

Detailed Worlds needs to be updated to address changes made to various map utility scripts that it includes. Natural wonder placement is among those. See my post here in the mod thread. Even if you aren't playing a DW specific map, the utilities will still be active so long as the mod is active (the utilities are shared).

Even if that isn't the direct source of your trouble (though it's a likely candidate), the out of date scripts are overriding other fixes and improvements... e.g. sea resource placement.
 
As I said, I know it's not really big deal, but I do wish they'd done just a bit more coding to prevent that.
The code is here, there is even too much of it as it prevent placement of those Natural Wonders too close from ice even with the Word Builder, so the "issue" is coming from one of the mods you're using (and could be seen as a feature depending of the point of view)
 
@Gedemon

Similar to the new lake routine... I'm not entirely sold on what Firaxis has done there. They increased frequency and size, but did nothing to prevent large lakes from appearing 1 tile from coast. It looks bizarre. Incidentally avoiding that with an older mod wouldn't be 't the worst thing :).
 
Detailed Worlds needs to be updated to address changes made to various map utility scripts that it includes. Natural wonder placement is among those. See my post here in the mod thread. Even if you aren't playing a DW specific map, the utilities will still be active so long as the mod is active (the utilities are shared).

Even if that isn't the direct source of your trouble (though it's a likely candidate), the out of date scripts are overriding other fixes and improvements... e.g. sea resource placement.
Thanks for the tip on DW and the utilities issue. I didn't know anything about that. I'm hoping the mod will get updated soon because I like the results it provides — but until then, I think I probably will delete it. I really don't need the problems you're saying it could cause.
 
Thanks for the tip on DW and the utilities issue. I didn't know anything about that. I'm hoping the mod will get updated soon because I like the results it provides — but until then, I think I probably will delete it. I really don't need the problems you're saying it could cause.

You could experiment with just the map scripts (delete the utilities folder, or just the 3 scripts that been updated). I used to use 705's mods, but switched to vanilla when I started making my own changes. Can't say whether that will give good results, haven't tried. Firaxis did improve the base map scripts... at least, i see better terrain shapes from Fractal than when the game released.
 
Back
Top Bottom