Naval Capital Units for VP
Ship of the Line
unlocked at Navigation
500
35
CS
40
CS (Range 2)
4
Moves
Extramaintenance 1
Upgrades to Ironclad
Req Resources - Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
Battle Line (+10% Combat Strength per Adjacent Ships when defending. Lost on Upgrade.)
Ironclad
unlocked at Dynamite
1100
50
CS
60
CS (Range 2)
4
Moves
Extramaintenance 1
Upgrades to Dreadnought
Req Resources - Coal
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
Plated Hull (+10% Combat Strength VS Wooden Ships.Lost on Upgrade.)
Dreadnought
unlocked at Radio
1550
65
CS
70
CS (Range 2)
4
Moves
Air Strike Defense 5
Extramaintenance 2
Upgrades to Battleship
Req Resources - Coal+Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
All Big Gun (+15% Combat Strength when attacking Full Health Units.+10% Combat Strength when attacking Naval Capital Units except Carriers.)
Battleship
unlocked at Nuclear Fission
2250
85
CS
80
CS (Range 2)
4
Moves
Air Strike Defense 10
Extramaintenance 3
Upgrades - none
ObsoleteTech - Robotics
Req Resources - Oil+Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
All Big Gun (+15% Combat Strength when attacking Full Health Units.+10% Combat Strength when attacking Naval Capital Units except Carriers.)
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Naval Melee ----- Corvette - Gun Boat - Destroyer - Fleet Destroyer - Sensor Combat
Naval Ranged ---- Frigate - Steam Frigate - Cruiser - Heavy Cruiser - Missile Cruiser (+ 5
CS)
Naval Capital --- Ship of the Line (English - First Rate) - Ironclad - Dreadnought - Battleship
Naval Capital Carrier --- Carrier - SuperCarrier
- all AA capabilities from melee line moved to ranged line
-ranged ships gain the +50%
Combat Strength when attacking Naval Melee Units starting at Frigate
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Promotions
Naval Artillery I -- Naval Artillery II -- Naval Artillery III -- Firing Doctrine -----Flagship
Hull I -- Hull II -- Hull III -- Dauntless ---- Flagship
Belt Armor(req Naval Artillery I or Hull I and Industrialization) -- Armor Plating III (req Nuclear Fission) -- Supply
Indirect (req Naval Artillery II or Hull II)
Range (req Naval Artillery III or Hull III)
Splash Damage I (Naval Artillery III )
Battlecruiser (req Hull III)
------------------------------------------------------------
-Naval Artillery I - II - III (+10% Combat Strength when attacking Naval and Land Units.+10% Combat Strength when attacking Units above 50% HP.)
-Belt Armor (+25% Combat Strength when defending against Naval Units.)
-Battlecruiser (-10% Combat Strength.+1 Movement.)
-Flagship (+15% Combat Strength for Naval Units within 2 tiles of this Unit.)
Ship of the Line
unlocked at Navigation

35

40

4

Extramaintenance 1

Upgrades to Ironclad
Req Resources - Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
Battle Line (+10% Combat Strength per Adjacent Ships when defending. Lost on Upgrade.)
Ironclad
unlocked at Dynamite

50

60

4

Extramaintenance 1

Upgrades to Dreadnought
Req Resources - Coal
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
Plated Hull (+10% Combat Strength VS Wooden Ships.Lost on Upgrade.)
Dreadnought
unlocked at Radio

65

70

4

Air Strike Defense 5
Extramaintenance 2

Upgrades to Battleship
Req Resources - Coal+Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
All Big Gun (+15% Combat Strength when attacking Full Health Units.+10% Combat Strength when attacking Naval Capital Units except Carriers.)
Battleship
unlocked at Nuclear Fission

85

80

4

Air Strike Defense 10
Extramaintenance 3

Upgrades - none
ObsoleteTech - Robotics
Req Resources - Oil+Iron
May not Melee Attack
Large Warship (+20 Hit Points. Immune to the Boarded status. Half Movement in Coastal Tiles.)
All Big Gun (+15% Combat Strength when attacking Full Health Units.+10% Combat Strength when attacking Naval Capital Units except Carriers.)
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Naval Melee ----- Corvette - Gun Boat - Destroyer - Fleet Destroyer - Sensor Combat
Naval Ranged ---- Frigate - Steam Frigate - Cruiser - Heavy Cruiser - Missile Cruiser (+ 5

Naval Capital --- Ship of the Line (English - First Rate) - Ironclad - Dreadnought - Battleship
Naval Capital Carrier --- Carrier - SuperCarrier
- all AA capabilities from melee line moved to ranged line
-ranged ships gain the +50%

-------------------------------------------------------------------------
Promotions
Naval Artillery I -- Naval Artillery II -- Naval Artillery III -- Firing Doctrine -----Flagship
Hull I -- Hull II -- Hull III -- Dauntless ---- Flagship
Belt Armor(req Naval Artillery I or Hull I and Industrialization) -- Armor Plating III (req Nuclear Fission) -- Supply
Indirect (req Naval Artillery II or Hull II)
Range (req Naval Artillery III or Hull III)
Splash Damage I (Naval Artillery III )
Battlecruiser (req Hull III)
------------------------------------------------------------
-Naval Artillery I - II - III (+10% Combat Strength when attacking Naval and Land Units.+10% Combat Strength when attacking Units above 50% HP.)
-Belt Armor (+25% Combat Strength when defending against Naval Units.)
-Battlecruiser (-10% Combat Strength.+1 Movement.)
-Flagship (+15% Combat Strength for Naval Units within 2 tiles of this Unit.)
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