Naval Capital Units for VP

Padre XIX

Chieftain
Joined
Oct 25, 2024
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40
Naval Capital Units for VP

Heavy Cruiser.png



Ship of the Line
unlocked at Navigation
:c5production:500
35:c5strength:CS
40:c5rangedstrength:CS (Range 2)
4:c5moves: Moves
Extramaintenance 1 :c5gold:
Upgrades to Ironclad
Req Resources - Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
Battle Line (+10% Combat Strength per Adjacent Ships when defending. Lost on Upgrade.)

Ironclad
unlocked at Dynamite
:c5production:1100
50:c5strength:CS
60:c5rangedstrength:CS (Range 2)
4:c5moves: Moves
Extramaintenance 1 :c5gold:
Upgrades to Dreadnought
Req Resources - Coal
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
Plated Hull (+10% Combat Strength VS Wooden Ships.Lost on Upgrade.)

Dreadnought
unlocked at Radio
:c5production:1550
65:c5strength:CS
70:c5rangedstrength:CS (Range 2)
4:c5moves: Moves
Air Strike Defense 5
Extramaintenance 2 :c5gold:
Upgrades to Battleship
Req Resources - Coal+Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
All Big Gun (+15% Combat Strength when attacking Full Health Units.+10% Combat Strength when attacking Naval Capital Units except Carriers.)

Battleship
unlocked at Nuclear Fission
:c5production:2250
85:c5strength:CS
80:c5rangedstrength:CS (Range 2)
4:c5moves: Moves
Air Strike Defense 10
Extramaintenance 3 :c5gold:
Upgrades - none
ObsoleteTech - Robotics
Req Resources - Oil+Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
All Big Gun (+15% Combat Strength when attacking Full Health Units.+10% Combat Strength when attacking Naval Capital Units except Carriers.)

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Naval Melee ----- Corvette - Gun Boat - Destroyer - Fleet Destroyer - Sensor Combat
Naval Ranged ---- Frigate - Steam Frigate - Cruiser - Heavy Cruiser - Missile Cruiser (+ 5 :c5rangedstrength:CS)
Naval Capital --- Ship of the Line (English - First Rate) - Ironclad - Dreadnought - Battleship
Naval Capital Carrier --- Carrier - SuperCarrier

- all AA capabilities from melee line moved to ranged line
-ranged ships gain the +50% :c5strength: Combat Strength when attacking Naval Melee Units starting at Frigate
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Naval Artillery I -- Naval Artillery II -- Naval Artillery III -- Firing Doctrine -----Flagship

Hull I -- Hull II -- Hull III -- Dauntless ---- Flagship

Belt Armor(req Naval Artillery I or Hull I and Industrialization) -- Armor Plating III (req Nuclear Fission) -- Supply


Indirect (req Naval Artillery II or Hull II)
Range (req Naval Artillery III or Hull III)
Splash Damage I (Naval Artillery III )
Battlecruiser (req Hull III)
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-Naval Artillery I - II - III (+10% Combat Strength when attacking Naval and Land Units.+10% Combat Strength when attacking Units above 50% HP.)
-Belt Armor (+25% Combat Strength when defending against Naval Units.)
-Battlecruiser (-10% Combat Strength.+1 Movement.)
-Flagship (+15% Combat Strength for Naval Units within 2 tiles of this Unit.)
 

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Very cool ideas!

Question though, why does the Battleship have an obsolete tech if it is the last in the line of Naval Capital Units?
 
Very cool ideas!

Question though, why does the Battleship have an obsolete tech if it is the last in the line of Naval Capital Units?
Historical. Too expensive, weak vs aviation, somehow weaker than Missile Cruiser. Obsolete when SuperCarrier goes online.
 
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