I am thinking of editing the game's naval system. I would like to have smoother progress. Right now, everything comes with Astronomy.
Here are some of my ideas:
* Embarking with Pottery, at only 1 movement step. This allows early exploration of islands, but does not make embarking a viable option until later.
* Work boats abolished, embarked Workers do their job instead.
* Sailing increases embarked speed to 2. Optics increases it to 3, making ship travel the preferred mode of long-distance transportation until the advent of railroads.
* The Galley available to all civs with Optics, upgrades to Ironclad. The Galley has a melee attack, so it beats the Trireme and the Caravel, but it cannot bombard. The barbarians use Triremes.
* Introducing the Caravel with Compass, without sight bonus. This allows a period of peaceful exploration and diplomacy without invasion. Uncovering the map takes longer.
* Steam Power increases embarking speed to 4, as usual.
* Satellites increase embarking speed to 5.
What do you think?
Here are some of my ideas:
* Embarking with Pottery, at only 1 movement step. This allows early exploration of islands, but does not make embarking a viable option until later.
* Work boats abolished, embarked Workers do their job instead.
* Sailing increases embarked speed to 2. Optics increases it to 3, making ship travel the preferred mode of long-distance transportation until the advent of railroads.
* The Galley available to all civs with Optics, upgrades to Ironclad. The Galley has a melee attack, so it beats the Trireme and the Caravel, but it cannot bombard. The barbarians use Triremes.
* Introducing the Caravel with Compass, without sight bonus. This allows a period of peaceful exploration and diplomacy without invasion. Uncovering the map takes longer.
* Steam Power increases embarking speed to 4, as usual.
* Satellites increase embarking speed to 5.
What do you think?