xInVicTuSx
Chieftain
- Joined
- Feb 1, 2013
- Messages
- 75
I'd like to talk about something that makes this game fun for me.
That is terrain, and all its interesting permutations. One of the reasons super early game is such a hoot is Ancient Ruins. I love goodie huts, who doesn't? And opportunities are a hoot too, making a super tile out of what was junk before. But one feature that should be as impact-full, if not more, are natural wonders.
I've always found exploring in Civ to be one of the funnest aspects and am always a little sad later in the game when there are no more surprises in store. I still miss the free tech for proving the world is round from Civ IV.
As a player I always look far and wide for the best places to found cities and being beaten to it is one of the few things that will drive me to aggressive war if I'm playing peacefully. So I kind of figured finding a natural wonder would be a powerful incentive to found a city nearby... except that it really isn't. Unless I've seriously missed something, they are all really weak.
Reviewing:
Cerro de Potosi +3
+6
El Dorado (in GEM? Never see it..) +6
+3
Fountain of Youth (also never see it) +4
+1
Krakatoa +3
+6
Mt.Fuji +6
+3
Mt.Kailash +6
+1
Mt.Sinai +3
+6
Old Faithful +3
+6
Rock of Gibraltar +2
+2
+4
Sri Pada +4
+3
Barringer Crater +6
+3
Grand Mesa +6
+3
Great Barrier Reef (takes up more than one tile) +2 food +2 production +2 gold +2 science
Uluru +2 food +3 culture +3 faith
( Hit the image limit!
)
While adding more would probably be difficult due to map scripting and art limitations... making the ones we have better should? be easier.
The scripting works against some of them.. Krakatoa is on an island alone which can't be built on; Barringer Crater and Old Faithful I almost always find is poor desert terrain.
Thing is, I feel like simple bonus resources always outweigh a rare natural wonder when founding cities. With opportunities giving resources to tiles which were before only given by either natural wonders or great people... their value has declined even further.
I think their main problem is that they do not scale. Their yields are the same when you first see them as in the very last turn in the game, whereas almost every other tile type improves over the game. I think they should scale, if they can.
Something like +1 or +2 their yield per era. This would keep them from being supertiles in the early game (because luckily spawning next to one would be unfair) but would help make them powerful supertiles throughout the game and being very attractive city sites even if the terrain around them otherwise sucks.
Combing that with the pantheon "One with Nature" which I find otherwise useless, would create supertiles as a basis to found a city next to. I would envision that the bonus from the belief would scale as well, otherwise it would still be a poor pantheon.
There is already one situation where a "supertile" can be created, that is:
1) Found city next to Mountain
2) Purchase Science Opportunity for said mountain
3) Build Machu Picchu there.
This gives +5 food +5 gold +5 science: +5 culture +5 faith
Which otherwise cannot be matched by any combination of improvements and terrain.
I've done this in several games and it doesn't seem to break balance. Sure I only get one of them, but I also get to build it where ever I want as long as its near a mountain and I'm quick enough.
Would it bother anyone if natural wonders were more important for overall city placing strategy? Is it doable to scale them?
That is terrain, and all its interesting permutations. One of the reasons super early game is such a hoot is Ancient Ruins. I love goodie huts, who doesn't? And opportunities are a hoot too, making a super tile out of what was junk before. But one feature that should be as impact-full, if not more, are natural wonders.
I've always found exploring in Civ to be one of the funnest aspects and am always a little sad later in the game when there are no more surprises in store. I still miss the free tech for proving the world is round from Civ IV.
As a player I always look far and wide for the best places to found cities and being beaten to it is one of the few things that will drive me to aggressive war if I'm playing peacefully. So I kind of figured finding a natural wonder would be a powerful incentive to found a city nearby... except that it really isn't. Unless I've seriously missed something, they are all really weak.
Reviewing:
Cerro de Potosi +3


El Dorado (in GEM? Never see it..) +6


Fountain of Youth (also never see it) +4


Krakatoa +3


Mt.Fuji +6


Mt.Kailash +6


Mt.Sinai +3


Old Faithful +3


Rock of Gibraltar +2



Sri Pada +4


Barringer Crater +6


Grand Mesa +6


Great Barrier Reef (takes up more than one tile) +2 food +2 production +2 gold +2 science
Uluru +2 food +3 culture +3 faith
( Hit the image limit!

While adding more would probably be difficult due to map scripting and art limitations... making the ones we have better should? be easier.
The scripting works against some of them.. Krakatoa is on an island alone which can't be built on; Barringer Crater and Old Faithful I almost always find is poor desert terrain.
Thing is, I feel like simple bonus resources always outweigh a rare natural wonder when founding cities. With opportunities giving resources to tiles which were before only given by either natural wonders or great people... their value has declined even further.
I think their main problem is that they do not scale. Their yields are the same when you first see them as in the very last turn in the game, whereas almost every other tile type improves over the game. I think they should scale, if they can.
Something like +1 or +2 their yield per era. This would keep them from being supertiles in the early game (because luckily spawning next to one would be unfair) but would help make them powerful supertiles throughout the game and being very attractive city sites even if the terrain around them otherwise sucks.
Combing that with the pantheon "One with Nature" which I find otherwise useless, would create supertiles as a basis to found a city next to. I would envision that the bonus from the belief would scale as well, otherwise it would still be a poor pantheon.
There is already one situation where a "supertile" can be created, that is:
1) Found city next to Mountain
2) Purchase Science Opportunity for said mountain
3) Build Machu Picchu there.
This gives +5 food +5 gold +5 science: +5 culture +5 faith
Which otherwise cannot be matched by any combination of improvements and terrain.
I've done this in several games and it doesn't seem to break balance. Sure I only get one of them, but I also get to build it where ever I want as long as its near a mountain and I'm quick enough.
Would it bother anyone if natural wonders were more important for overall city placing strategy? Is it doable to scale them?